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12233546 · Jun 202019922001200920182026
48 results for Sample-efficiency

CrossQ improves sample efficiency in deep RL with reduced computation.

problem Improving sample efficiency in deep reinforcement learning.
method Introduces CrossQ, a lightweight algorithm using Batch Normalization and removing target networks.
result Matches or surpasses state-of-the-art methods in sample efficiency with reduced computational cost.

Improved sample efficiency in reinforcement learning with deep Gaussian processes.

problem Efficiently learn to control actions with limited interaction data.
method Deep Gaussian processes that simulate dynamics with depth and prior knowledge.
result Significantly improved early sample efficiency across various tasks, including half-cheetah control.

This work shows synthetic gradients can outperform backpropagation in sample efficiency.

problem The efficiency of backpropagation in training neural networks.
method Unified vectorized feedback framework for loss-based and reward-based learning, introducing synthetic gradients.
result Synthetic gradients can achieve lower gradient-estimation mean squared error than backpropagation under certain conditions.

Improved sample efficiency in semantic segmentation with rotation equivariant CNNs.

problem Efficiently segmenting images with rotation and reflection symmetries.
method Introduced rotation-equivariant CNNs with new equivariant convolutions and transposed convolutions.
result Significant gains in sample efficiency and robustness to symmetry transformations.

MEMEC improves sample efficiency in reinforcement learning.

problem Lack of sample efficiency in reinforcement learning.
method Proposes MEMEC, a Boltzmann policy with state-dependent temperature for more principled exploration.
result MEMEC outperforms other methods on classic RL environments and Atari games.

KF-LAX uses KFAC to improve sample efficiency in reinforcement learning.

problem Sample efficiency and low variance in gradient-based optimization methods.
method Kronecker-factored curvature estimation (KFAC) applied to RELAX gradient estimator.
result Improved performance on synthetic and Atari games.

VRMPO improves reinforcement learning efficiency with stochastic mirror descent.

problem Improving sample efficiency in reinforcement learning.
method VRMPO algorithm with a variance-reduced policy gradient estimator and stochastic mirror descent.
result VRMPO achieves an ε-approximate first-order stationary point with only O(ε^(-3)) sample trajectories.

Novelty search in low-dimensional space improves sample efficiency in exploration tasks.

problem Efficient exploration in complex environments with sparse rewards.
method Combines model-based and model-free objectives to learn a low-dimensional representation. Uses intrinsic novelty rewards based on nearest neighbor distances in this space.
result Our approach achieves more sample-efficient exploration compared to strong baselines on various tasks.

Automates RL with sample-efficient hyperparameter optimization.

problem Challenges in applying deep RL due to hyperparameter sensitivity and inefficiency.
method Population-based AutoRL framework for meta-optimizing RL algorithms and architectures.
result Reduces the number of environment interactions needed for meta-optimization by up to an order of magnitude.

Paper tackles sample-efficient offline RL, proposing data diversity and unified algorithms.

problem Sample-efficient learning from historical data for sequential decision-making.
method Proposes data diversity and unifies three offline RL algorithm classes: VS, RO, and PS.
result Comparable sample efficiency for VS, RO, and PS algorithms under standard assumptions.

Improved sample efficiency in reinforcement learning with object exchangeability.

problem Sample inefficiency in reinforcement learning, especially with complex input structures.
method Attention-based method to project inputs into an efficient representation space invariant under input ordering.
result Our representation reduces the search space by a factor of m! for m objects, improving sample efficiency.

New method improves sample-efficiency in neural posterior estimation using simulator gradients.

problem High-fidelity posterior estimation with complex physical simulations is time-consuming.
method Neural Posterior Estimation (NPE) with differentiable simulators and gradient information.
result Improves sample-efficiency in posterior density estimation.

HySRL improves RL sample efficiency with shifted-dynamics data.

problem Leveraging historical data with shifted dynamics to improve sample efficiency in RL.
method HySRL, a hybrid transfer RL algorithm that uses prior information on dynamics shift to achieve better sample complexity.
result HySRL achieves problem-dependent sample complexity and outperforms pure online RL.

IMPACT improves RL training speed without sacrificing sample efficiency.

problem Limited sample efficiency in scalable RL architectures.
method Proposes IMPACT, extending IMPALA with target networks, circular buffers, and truncated importance sampling.
result IMPACT achieves higher rewards and significantly reduces training time compared to IMPALA.

New method improves robot learning from vision with better sample efficiency.

problem Scaling reinforcement learning to real robots from vision.
method State representation learning to extract relevant features.
result Improved sample efficiency and robustness to hyper-parameters.

New RL approach tackles non-linear MDPs without linear assumptions.

problem Sample efficiency in RL for complex, nonlinear MDPs with continuous states.
method Introduces EPW condition to relax linear structure requirements; provides sample-efficient RL algorithm.
result EPW condition allows solving MDPs without linear assumptions, including Atari games.

Paper tackles sample-efficient RL for linearly realizable MDPs with limited revisiting.

problem Sample-efficient reinforcement learning for linearly realizable MDPs with limited revisiting.
method Develops a new sampling protocol that allows for backtracking and revisiting states in a controlled manner.
result Achieves polynomial sample complexity scaling with feature dimension, horizon, and inverse sub-optimality gap.

MineRL Competition reduced reinforcement learning sample needs.

problem Sample inefficiency in reinforcement learning.
method Human demonstrations and imitation learning integrated into reinforcement learning algorithms.
result Top solutions used deep reinforcement learning and imitation learning.

HyPE improves sample efficiency in DRL by discovering objects and hierarchies of skills.

problem Poor sample efficiency in DRL methods, especially in complex tasks.
method HyPE algorithm that discovers objects and generates hypotheses about their controllability, learning a hierarchy of skills.
result HyPE learns high-scoring policies an order of magnitude faster than state-of-the-art methods.

Abstractor enhances Transformers for relational reasoning, improving sample efficiency and performance.

problem Improving sample efficiency and performance in relational tasks.
method Introduces Abstractor module with relational cross-attention to enable explicit relational reasoning.
result Dramatic improvements in sample efficiency and performance on various relational tasks.

A new diffusion model uses efficient conditional estimators for discrete data.

problem Efficient estimation of conditional probabilities for discrete data.
method Discrete denoising diffusion framework with sample-efficient NeurISE conditional estimation.
result The method outperforms existing approaches in various metrics on binary and scientific data.

ARCHER counters bias in HER to improve sample efficiency in RL.

problem Sample inefficiency in deep RL due to biased replay buffer experiences.
method ARCHER extends HER with aggressive hindsight rewards to counter bias.
result ARCHER increases sample efficiency in RL applications with limited computing budget.

Enhances BO in high dimensions with Newton methods.

problem Challenges in scaling BO to high-dimensional spaces.
method Construct multiple local quadratic models using gradients and Hessians from a global GP, and select new sample points by solving bound-constrained quadratic programs.
result Outperforms existing high-dimensional BO techniques on synthetic and real-world applications.

Paper improves sample efficiency of transfer learning in diffusion models.

problem Diffusion models need too much data to train from scratch.
method Assumes shared low-dimensional representation across tasks for improved sample efficiency.
result Sample complexity of target tasks can be reduced with a well-learned representation.

This paper advances sample-efficient learning for partially observable RL by introducing B-stability and new algorithms.

problem Hard sample complexity for learning near-optimal policies in partially observable RL.
method Proposes B-stability as a unified structural condition and develops new algorithms for sample-efficient learning.
result Any B-stable PSR can be learned with polynomial samples, improving over current best complexities.

CoT improves transformer sample efficiency by reducing input token dependencies and attention sparsity.

problem Transformer sample inefficiency in simple tasks.
method Demonstrated through parity-learning setup, showing CoT reduces required samples from exponential to polynomial.
result Transformer learns function within polynomial samples with CoT, requiring exponential samples without CoT.

A new method uses a frozen language model to improve sample efficiency in reinforcement learning.

problem Improving sample efficiency in reinforcement learning with partially observable environments.
method FROZEN Hopfield network and HELM (History Embedding Language Model) method.
result HELM achieves new state-of-the-art results on Minigrid and Procgen environments.

Procgen Benchmark uses procedurally generated games to test reinforcement learning.

problem Lack of diverse and high-quality training environments for reinforcement learning.
method Developed 16 procedurally generated game-like environments and used them to benchmark reinforcement learning.
result Procedurally generated environments are essential for training and evaluating reinforcement learning agents.

Maximize to Explore integrates RL components for efficient policy discovery.

problem Balancing exploration and exploitation in online RL with general function approximators.
method Integrates estimation, planning, and exploration into a single objective function.
result Achieves sublinear regret for MDPs and MGs with general function approximations.