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arXiv research

A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.

169,051 papers · 148 categories

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47 results for RoboCup Soccer

New algorithms tackle multi-agent problems with hybrid action spaces.

problem Applying deep reinforcement learning to multi-agent problems with discrete-continuous hybrid action spaces.
method Proposed two novel algorithms: Deep MAPQN and Deep MAHHQN, using centralized training and decentralized execution.
result Empirical results show both algorithms significantly outperform existing methods.

RL controls small soccer robots in a real league, beating human-designed policies.

problem Training robots to play complex, real-world sports.
method Sim-to-Real RL approach, training in simulated environment, applying to real-world robots.
result Robots learned policies to compete effectively, beating human-designed strategies.

Framework analyzes physical metrics in soccer to link performance with value.

problem Understanding and quantifying the value of physical performance in soccer.
method Estimating physical indicators from tracking data, contextualizing runs, linking with possession-value model.
result Physical performance correlates with value generation in soccer.

Predicts next actions in soccer possessions using path signatures.

problem Predicting next actions in soccer possessions with high accuracy.
method Leveraging path signatures to encode spatio-temporal structure of recent possessions, avoiding manual feature engineering.
result Our approach outperforms transformer-based benchmarks across various loss metrics and reduces computational cost.

SoccerCPD detects tactical changes in soccer matches using spatiotemporal tracking data.

problem Detecting consistent team formations in fluid sports like soccer.
method Two-step change-point detection: formation and role changes.
result Accurately detects tactical changes and estimates formation and role assignments.

Study predicts soccer player market values using machine learning and SHAP for interpretability.

problem Predicting accurate market values for professional soccer players.
method Ensemble machine learning models, SHAP for interpretability, Boruta for feature selection.
result GBDT model achieved high predictive accuracy (R-squared 0.901, RMSE 3,221,632.175).

Study uses complex networks and machine learning to predict soccer match outcomes.

problem Predicting soccer match outcomes with complex networks and machine learning.
method Complex network metrics and match statistics were used to build machine learning models.
result Models based on passing networks were as effective as traditional models using match statistics.

We propose a reinforcement learning solution to the \emph{soccer dribbling task}, a scenario in which a soccer agent has to go from the beginning to the end of a region keeping possession of the ball, as an adversary attempts to gain possession. While the adversary uses a stationary policy, the dribbler learns the best…

2013-05-28abs ↗pdf ↗

The availability of massive data about sports activities offers nowadays the opportunity to quantify the relation between performance and success. In this study, we analyze more than 6,000 games and 10 million events in six European leagues and investigate this relation in soccer competitions. We discover that a team's…

2017-05-02abs ↗pdf ↗

A hybrid machine learning model predicts soccer match scores for FIFA Women's World Cups.

problem Forecasting soccer match scores for FIFA Women's World Cups.
method Combining bookmaker consensus and team strength parameters in a random forest model.
result The model favors the defending champion USA over the host France.

Assessing the impact of the individual actions performed by soccer players during games is a crucial aspect of the player recruitment process. Unfortunately, most traditional metrics fall short in addressing this task as they either focus on rare actions like shots and goals alone or fail to account for the context in …

2018-02-18abs ↗pdf ↗

This paper introduces glocal explanations for expected goal models in soccer.

problem Limited interpretability of expected goal models trained with black-box methods.
method Proposes glocal explanations using aggregated SHAP values and partial dependence profiles.
result Extracts knowledge from expected goal models for teams and players, enhancing performance analysis.

We propose an original model for inferring team strengths using a Markov Random Field, which can be used to generate historical estimates of the offensive and defensive strengths of a team over time. This model was designed to be applied to sports such as soccer or hockey, in which contest outcomes take value in a limi…

2013-05-09abs ↗pdf ↗

Quantitative analysis of soccer players' passing ability focuses on descriptive statistics without considering the players' real contribution to the passing and ball possession strategy of their team. Which player is able to help the build-up of an attack, or to maintain the possession of the ball? We introduce a novel…

2016-08-08abs ↗pdf ↗

In this paper, we introduce the Fairness GAN, an approach for generating a dataset that is plausibly similar to a given multimedia dataset, but is more fair with respect to protected attributes in allocative decision making. We propose a novel auxiliary classifier GAN that strives for demographic parity or equality of …

2018-05-24abs ↗pdf ↗

Technology offers new ways to measure the locations of the players and of the ball in sports. This translates to the trajectories the ball takes on the field as a result of the tactics the team applies. The challenge professionals in soccer are facing is to take the reverse path: given the trajectories of the ball is i…

2015-08-10abs ↗pdf ↗

We compare various extensions of the Bradley-Terry model and a hierarchical Poisson log-linear model in terms of their performance in predicting the outcome of soccer matches (win, draw, or loss). The parameters of the Bradley-Terry extensions are estimated by maximizing the log-likelihood, or an appropriately penalize…

2018-07-04abs ↗pdf ↗

Paper presents a method to efficiently learn ordered representations of multi-agent data.

problem Challenges in learning consistent representations of multi-agent interactions.
method Dynamic alignment method to order multi-agent data for faster representation learning.
result Representation learning of multi-agent data is significantly accelerated.

We introduce the Adaptive Skills, Adaptive Partitions (ASAP) framework that (1) learns skills (i.e., temporally extended actions or options) as well as (2) where to apply them. We believe that both (1) and (2) are necessary for a truly general skill learning framework, which is a key building block needed to scale up t…

2016-02-10abs ↗pdf ↗

Deep learning has revolutionised many fields, but it is still challenging to transfer its success to small mobile robots with minimal hardware. Specifically, some work has been done to this effect in the RoboCup humanoid football domain, but results that are performant and efficient and still generally applicable outsi…

2018-07-15abs ↗pdf ↗

Twitter has been proven to be a notable source for predictive modelling on various domains such as the stock market, the dissemination of diseases or sports outcomes. However, such a study has not been conducted in football (soccer) so far. The purpose of this research was to study whether data mined from Twitter can b…

2014-11-05abs ↗pdf ↗

We prove that every spherical football (also known as a spherical soccer ball) is a branched cover, branched only in the vertices, of the standard football made up of 12 pentagons and 20 hexagons. We also give examples showing that the corresponding result is not true for footballs of higher genera. Moreover, we classi…

2006-06-08abs ↗pdf ↗

Method learns to predict agent interactions from partial observations.

problem Predicting interactions between multiple agents from incomplete data.
method Graph-Structured Variational Recurrent Neural Network (Graph-VRNN) trained end-to-end.
result Graph-VRNN outperforms baselines on sports datasets.

MP-DQN improves deep Q-learning for complex action spaces.

problem Learning with discrete actions and continuous parameters in reinforcement learning.
method Multi-pass deep Q-networks (MP-DQN) to handle parameterised actions.
result Significantly outperforms P-DQN and other methods in data efficiency and policy performance.

A new matrix factorization method for high-dimensional data.

problem Exploiting sparse structures in complex data for better interpretability.
method Bayesian shrinkage priors and flexible sparse patterns modeled through row and column dependencies.
result Demonstrated practical advantages through simulation and soccer heatmap analysis.

We propose a method to model multi-agent behaviors with limited observation and mechanical constraints.

problem Modeling real-world multi-agent behaviors with limited observation and mechanical constraints.
method Decentralized generative models with partial observation and mechanical constraints based on hierarchical variational recurrent neural networks.
result Our method effectively models and predicts biologically plausible behaviors with minimal constraint violations.

Unbiased method for Bayesian posterior means using kinetic Langevin dynamics.

problem Estimating Bayesian posterior means efficiently and accurately.
method Combines advanced splitting methods with enhanced gradient approximations in a multilevel Monte Carlo approach.
result The method achieves unbiased estimates with finite variance and central limit theorem properties.

This paper is based on a previous publication [29]. Our work extends exception mining and outlier detection to the case of object-relational data. Object-relational data represent a complex heterogeneous network [12], which comprises objects of different types, links among these objects, also of different types, and at…

2018-07-01abs ↗pdf ↗

New algorithm improves self-play reinforcement learning for competitive games.

problem Inefficient opponent selection in self-play reinforcement learning.
method Intelligently selects opponents based on adversarial rules derived from saddle point optimization.
result Algorithm converges to approximate equilibrium with high probability in convex-concave games.

MCP learns reusable skills for complex tasks by combining simple ones.

problem Learning complex tasks with many skills requires impractical amounts of data.
method Factorizes skills into primitives that can be combined multiplicatively.
result MCP can learn and reuse skills for novel tasks from pre-training.