Monte Carlo Tree Search improves financial derivative hedging efficiency.
problem Optimizing pricing and hedging of derivative contracts in incomplete markets.
method Integrates tree search techniques with Reinforcement Learning for optimal control problems.
result Monte Carlo Tree Search outperforms Q-learning in sample efficiency and learning speed. Paper proposes MCTSPO for better reinforcement learning policy optimization.
problem Local optima and saddle points in gradient-based methods and poor initialization in gradient-free methods.
method Monte-Carlo tree search combined with gradient-free optimization.
result Improved performance on reinforcement learning tasks with deceptive or sparse reward functions.
Paper uses CMAB to improve NAS efficiency and accuracy.
problem Improving efficiency and accuracy of NAS for DNNs.
method Formulated NAS as CMAB, used Nested Monte-Carlo Search.
result Discovered cell structure achieves comparable accuracy to state-of-the-art, 20x faster.
Bayesian optimization improves Monte-Carlo tree search for better state value estimation.
problem Slow convergence in Monte-Carlo tree search due to averaging in backpropagation.
method Softmax MCTS and Monotone MCTS, using Bayesian optimization with Gaussian process prior.
result Our framework outperforms previous methods in computer Go.
Bayesian methods improve drug discovery experiment design.
problem Optimizing drug screening experiments in high-dimensional data.
method Bayesian inference and optimisation with upper confidence bound algorithms, Thompson sampling, and sparse tree search.
result Sparse tree search techniques outperform other methods in drug toxicity screening.
A new algorithm, Regular Tree Search, tackles non-convex simulation optimization problems.
problem Non-convex objective functions in simulation optimization.
method Integrates adaptive sampling with recursive partitioning of the search space.
result Proves global convergence and reliably identifies the global optimum.
We consider the classical sparse regression problem of recovering a sparse signal x0 given a measurement vector y=Φx0+w. We propose a tree search algorithm driven by the deep neural network for sparse regression (TSN). TSN improves the signal reconstruction performance of the deep neural network designed for sp…
Finite-horizon lookahead policies are abundantly used in Reinforcement Learning and demonstrate impressive empirical success. Usually, the lookahead policies are implemented with specific planning methods such as Monte Carlo Tree Search (e.g. in AlphaZero). Referring to the planning problem as tree search, a reasonable…
Deep reinforcement learning has been successfully applied to several visual-input tasks using model-free methods. In this paper, we propose a model-based approach that combines learning a DNN-based transition model with Monte Carlo tree search to solve a block-placing task in Minecraft. Our learned transition model pre…
Combines MCTS and neural networks for efficient multi-period financial planning.
problem Solving multi-period financial planning models with high transaction costs and regime switching.
method Integrates Monte Carlo Tree Search with deep neural networks, using UTC and lookup search.
result Combined approach outperforms individual methods, solving complex models.
This paper improves self-play learning in games by manipulating experience distributions.
problem Improving self-play learning in games through better experience sampling.
method Three approaches: weighted sampling, Prioritized Experience Replay, and diversifying trajectories.
result Major improvements in early training performance in some games, minor improvements overall.
New algorithm identifies optimal subtrees in fixed-budget tree search.
problem Identifying optimal subtrees in fixed-budget Monte Carlo Tree Search.
method ε-agnostic algorithm for max-min action identification.
result Misidentification probability decays exponentially with sample size.
A new algorithm improves sample complexity for thresholding in Monte Carlo Tree Search.
problem Determining if the root node value of a tree is at least a given threshold.
method Developed a δ-correct sequential sampling algorithm based on the Track-and-Stop strategy.
result Ratio-based modification of D-Tracking strategy reduces sample complexity and computational cost.
DR-MCTS improves decision quality and sample efficiency in complex environments.
problem Improving decision quality and sample efficiency in complex environments.
method Integrates Doubly Robust off-policy estimation into Monte Carlo Tree Search (MCTS).
result DR-MCTS achieves superior performance in Tic-Tac-Toe and VirtualHome tasks.
Paper shows MCTS approximates policy optimization, proposing an improved variant.
problem Improving AI performance through better MCTS algorithms.
method Shows MCTS approximates policy optimization problem, proposes a new algorithm.
result Proposed algorithm reliably outperforms original AlphaZero in multiple domains.
PCTS optimizes noisy, delayed, multi-fidelity feedbacks in black-box optimization.
problem Optimizing unknown functions with noisy, delayed, and multi-fidelity feedbacks.
method ProCrastinated Tree Search (PCTS) with DUCB1 and DUCBV algorithms.
result PCTS achieves better regret bounds for delayed, noisy, and multi-fidelity feedbacks.
While many recent advances in deep reinforcement learning (RL) rely on model-free methods, model-based approaches remain an alluring prospect for their potential to exploit unsupervised data to learn environment model. In this work, we provide an extensive study on the design of deep generative models for RL environmen…
Parallelizes MCTS for continuous domains using leaf and root parallelization.
problem Solving challenging tasks in continuous domains using MCTS.
method Extends existing parallelization strategies to continuous domains, focusing on leaf and root parallelization.
result Proposes two final selection strategies for continuous states in root parallelization.
A reinforcement learning framework combining value function and tree search planner for strategic and tactical decisions.
problem Strategic and tactical decision-making in discrete environments.
method Combines value function and tree search planner, using uncertainty modeling and risk measurement.
result Improves performance and learning speed on hard exploration environments.
Monte-Carlo Tree Search (MCTS) methods are drawing great interest after yielding breakthrough results in computer Go. This paper proposes a Bayesian approach to MCTS that is inspired by distributionfree approaches such as UCT [13], yet significantly differs in important respects. The Bayesian framework allows potential…
RiskMiner discovers formulaic alphas using MCTS for better performance.
problem Mining formulaic alphas without considering structural information and alpha correlations.
method Formulates alpha mining as an MDP and solves it with a risk-seeking MCTS.
result Our method outperforms state-of-the-art benchmarks and achieves the most profitable results.
Recent advances in bandit tools and techniques for sequential learning are steadily enabling new applications and are promising the resolution of a range of challenging related problems. We study the game tree search problem, where the goal is to quickly identify the optimal move in a given game tree by sequentially sa…
A hybrid model for Bayesian optimization handles mixed variables using MCTS for categorical and GP for continuous.
problem Optimizing functions with mixed variable types (continuous, integer, categorical).
method Merges MCTS for categorical and GP for continuous variables, integrates UCTS search strategy, and dynamically selects kernels.
result Hybrid models outperform traditional methods in Bayesian optimization.
Improves RL planning by proposing sub-goals hierarchically.
problem Sequential planning assumption in RL.
method Divide-and-Conquer Monte Carlo Tree Search (DC-MCTS).
result Improves navigation and control tasks.
New approach handles stochastic and partially-observable environments using discrete autoencoders and Monte Carlo tree search.
problem Challenges in planning for stochastic and partially-observable environments.
method Uses discrete autoencoders and a stochastic variant of Monte Carlo tree search.
result Significantly outperforms MuZero on stochastic chess and scales to DeepMind Lab.
CAPITAL algorithm identifies optimal patient subgroups for better treatment.
problem Identify maximum number of patients benefiting from better treatment.
method Constrained Policy Tree Search (CAPITAL) algorithm to find optimal subgroup selection rule (SSR).
result Maximizes the number of patients with enhanced treatment effects.
In the context of tree-search stochastic planning algorithms where a generative model is available, we consider on-line planning algorithms building trees in order to recommend an action. We investigate the question of avoiding re-planning in subsequent decision steps by directly using sub-trees as action recommender. …
We present an extension of Monte Carlo Tree Search (MCTS) that strongly increases its efficiency for trees with asymmetry and/or loops. Asymmetric termination of search trees introduces a type of uncertainty for which the standard upper confidence bound (UCB) formula does not account. Our first algorithm (MCTS-T), whic…
DTS improves inference-time alignment of diffusion models with less compute.
problem Inference-time alignment of diffusion models suffers from inaccurate value estimation and inefficient reuse of past computations.
method Diffusion Tree Sampling (DTS) uses a tree-based approach to propagate terminal rewards and iteratively refine value estimates.
result DTS produces asymptotically exact samples and matches the FID of best-performing baselines with up to 10x less compute.
HAVER improves error bounds for estimating the largest mean in machine learning tasks.
problem Estimating the largest mean among multiple distributions.
method Proposes HAVER, a novel algorithm for maximum mean estimation.
result HAVER achieves better error bounds than the oracle in many cases.
Active Reinforcement Learning (ARL) is a twist on RL where the agent observes reward information only if it pays a cost. This subtle change makes exploration substantially more challenging. Powerful principles in RL like optimism, Thompson sampling, and random exploration do not help with ARL. We relate ARL in tabular …
The AutoML task consists of selecting the proper algorithm in a machine learning portfolio, and its hyperparameter values, in order to deliver the best performance on the dataset at hand. Mosaic, a Monte-Carlo tree search (MCTS) based approach, is presented to handle the AutoML hybrid structural and parametric expensiv…
New method combines heuristics and search techniques to speed up cooperative planning for autonomous vehicles.
problem Efficient cooperative planning for autonomous vehicles in complex traffic scenarios.
method Combining learned heuristics with Monte Carlo Tree Search (MCTS) to guide search towards promising actions.
result Better solutions at lower computational costs achieved through accelerated planning.
A RL approach finds Nash equilibrium for turn-based zero-sum games.
problem Finding Nash equilibrium in two-player turn-based zero-sum games.
method EIS method combining exploration, policy improvement, and supervised learning.
result EIS method finds an ε-approximate value function of Nash equilibrium in O(ε^(-(d+4))) steps.
AlphaCFG discovers alpha factors using grammar-guided search.
problem Discovering formulaic alpha factors in finance.
method AlphaCFG uses a grammar-based framework to define and discover alpha factors with syntactic and semantic constraints.
result AlphaCFG outperforms state-of-the-art methods in trading profitability and efficiency.
New algorithm reduces sample complexity for planning in MDPs.
problem Planning in MDPs with unknown transitions.
method MDP-GapE, a trajectory-based MCTS algorithm.
result Proves upper bound on sample complexity in terms of sub-optimality gaps.
Quantum algorithm speeds up MIP solving by a near-quadratic factor.
problem Solving Mixed Integer Programs (MIPs) efficiently.
method Incremental-Quantum-Branch-and-Bound algorithm combining quantum speedup with classical search heuristics.
result Universal near-quadratic speedup over classical Branch-and-Bound algorithms.
LA-MCTS learns search space partition for black-box optimization using Monte Carlo Tree Search.
problem High-dimensional black-box optimization challenges.
method LA-MCTS recursively splits search space into regions with high/low function values, learns nonlinear partition and local models online.
result LA-MCTS achieves strong performance in black-box optimization and reinforcement learning benchmarks, especially for high-dimensional problems.
We consider a covariate shift problem where one has access to several different training datasets for the same learning problem and a small validation set which possibly differs from all the individual training distributions. This covariate shift is caused, in part, due to unobserved features in the datasets. The objec…
The paper tackles model misspecification in reinforcement learning through a bootstrapped neural network and error correction.
problem Model misspecification in reinforcement learning environments.
method Proposes a bootstrapped multi-headed neural network to learn model distributions and a global error correction filter.
result Demonstrates increased performance and stability in model accuracy and planning algorithm use.
Improves diffusion model performance and efficiency through classical search.
problem Tackles inference-time control in diffusion models.
method Proposes a framework combining local and global search for efficient navigation.
result Significant gains in performance and efficiency across various domains.
The game of Chinese Checkers is a challenging traditional board game of perfect information that differs from other traditional games in two main aspects: first, unlike Chess, all checkers remain indefinitely in the game and hence the branching factor of the search tree does not decrease as the game progresses; second,…
We present a learning-based approach to computing solutions for certain NP-hard problems. Our approach combines deep learning techniques with useful algorithmic elements from classic heuristics. The central component is a graph convolutional network that is trained to estimate the likelihood, for each vertex in a graph…
Planning problems are among the most important and well-studied problems in artificial intelligence. They are most typically solved by tree search algorithms that simulate ahead into the future, evaluate future states, and back-up those evaluations to the root of a search tree. Among these algorithms, Monte-Carlo tree …
New method uses MCTS only at test time for faster game learning.
problem High computational demands in game learning.
method Combines MCTS with TD learning agents for faster, reproducible agents.
result First learning-from-scratch agent to beat Edax up to level 7.
INT benchmark tests theorem proving agents' ability to generalize to unseen theorems.
problem Evaluating theorem proving agents' ability to generalize to unseen theorems.
method INT benchmark based on a theorem generation and proof procedure with adjustable knobs for measuring 6 types of generalization.
result MCTS can help agents prove new theorems.
Neural Architecture Search (NAS) has shown great success in automating the design of neural networks, but the prohibitive amount of computations behind current NAS methods requires further investigations in improving the sample efficiency and the network evaluation cost to get better results in a shorter time. In this …
Paper examines financial engineering problems and introduces AlphaZero for better replication strategies.
problem Replication portfolio construction in incomplete markets with non-convex constraints.
method Introduces AlphaZero-based system to compare with deep hedging method.
result AlphaZero outperforms deep hedging in non-convex environments, finding near-optimal strategies.