A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.
The study examines robust decision-making in volatile financial markets, finding action robustness is more impactful than uncertainty tolerance.
problem Sequential decision making in high-frequency markets under evolving uncertainty.
method Analyzes two dimensions of robustness: uncertainty tolerance and action robustness, using simulations and empirical evidence.
result Action robustness has a larger impact on profitability than uncertainty tolerance, and excessive robustness can reduce profitability in illiquid markets.
A policy is said to be robust if it maximizes the reward while considering a bad, or even adversarial, model. In this work we formalize two new criteria of robustness to action uncertainty. Specifically, we consider two scenarios in which the agent attempts to perform an action a, and (i) with probability α, an alt…
This work improves deep reinforcement learning robustness to adversarial state uncertainty.
problem Robustness of deep reinforcement learning to adversarial state uncertainty.
method Certified adversarial robustness techniques are applied to deep reinforcement learning algorithms to compute guaranteed lower bounds on state-action values.
result The approach increases robustness to noise and adversaries in pedestrian collision avoidance and classic control tasks.
Robust reinforcement learning aims to produce policies that have strong guarantees even in the face of environments/transition models whose parameters have strong uncertainty. Existing work uses value-based methods and the usual primitive action setting. In this paper, we propose robust methods for learning temporally …
Real-world applications require RL algorithms to act safely. During learning process, it is likely that the agent executes sub-optimal actions that may lead to unsafe/poor states of the system. Exploration is particularly brittle in high-dimensional state/action space due to increased number of low-performing actions. …
In his 1985 paper Sullivan sketched a proof of his structural stability theorem for differentiable group actions satisfying certain expansion-hyperbolicity axioms. In this paper we relax Sullivan's axioms and introduce a notion of "meandering hyperbolicity" for group actions on geodesic metric spaces. This generalizati…
Learning how to act when there are many available actions in each state is a challenging task for Reinforcement Learning (RL) agents, especially when many of the actions are redundant or irrelevant. In such cases, it is sometimes easier to learn which actions not to take. In this work, we propose the Action-Elimination…
We study decision making in environments where the reward is only partially observed, but can be modeled as a function of an action and an observed context. This setting, known as contextual bandits, encompasses a wide variety of applications including health-care policy and Internet advertising. A central task is eval…
New approach makes deep reinforcement learning robust without assuming adversary knowledge.
problem Deep reinforcement learning policies are vulnerable to state observation perturbations.
method Proposes an adversary agnostic robust DRL paradigm using policy distillation with two terms: prescription gap maximization and Jacobian regularization.
result Boosts adversarial robustness on five Atari games compared to state-of-the-art methods.
We consider off-policy evaluation and optimization with continuous action spaces. We focus on observational data where the data collection policy is unknown and needs to be estimated. We take a semi-parametric approach where the value function takes a known parametric form in the treatment, but we are agnostic on how i…
Temporal-difference (TD) networks are a class of predictive state representations that use well-established TD methods to learn models of partially observable dynamical systems. Previous research with TD networks has dealt only with dynamical systems with finite sets of observations and actions. We present an algorithm…
We consider a new family of operators for reinforcement learning with the goal of alleviating the negative effects and becoming more robust to approximation or estimation errors. Various theoretical results are established, which include showing on a sample path basis that our family of operators preserve optimality an…
Existing imitation learning approaches often require that the complete demonstration data, including sequences of actions and states, are available. In this paper, we consider a more realistic and difficult scenario where a reinforcement learning agent only has access to the state sequences of an expert, while the expe…
Training deep reinforcement learning agents complex behaviors in 3D virtual environments requires significant computational resources. This is especially true in environments with high degrees of aliasing, where many states share nearly identical visual features. Minecraft is an exemplar of such an environment. We hypo…
New method uses hindsight to make exploration robust in stochastic environments.
problem Exploration in sparse-reward or reward-free environments, especially in stochastic settings.
method Learn representations of the future that capture unpredictable aspects, using them to predict and reward only the predictable parts of the world.
result Improves exploration in Atari games and Montezuma's Revenge, robust to stochasticity.
This paper studies semiparametric contextual bandits, a generalization of the linear stochastic bandit problem where the reward for an action is modeled as a linear function of known action features confounded by an non-linear action-independent term. We design new algorithms that achieve O~(dT) regret …
A reinforcement learning agent tries to maximize its cumulative payoff by interacting in an unknown environment. It is important for the agent to explore suboptimal actions as well as to pick actions with highest known rewards. Yet, in sensitive domains, collecting more data with exploration is not always possible, but…
Value-based reinforcement learning (RL) methods like Q-learning have shown success in a variety of domains. One challenge in applying Q-learning to continuous-action RL problems, however, is the continuous action maximization (max-Q) required for optimal Bellman backup. In this work, we develop CAQL, a (class of) algor…