SLAM-net learns to navigate visually in challenging indoor environments.
problem Challenges in SLAM for visual robot navigation, especially in noisy conditions.
method Differentiable SLAM Network (SLAM-net) that encodes a particle filter SLAM algorithm in a differentiable graph and learns components through backpropagation.
result Significantly outperforms ORB-SLAM in noisy conditions and improves the Habitat Challenge 2020 PointNav task.
Improved UAV navigation and landing using deep learning.
problem Autonomous navigation and landing of UAVs with high accuracy.
method Multimodal fusion of visual and inertial sensor data using deep neural networks.
result 25% improvement in pose estimation accuracy compared to traditional methods.
Deep RL improves robot navigation in images.
problem Applying deep RL to visual navigation in realistic environments.
method Extended A2C algorithm with auxiliary tasks for segmentation, depth prediction, and target prediction.
result Method outperforms state-of-the-art visual navigation methods.
Improves AI agents' 3D navigation by learning from failures and 3D spatial relationships.
problem Challenges in data efficiency, obstacle avoidance, and generalization in 3D visual navigation.
method Incorporates attention on 3D spatial relationships and a target skill extension module into DRL framework.
result Significantly improves navigation performance and generalization across targets and scenes.
Model learns multiple tasks using visual and textual representations.
problem Training visual navigation agents for multiple tasks.
method Dual-Attention unit for task-invariant alignment of visual and textual representations.
result Model outperforms baselines on semantic goal navigation and embodied question answering.
Concept Hierarchies and Formal Concept Analysis are theoretically well grounded and largely experimented methods. They rely on line diagrams called Galois lattices for visualizing and analysing object-attribute sets. Galois lattices are visually seducing and conceptually rich for experts. However they present important…
Curiosity enhanced by audio-visual associations improves learning efficiency.
problem Challenges in reinforcement learning, especially predicting the future.
method Exploits multiple modalities (audio and vision) to predict novel associations.
result Improves exploration and learning efficiency in various environments.
DRLViz interprets deep RL agent memory for better understanding.
problem Understanding complex deep RL agent memory.
method Visual analytics interface to reduce and interpret memory vectors.
result Experts can better understand and investigate agent decisions.
Helps visually impaired users make better decisions by adjusting their observations.
problem Systematic biases in users' perception and processing of visual information.
method Synthesizes new observations based on true observations to correct user biases.
result Significant improvement in task performance for users with various biases.
VUSFA improves transfer learning for target-driven navigation in AI2THOR.
problem Improving transfer reinforcement learning for complex visual navigation tasks.
method Introducing SFDP and Variational Information Bottlenecks to A3C agent.
result VUSFA achieves state-of-the-art performance and generalizability.
A novel method visualizes higher-dimensional spaces using hyperbolic geometry.
problem Challenges in visualizing higher-dimensional spaces.
method Interactive visualization of higher-dimensional grids based on hyperbolic geometry.
result Our method shows the whole higher-dimensional space at once and avoids disadvantages of previous methods.
Solves time-minimizing navigation on a mountain slope using Riemann-Finsler geometry.
problem Time-minimizing navigation on a mountain slope under gravity.
method Riemann-Finsler geometry, Zermelo navigation problem, anisotropic deformation of the background Riemannian metric, rescaled gravitational wind.
result A new Finsler metric for optimal navigation on slippery mountain slopes.
Consider an assistive system that guides visually impaired users through speech and haptic feedback to their destination. Existing robotic and ubiquitous navigation technologies (e.g., portable, ground, or wearable systems) often operate in a generic, user-agnostic manner. However, to minimize confusion and navigation …
SPREV simplifies visualization of complex labeled datasets.
problem Challenges of reducing dimensions and visualizing labeled datasets with small class size, high dimensionality, and low sample size.
method SPREV uses a novel dimensionality reduction technique integrating geometric principles.
result SPREV effectively visualizes hidden patterns in complex labeled datasets.
Agent learns to navigate uncertain 3D maps using a hybrid planner.
problem Planning in 3D environments with uncertain topological maps.
method Hierarchical strategy combining graph planner and local policy, data-driven learning with neural network.
result Machine learning can overcome missing information in probabilistic topological maps.
ReCoRe learns invariant features for world navigation using contrastive learning and regularizers.
problem Limited sample efficiency and overfitting to training scenarios in RL for visual navigation.
method Contrastive unsupervised learning and intervention-invariant regularizer.
result Significantly improves sample efficiency and generalization in out-of-distribution point navigation tasks.
Deep learning has revolutionized the ability to learn "end-to-end" autonomous vehicle control directly from raw sensory data. While there have been recent extensions to handle forms of navigation instruction, these works are unable to capture the full distribution of possible actions that could be taken and to reason a…
Deep reinforcement learning has become popular over recent years, showing superiority on different visual-input tasks such as playing Atari games and robot navigation. Although objects are important image elements, few work considers enhancing deep reinforcement learning with object characteristics. In this paper, we p…
We present Vision-based Navigation with Language-based Assistance (VNLA), a grounded vision-language task where an agent with visual perception is guided via language to find objects in photorealistic indoor environments. The task emulates a real-world scenario in that (a) the requester may not know how to navigate to …
With the growing adoption of machine learning techniques, there is a surge of research interest towards making machine learning systems more transparent and interpretable. Various visualizations have been developed to help model developers understand, diagnose, and refine machine learning models. However, a large numbe…
A similarity metric for icon sets simplifies design selection.
problem Designing optimal icon sets is challenging and requires expert knowledge.
method Proposed a Siamese Neural Network trained on human-rated data.
result The model effectively captures style and visual identity similarities.
VTA learns hierarchical temporal structure for sequential data.
problem Learning interpretable temporal structure in sequential data.
method Hierarchical recurrent state space model with variational approach.
result VTA models 2D and 3D visual sequences with hierarchical structure.
Building deep reinforcement learning agents that can generalize and adapt to unseen environments remains a fundamental challenge for AI. This paper describes progresses on this challenge in the context of man-made environments, which are visually diverse but contain intrinsic semantic regularities. We propose a hybrid …
NAS-Navigator automates neural network architecture search with visual steering.
problem Difficulty in configuring large neural networks efficiently.
method Formulates architecture optimization as graph space exploration, trains all candidate architectures in one-shot.
result Allows analysts to effectively select and guide the search for optimal neural network architectures.
CVRL tackles complex visual observations in reinforcement learning.
problem Complex visual observations in natural environments.
method Contrastive Variational Reinforcement Learning (CVRL) learns a contrastive variational model by maximizing mutual information between latent states and observations.
result CVRL achieves comparable performance with state-of-the-art model-based DRL methods and significantly outperforms them on tasks with complex observations.
New meta-RL method avoids exploration-exploitation trade-off.
problem Learning to explore and exploit simultaneously in meta-RL.
method Developed new objectives for exploration and exploitation.
result DREAM outperforms existing methods on complex tasks.
This paper finds a linear relationship between t-SNE perplexity and data set size.
problem Choosing the right perplexity for t-SNE embeddings.
method Analyzed the relationship between perplexity and data set size.
result Embeddings remain structurally consistent when perplexity is adjusted accordingly.
A novel method for visual question answering using scene graphs and reinforcement learning.
problem Answering free-form questions about images with deep linguistic and visual understanding.
method Context-driven, sequential reasoning based on scene graphs and reinforcement learning.
result Our method almost reaches human performance on the GQA dataset.
A deep model generates diverse graph layouts.
problem Finding a good graph layout is time-consuming and haphazard.
method Deep generative model learns latent space for diverse layouts.
result Model learns and generalizes graph layout concepts.
sPortfolio visualizes stock portfolios and factor data for better investment analysis.
problem Insufficient intuitive visual analytics for multi-factor stock portfolios.
method Develops a holistic visualization system for risk-factor, multiple-portfolios, and single-portfolios.
result Facilitates actionable insights and market trend understanding through intuitive visual analytics.
Algorithm improves sample efficiency for dynamic task adaptation.
problem Sample inefficiency in imitation learning for changing task distributions.
method Assigns importance weights to past demonstrations for meta adaptation.
result Robot adapts to unseen environments with few demonstrations.
DPFRL uses particle filters for decision making with complex visual observations.
problem Decision making with partial complex visual observations.
method Discriminative Particle Filter Reinforcement Learning (DPFRL) with a differentiable particle filter in the neural network policy.
result DPFRL outperforms state-of-the-art POMDP RL models in complex visual observation tasks.
CARL controls a quadruped to move naturally in complex environments.
problem Motion synthesis in dynamic environments with complex constraints.
method CARL uses GANs to adapt high-level controls to action distributions and deep reinforcement learning for dynamic recovery.
result CARL can be controlled with high-level directives and react naturally to dynamic environments.
HRL4IN tackles interactive navigation tasks with mobile manipulators, improving efficiency and performance.
problem Interactive Navigation tasks require mobile manipulators to perform various actions, but choosing the right part of the embodiment is inefficient.
method HRL4IN uses a hierarchical reinforcement learning architecture to handle heterogeneous phases of navigation and manipulation, selecting the appropriate part of the embodiment for each phase.
result HRL4IN significantly outperforms flat PPO and HAC in terms of task performance and energy efficiency.
Introduces a natural parallel translation for navigation data.
problem Navigation data geometric representation and parallelism.
method Introduces a natural parallel translation using Riemannian parallelism.
result The natural parallel translation preserves the Randers norm and has a finite-dimensional holonomy group.
Prototype real-world RL environment for robotics training.
problem Lack of common real-world RL benchmark.
method Developed OffWorld Gym with open access to real-world robotics environments.
result Baseline results in navigation task on real and simulated terrain.
Reinforcement learning and planning methods require an objective or reward function that encodes the desired behavior. Yet, in practice, there is a wide range of scenarios where an objective is difficult to provide programmatically, such as tasks with visual observations involving unknown object positions or deformable…
Challenge to separate Earth's magnetic field from vehicle's magnetic field for accurate navigation.
problem Separate Earth's magnetic field from vehicle's magnetic field for accurate magnetic navigation.
method Use machine learning (ML) and integrate physics of magnetic navigation (SciML) to remove aircraft magnetic field from total magnetic field.
result A model can be constructed to effectively remove aircraft magnetic field from the dataset.
Navigation in Lorentz Finsler geometry induces isoparametric hypersurfaces.
problem Defining and analyzing isoparametric hypersurfaces in Lorentz Finsler geometry.
method Using a navigation process with a Finsler metric and a tangent vector field, isoparametric functions and hypersurfaces are defined and analyzed.
result Local correspondences between isoparametric functions and hypersurfaces are established.
VALAN is a framework for navigation agents in photo-realistic environments.
problem Developing agents for indoor navigation tasks.
method Deep reinforcement learning with SEED RL architecture.
result VALAN framework can solve a variety of RL problems.
The paper solves navigation problems on conic Kropina manifolds and establishes curvature relationships.
problem Navigation problems on conic Kropina manifolds.
method Analyzes the solution of navigation problems and establishes curvature relationships.
result The solution to navigation problems on conic Kropina manifolds must be either a Randers metric or a Kropina metric.
Robotic navigation improves with RL and ultrasound images.
problem Improving accuracy in robotic navigation for ultrasound-guided procedures.
method Combines deep Q-networks with ultrasound images and binary classifier.
result Significantly improved navigation accuracy compared to pure RL and SL.
Improved robot navigation using multi-head attention for natural language instructions.
problem Improving robot navigation in unfamiliar environments.
method Proposes a multi-head attention mechanism blending layer in a neural network model.
result Significant performance gains in translating instructions for unseen environments.
The problem of pursuing a moving target is always one of the main topics in navigation. In the literatures, there are two well-known algorithms called Pure Pursuit and Pure Rendezvous navigation in the 3-dimensional space R3. In this paper, these two methods are combined to introduce a novel family of pursu…
Mobile robot navigation in complex and dynamic environments is a challenging but important problem. Reinforcement learning approaches fail to solve these tasks efficiently due to reward sparsities, temporal complexities and high-dimensionality of sensorimotor spaces which are inherent in such problems. We present a nov…
This paper presents the first two editions of Visual Doom AI Competition, held in 2016 and 2017. The challenge was to create bots that compete in a multi-player deathmatch in a first-person shooter (FPS) game, Doom. The bots had to make their decisions based solely on visual information, i.e., a raw screen buffer. To p…
Bayesian model for energy consumption helps electric vehicles navigate efficiently.
problem Limited battery capacity in electric vehicles makes energy efficient navigation challenging.
method Developed an online learning framework using Bayesian models and exploration strategies like Thompson Sampling.
result Established rigorous regret bounds for Thompson Sampling in both single-agent and multi-agent settings.
This work analyzes minimum-time navigation on Riemannian manifolds using Finsler geometry.
problem Minimum-time navigation on Riemannian manifolds.
method Finsler geometry, introducing superwind concept, extending (α,β)-metrics. result Time-minimizing geodesics and necessary/sufficient conditions for strong convexity.