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arXiv research

A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.

168,742 papers · 148 categories

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99198296395 · Jun 202019922001200920172026
48 results for Starcraft Multi-Agent Challenge

CollaQ improves multi-agent performance in StarCraft by 40% with fewer samples.

problem Limited generalization and high training rounds in multi-agent reinforcement learning.
method Formulates multi-agent collaboration as joint optimization on reward assignment, decomposes Q-function into self and interactive terms, and uses MARA loss.
result Improves win rate by 40% in StarCraft maps with same number of samples compared to state-of-the-art techniques.

In the last few years, deep multi-agent reinforcement learning (RL) has become a highly active area of research. A particularly challenging class of problems in this area is partially observable, cooperative, multi-agent learning, in which teams of agents must learn to coordinate their behaviour while conditioning only…

2019-02-11abs ↗pdf ↗

QTRAN++ improves MARL performance in complex environments.

problem Poor empirical performance of QTRAN in complex environments.
method Stabilizing training objective, removing role separation, and introducing a multi-head mixing network.
result QTRAN++ achieves state-of-the-art performance in the Starcraft Multi-Agent Challenge (SMAC).

New method combines value function decomposition and policy gradients for cooperative multi-agent reinforcement learning.

problem Challenges in cooperative multi-agent reinforcement learning, especially credit assignment and large action spaces.
method Decomposed Soft Actor-Critic (mSAC) method with Q network architecture, discrete probabilistic policy, and counterfactual advantage function.
result Significantly outperforms policy-based approach COMA and achieves competitive results with SOTA value-based approach Qmix.

EMIX minimizes surprise in multi-agent reinforcement learning.

problem Surprise and approximation bias in multi-agent reinforcement learning.
method Energy-based MIXer (EMIX) for minimizing surprise across multiple agents.
result EMIX demonstrates consistent stable performance in challenging StarCraft II scenarios.

REFIL learns from imagined sub-group interactions to improve multi-agent reinforcement learning.

problem Learning efficiency in multi-agent reinforcement learning settings.
method Randomized Entity-wise Factorization (REFIL) approach.
result REFIL outperforms all strong baselines in challenging multi-task StarCraft settings.

A new multi-agent learning method improves performance in complex games.

problem Performance gap between MAPG and value-based multi-agent approaches.
method Introduces value function decomposition into multi-agent actor-critic framework for off-policy learning.
result DOP significantly outperforms state-of-the-art multi-agent reinforcement learning algorithms.

The paper formalizes and analyzes multi-agent Q-learning with value factorization.

problem Understanding and improving the convergence of multi-agent Q-learning with value factorization.
method Formalized a multi-agent fitted Q-iteration framework for analyzing factorized multi-agent Q-learning.
result Multi-agent Q-learning with linear value factorization can converge under certain conditions.

QR-MIX models joint state-action values as a distribution to handle randomness in MARL.

problem Randomness in rewards and observations leads to randomness in long-term returns in MARL.
method QR-MIX uses quantile regression and combines it with QMIX and IQN to model joint state-action values as a distribution.
result QR-MIX outperforms QMIX in the StarCraft Multi-Agent Challenge (SMAC) environment.

Improved exploration in cooperative multi-agent reinforcement learning.

problem Limited expressiveness of Gaussian policies in DecSPG hinders effective exploration.
method Proposes decentralized diffusion policy learning (DDPL) with denoising diffusion probabilistic models.
result Consistently improved performance on various MARL benchmarks.

QMIX combines per-agent values to create decentralised policies.

problem Training decentralised policies from centralised learning.
method QMIX uses a mixing network to estimate joint action-values as a monotonic combination of per-agent values.
result QMIX significantly outperforms existing methods on the StarCraft Multi-Agent Challenge (SMAC).

FACMAC combines deep policy gradients with factored critic for multi-agent reinforcement learning.

problem Cooperative multi-agent reinforcement learning in discrete and continuous action spaces.
method FACMAC uses a centralised but factored critic, combining per-agent utilities into a joint action-value function.
result FACMAC outperforms MADDPG and other baselines on multi-agent particle environments and StarCraft II tasks.

In complex tasks, such as those with large combinatorial action spaces, random exploration may be too inefficient to achieve meaningful learning progress. In this work, we use a curriculum of progressively growing action spaces to accelerate learning. We assume the environment is out of our control, but that the agent …

2019-06-28abs ↗pdf ↗

Flexible decentralized MARL framework for cooperative multi-agent learning.

problem Complexity and impracticality of centralized MARL in complicated applications.
method Flexible fully-decentralized actor-critic MARL framework using primal-dual hybrid gradient descent.
result Competitive performance in large-scale cooperative multi-agent environments.

Improved Q-learning for multi-agent reinforcement learning by weighting joint action values.

problem QMIX restricts QQ-values to monotonic mixtures, limiting complex value functions.
method Introduced weighted projection to recover optimal policies, improving performance.
result CW QMIX and OW QMIX outperform baseline QMIX on multi-agent tasks.

Recent advances in deep generative models have lead to remarkable progress in synthesizing high quality images. Following their successful application in image processing and representation learning, an important next step is to consider videos. Learning generative models of video is a much harder task, requiring a mod…

2018-12-03abs ↗pdf ↗

StarCraft II poses a grand challenge for reinforcement learning. The main difficulties of it include huge state and action space and a long-time horizon. In this paper, we investigate a hierarchical reinforcement learning approach for StarCraft II. The hierarchy involves two levels of abstraction. One is the macro-acti…

2018-09-23abs ↗pdf ↗

DefogGAN predicts hidden RTS game information to aid strategic decision-making.

problem Predicting hidden information in real-time strategy games like StarCraft.
method Conditional Generative Adversarial Network (GAN) with pyramidal reconstruction loss.
result DefogGAN predicts enemy buildings and combat units as accurately as professional players.

The paper reviews MARL and its causal challenges, advocating for a 'causality first' approach.

problem Challenges in multi-agent reinforcement learning (MARL) and lack of theoretical guarantees for emergent behavior.
method Discussion of how causal methods can improve safety, interpretability, and robustness in MARL.
result Causal methods can provide strong theoretical guarantees for emergent behavior in MARL.

Framework for multi-agent RL with human feedback in a Snake game.

problem Improving multi-agent reinforcement learning with human feedback.
method Developed a simulated game environment for offline model training and online competitions. Introduced HILL methods and reward manipulation heuristics.
result Agents with HILL methods outperform those without in online competitions.

Paper presents a method to efficiently learn ordered representations of multi-agent data.

problem Challenges in learning consistent representations of multi-agent interactions.
method Dynamic alignment method to order multi-agent data for faster representation learning.
result Representation learning of multi-agent data is significantly accelerated.

This work tackles uncertainty in multi-agent multi-modal trajectory forecasting.

problem Measuring and ranking uncertainty in multi-agent multi-modal trajectory forecasting.
method Proposes collaborative uncertainty (CU) and a CU-aware regression framework.
result The CU-aware regression framework improves SOTA systems' performances.

Reinforcement learning in multi-agent scenarios is important for real-world applications but presents challenges beyond those seen in single-agent settings. We present an actor-critic algorithm that trains decentralized policies in multi-agent settings, using centrally computed critics that share an attention mechanism…

2018-10-05abs ↗pdf ↗

Agents learn to give rewards to others in a shared learning environment.

problem How to encourage cooperation among RL agents in a shared environment.
method Each agent learns a reward function to influence others, optimizing for its own and others' extrinsic objectives.
result Agents significantly outperform standard RL in Markov games, often finding near-optimal division of labor.

Deep Reinforcement Learning has made significant progress in multi-agent systems in recent years. In this review article, we have focused on presenting recent approaches on Multi-Agent Reinforcement Learning (MARL) algorithms. In particular, we have focused on five common approaches on modeling and solving cooperative …

2019-08-11abs ↗pdf ↗

Proposes PFWCP for multi-agent tasks with privacy and validity guarantees.

problem Challenges in uncertainty quantification for multi-agent settings.
method Personalized federated weighted conformal prediction (PFWCP) combining local density ratio weighting and weighted quantile aggregation.
result Asymptotically valid coverage guarantees for each agent in heterogeneous settings.

VPP learns joint policies for multi-agent RL through interactions.

problem Learning effective joint policies for multi-agent reinforcement learning.
method VPP integrates variational inference into policy layers for efficient sampling and differentiability.
result VPP outperforms previous methods on large-scale multi-agent tasks.

New algorithm reduces learning regret in multi-agent systems with unknown dynamics.

problem Challenges in decentralized learning due to unknown dynamics and lack of communication.
method Proposed MARL algorithm for two-agent LQ systems with unknown dynamics and one-directional communication.
result Achieved O(T)O(\sqrt{T}) regret bound for multi-agent LQ systems with certain communication patterns.

NeuroMAS treats multi-agent systems as neural networks for scalable, trainable coordination.

problem Designing multi-agent systems as hand-designed workflows is inefficient and inflexible.
method NeuroMAS treats multi-agent systems as a neural network architecture with reinforcement learning for scalable coordination.
result NeuroMAS improves significantly over multi-agent baselines and can be scaled progressively.

Global convergence proved for multi-agent LQRs with hierarchical actor-critic.

problem Challenges in understanding multi-agent reinforcement learning algorithms.
method Developed a hierarchical actor-critic algorithm for partially exchangeable agents.
result Global linear convergence to optimal policy proved.

Paper tackles delays in multi-agent reinforcement learning, improving performance.

problem Challenges in reinforcement learning due to delays in real-world systems.
method Proposes a novel framework for multi-agent reinforcement learning with delays, using Delay-Aware Markov Games and centralized-decentralized training.
result Demonstrates significant improvement in performance with delay-aware multi-agent reinforcement learning.