Imitation learning targets deriving a mapping from states to actions, a.k.a. policy, from expert demonstrations. Existing methods for imitation learning typically require any actions in the demonstrations to be fully available, which is hard to ensure in real applications. Though algorithms for learning with unobservab…
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The Markov decision process (MDP) formulation used to model many real-world sequential decision making problems does not efficiently capture the setting where the set of available decisions (actions) at each time step is stochastic. Recently, the stochastic action set Markov decision process (SAS-MDP) formulation has b…
New algorithm reduces sleeping bandits' regret to O(sqrt(T)).
The paper introduces affordances for reinforcement learning, improving planning and learning efficiency.
New algorithms handle unpredictable actions in sequential learning.
Learning how to act when there are many available actions in each state is a challenging task for Reinforcement Learning (RL) agents, especially when many of the actions are redundant or irrelevant. In such cases, it is sometimes easier to learn which actions not to take. In this work, we propose the Action-Elimination…
Algorithm optimizes bandit decisions with changing action sets using Gaussian processes.
We study the adversarial multi-armed bandit problem where partial observations are available and where, in addition to the loss incurred for each action, a \emph{switching cost} is incurred for shifting to a new action. All previously known results incur a factor proportional to the independence number of the feedback …
Many continuous control tasks have bounded action spaces. When policy gradient methods are applied to such tasks, out-of-bound actions need to be clipped before execution, while policies are usually optimized as if the actions are not clipped. We propose a policy gradient estimator that exploits the knowledge of action…
New reinforcement learning framework for adapting to new actions.
Limited annotated data available for the recognition of facial expression and action units embarrasses the training of deep networks, which can learn disentangled invariant features. However, a linear model with just several parameters normally is not demanding in terms of training data. In this paper, we propose an el…
The objective is to study an on-line Hidden Markov model (HMM) estimation-based Q-learning algorithm for partially observable Markov decision process (POMDP) on finite state and action sets. When the full state observation is available, Q-learning finds the optimal action-value function given the current action (Q func…
We study the problem of offline learning in automated decision systems under the contextual bandits model. We are given logged historical data consisting of contexts, (randomized) actions, and (nonnegative) rewards. A common goal is to evaluate what would happen if different actions were taken in the same contexts, so …
In many real-world sequential decision making problems, the number of available actions (decisions) can vary over time. While problems like catastrophic forgetting, changing transition dynamics, changing rewards functions, etc. have been well-studied in the lifelong learning literature, the setting where the action set…
In this paper, we describe a novel approach to imitation learning that infers latent policies directly from state observations. We introduce a method that characterizes the causal effects of latent actions on observations while simultaneously predicting their likelihood. We then outline an action alignment procedure th…
New algorithm optimizes online decision-making with dynamically generated actions.
A scheme robust to action erasures improves MAB performance.
Near-optimal per-action regret bounds for sleeping bandits are derived.
Transfer reinforcement learning (RL) aims at improving the learning efficiency of an agent by exploiting knowledge from other source agents trained on relevant tasks. However, it remains challenging to transfer knowledge between different environmental dynamics without having access to the source environments. In this …
Hybridizes CEM and gradient descent for efficient model-predictive control.
Existing imitation learning approaches often require that the complete demonstration data, including sequences of actions and states, are available. In this paper, we consider a more realistic and difficult scenario where a reinforcement learning agent only has access to the state sequences of an expert, while the expe…
New method for evaluating and learning in complex decision-making scenarios.
Investigates offline RL in factorisable action spaces, overcoming overestimation bias.
Neural Architecture Search (NAS) enabled the discovery of state-of-the-art architectures in many domains. However, the success of NAS depends on the definition of the search space. Current search spaces are defined as a static sequence of decisions and a set of available actions for each decision. Each possible sequenc…
ESAC improves reinforcement learning by lookahead and intuition.
A reinforcement learning agent tries to maximize its cumulative payoff by interacting in an unknown environment. It is important for the agent to explore suboptimal actions as well as to pick actions with highest known rewards. Yet, in sensitive domains, collecting more data with exploration is not always possible, but…
CLIP dataset helps extract action items from hospital discharge notes.
Implemented Habegger-Lin algorithm for 4- and 5-component links.
RODE learns roles to simplify multi-agent tasks.
New RL method learns from state transitions without actions.
RPO uses past and future state-action info for better policy optimization.
Facial expression analysis based on machine learning requires large number of well-annotated data to reflect different changes in facial motion. Publicly available datasets truly help to accelerate research in this area by providing a benchmark resource, but all of these datasets, to the best of our knowledge, are limi…
This work simplifies choosing reinforcement-learning algorithms.
This paper presents a multi-staged approach to nonmyopic adaptive Gaussian process optimization (GPO) for Bayesian optimization (BO) of unknown, highly complex objective functions that, in contrast to existing nonmyopic adaptive BO algorithms, exploits the notion of macro-actions for scaling up to a further lookahead t…
As sensor networks for health monitoring become more prevalent, so will the need to control their usage and consumption of energy. This paper presents a method which leverages the algorithm's performance and energy consumption. By utilising Reinforcement Learning (RL) techniques, we provide an adaptive framework, which…
Information-theoretic Bayesian regret bounds of Russo and Van Roy capture the dependence of regret on prior uncertainty. However, this dependence is through entropy, which can become arbitrarily large as the number of actions increases. We establish new bounds that depend instead on a notion of rate-distortion. Among o…
Deep reinforcement learning (DRL) has gained a lot of attention in recent years, and has been proven to be able to play Atari games and Go at or above human levels. However, those games are assumed to have a small fixed number of actions and could be trained with a simple CNN network. In this paper, we study a special …
Offline RL tackles resource-constrained online deployment with improved policy transfer.
State-only imitation learning improves dexterous manipulation learning from videos.
Neural Architecture Search (NAS) has emerged as a promising technique for automatic neural network design. However, existing MCTS based NAS approaches often utilize manually designed action space, which is not directly related to the performance metric to be optimized (e.g., accuracy), leading to sample-inefficient exp…
Optimal trade execution is an important problem faced by essentially all traders. Much research into optimal execution uses stringent model assumptions and applies continuous time stochastic control to solve them. Here, we instead take a model free approach and develop a variation of Deep Q-Learning to estimate the opt…
This literature review focuses on three important aspects of an autonomous car system: tracking (assessing the identity of the actors such as cars, pedestrians or obstacles in a sequence of observations), prediction (predicting the future motion of surrounding vehicles in order to navigate through various traffic scena…
Recommender systems, medical diagnosis, network security, etc., require on-going learning and decision-making in real time. These -- and many others -- represent perfect examples of the opportunities and difficulties presented by Big Data: the available information often arrives from a variety of sources and has divers…
We consider a sequential learning problem with Gaussian payoffs and side information: after selecting an action , the learner receives information about the payoff of every action in the form of Gaussian observations whose mean is the same as the mean payoff, but the variance depends on the pair (and may…
Efficient algorithms for online learning with changing action sets, achieving no-approximate-regret guarantees.
A graph bandit algorithm learns optimal paths on unknown graphs.
The aim of this paper is to formulate a local systolic inequality for odd-symplectic forms (also known as Hamiltonian structures) and to establish it in some basic cases. Let be an odd-symplectic form on an oriented closed manifold of odd dimension. We say that is Zoll if the trajectories of the flow given …
In this paper, we introduce a novel form of value function, , that expresses the utility of transitioning from a state to a neighboring state and then acting optimally thereafter. In order to derive an optimal policy, we develop a forward dynamics model that learns to make next-state predictions that…