Free Random Projection enhances reinforcement learning by naturally incorporating hierarchical structure.
problem Improving reinforcement learning algorithms for better generalization and adaptability.
method Introduces Free Random Projection, a method that uses free probability theory to create random orthogonal matrices encoding hierarchical structure.
result Empirically shows consistent improvement in generalization over standard methods on multi-environment benchmarks.
New hybrid RL algorithm outperforms model-free and model-based methods.
problem Improving reinforcement learning algorithms for MDPs.
method Combines model-free and model-based learning, with a PAC analysis.
result Outperforms both model-free and model-based methods in most cases.
FORK improves model-free reinforcement learning performance.
problem Improving model-free reinforcement learning performance.
method Introducing a new forward-looking Actor (FORK) for Actor-Critic algorithms.
result FORK significantly improves performance in various environments.
Simple object representations improve model-free RL performance.
problem Current reinforcement learning agents lack object recognition.
method Used simple, feature-engineered object representations with the Rainbow model.
result Object representations significantly boost performance on Atari games.
Efficient Reinforcement Learning usually takes advantage of demonstration or good exploration strategy. By applying posterior sampling in model-free RL under the hypothesis of GP, we propose Gaussian Process Posterior Sampling Reinforcement Learning(GPPSTD) algorithm in continuous state space, giving theoretical justif…
A new imitation learning method uses random search for simple policies, outperforming complex models.
problem Complexity and reward dependency issues in imitation learning.
method Derivative-free optimization with simple linear policies and random search.
result The proposed method achieves competitive performance on MuJoCo locomotion tasks without a direct reward signal.
Recent model-free reinforcement learning algorithms have proposed incorporating learned dynamics models as a source of additional data with the intention of reducing sample complexity. Such methods hold the promise of incorporating imagined data coupled with a notion of model uncertainty to accelerate the learning of c…
Improved model-free reinforcement learning with decision-estimation coefficient.
problem Interactive decision making, including structured bandits and reinforcement learning.
method Combining Estimation-to-Decisions with optimistic estimation to achieve better regret bounds.
result Regret bounds for model-free reinforcement learning with value function approximation.
Simple image augmentation boosts deep RL from pixels.
problem Training deep RL models from raw pixel inputs is challenging.
method Applying standard computer vision data augmentation to reinforcement learning.
result Our method significantly improves SAC's performance on DeepMind control suite.
Efficient exploration for automatic subgoal discovery is a challenging problem in Hierarchical Reinforcement Learning (HRL). In this paper, we show that intrinsic motivation learning increases the efficiency of exploration, leading to successful subgoal discovery. We introduce a model-free subgoal discovery method base…
Simple model-based reinforcement learning outperforms model-free methods in complex tasks.
problem Lagging performance of model-based reinforcement learning agents in non-trivial environments.
method Combining soft value estimates with stochastic value gradients.
result Simple model-based agents achieve state-of-the-art results in a high-dimensional humanoid control task.
Unified reinforcement learning methods using hybrid inference.
problem Combining model-based and model-free reinforcement learning approaches.
method Control as Hybrid Inference (CHI) framework.
result CHI algorithm balances model-based and model-free learning.
UCB-Advantage learns MDPs with O ( H 2 S A T ) O(\sqrt{H^2SAT}) O ( H 2 S A T ) regret.
problem Model-free reinforcement learning in finite-horizon MDPs.
method Reference-Advantage decomposition for low regret.
result Achieves i l d e O ( H 2 S A T ) ilde{O}(\sqrt{H^2SAT}) i l d e O ( H 2 S A T ) regret, matching best known bounds. UCRL-WVTR tackles long-term reinforcement learning with general approximations, achieving horizon-free and instance-dependent regret bounds.
problem Long-term reinforcement learning with general function approximations.
method UCRL-WVTR proposes a novel algorithm, UCRL-WVTR, with weighted value-targeted regression and a high-order moment estimator.
result Achieves horizon-free and instance-dependent regret bounds matching minimax lower bounds up to logarithmic factors.
Proposes a pricing agent using reinforcement learning to balance renewable energy demand.
problem Intermittent renewable energy sources challenge carbon-free electricity generation.
method Reinforcement learning approach to balance customer demand with renewable energy generation.
result Demonstrates improved electricity pricing strategy for renewable energy integration.
PPOPT uses pretraining to speed up reinforcement learning in physics simulations.
problem High computational costs and inefficiency in reinforcement learning with small training samples.
method A novel policy neural network architecture that combines pretraining and fully-connected networks.
result PPOPT outperforms classic PPO on small training samples in terms of rewards and stability.
We provide the first solution for model-free reinforcement learning of ω-regular objectives for Markov decision processes (MDPs). We present a constructive reduction from the almost-sure satisfaction of ω-regular objectives to an almost- sure reachability problem and extend this technique to learning how to control an …
Improves sample efficiency in RL by matching model-based gradients.
problem Lack of sample efficiency in model-free RL.
method Gradient matching between model-based and model-free RL components.
result Improves sample efficiency without increasing asymptotic bias.
This work proposes robust reinforcement learning methods using both offline and online data.
problem Designing robust policies against parameter uncertainties in high-dimensional systems.
method Proposes RPQ for model-free learning with historical data and HyTQ for hybrid learning with both historical and online data.
result Unified analysis and theoretical guarantees for robust optimal policies in high-dimensional systems.
Discovering and exploiting the causal structure in the environment is a crucial challenge for intelligent agents. Here we explore whether causal reasoning can emerge via meta-reinforcement learning. We train a recurrent network with model-free reinforcement learning to solve a range of problems that each contain causal…
The OGY method is one of control methods for a chaotic system. In the method, we have to calculate a stabilizing periodic orbit embedded in its chaotic attractor. Thus, we cannot use this method in the case where a precise mathematical model of the chaotic system cannot be identified. In this case, the delayed feedback…
In industrial environments, an increasing amount of wireless devices are used, which utilize license-free bands. As a consequence of these mutual interferences of wireless systems might decrease the state of coexistence. Therefore, a central coexistence management system is needed, which allocates conflict-free resourc…
New model-free DR-RL algorithm with finite sample complexity.
problem Limited model-free DR-RL methods with convergence guarantees or sample complexities.
method Integrates Multi-level Monte Carlo (MLMC) technique with threshold mechanism.
result First model-free DR-RL approach with finite sample complexity for total variation and Chi-square divergence.
Paper introduces a simulator-free approach to reinforcement learning policy distillation.
problem Learning multiplicity of cases corresponding to a given action in reinforcement learning.
method Generative adversarial approach to find multiple exemplars for each output class.
result Improves over state-of-the-art on data-free learning of student networks.
New model-free algorithms learn representations for low-rank MDPs efficiently.
problem Learning representations in reinforcement learning for low-rank MDPs.
method Developed minimax representation learning objective and interleaved with reward-free exploration.
result Proven sample efficiency and scalability to complex environments.
New method achieves nearly horizon-free offline reinforcement learning for tabular and linear MDPs.
problem Achieving efficient reinforcement learning without knowing the horizon.
method Simple recursion-based method to bound total variance in offline scenarios.
result Nearly horizon-free sample complexity bounds for offline policy evaluation and optimization.
Reinforcement learning for continuous-time risk-sensitive asset allocation
problem Continuous-time risk-sensitive asset allocation
method Free energy-entropy duality reformulation and q q q -learning actor-critic method result Optimal policy learning with high accuracy
Hybrid controller combines model-based and policy-based reinforcement learning.
problem Combining model-based and policy-based reinforcement learning for stability and robustness.
method Designs a hybrid controller that interpolates a model-based linear controller and a differentiable policy.
result Proven to maintain stability and universal approximation properties.
Minimum attention improves reinforcement learning performance in high-dimensional dynamics.
problem Improving reinforcement learning performance in high-dimensional nonlinear dynamics.
method Applying minimum attention as a regularization technique in reinforcement learning, including model-based and model-free approaches.
result Minimum attention outperforms state-of-the-art algorithms in few-shot adaptation and variance reduction.
A new model-free algorithm achieves near-optimal regret for infinite-horizon MDPs.
problem Model-free reinforcement learning for infinite-horizon average-reward MDPs.
method Exploration Enhanced Q-learning (EE-QL) for weakly communicating MDPs.
result Achieves O ( T ) O(\sqrt{T}) O ( T ) regret bound for general weakly communicating MDPs. New algorithm learns optimal policies with minimal memory and time.
problem Learning optimal policies in discounted MDPs with short burn-in time.
method Variance reduction and adaptive policy switching.
result First regret-optimal model-free algorithm with low burn-in time.
Model-free Reinforcement Learning (RL) algorithms such as Q-learning [Watkins, Dayan 92] have been widely used in practice and can achieve human level performance in applications such as video games [Mnih et al. 15]. Recently, equipped with the idea of optimism in the face of uncertainty, Q-learning algorithms [Jin, Al…
Paper improves sample complexity for reward-free RL in low-rank MDPs.
problem Reward-free RL in low-rank MDPs with unknown representation and weights.
method Proposes a novel model-based algorithm RAFFLE with improved sample complexity.
result RAFFLE achieves ε ε ε -optimal policy and accurate system identification with significantly fewer samples. New algorithms for model selection in off-policy evaluation of reinforcement learning.
problem Hyperparameter tuning for off-policy evaluation methods in reinforcement learning.
method Developed new model-free and model-based selectors with theoretical guarantees and a new experimental protocol.
result New model-free selector, LSTD-Tournament, demonstrates promising empirical performance.
Paper tackles policy selection in offline RL without hyperparameters.
problem Selecting between policies and value functions in offline RL.
method Designs hyperparameter-free algorithms based on BVFT for policy selection.
result Demonstrates effectiveness in discrete-action benchmarks like Atari.
Derives RL framework for systems without velocity or acceleration measurements.
problem Learning control for systems with limited sensor data.
method Gaussian Process Regression with a novel derivative-free kernel.
result Improved estimation performance and data-efficiency compared to traditional methods.
New algorithm reduces complexity in multi-agent reinforcement learning.
problem High computational complexity in exact computations for multi-agent reinforcement learning.
method Design of a scalable algorithm based on Natural Policy Gradient, using local information and limited communication.
result Converges to globally optimal policy with dimension-free complexity and localization error.
Backpropagation-free RL method trains layers using local signals.
problem Vanishing or exploding gradients in backpropagation-based RL.
method Local pairwise distance matching for layer-wise training without backpropagation.
result Backpropagation-free method achieves competitive performance and stability.
The paper tackles robust reinforcement learning with performance guarantees.
problem Finding a robust policy for RMDP with state space uncertainties.
method Proposes RLSPI algorithm for learning optimal robust policy with performance bounds.
result Demonstrates the performance of RLSPI on standard benchmark problems.
Study reward-free RL in non-linear settings, improving efficiency and removing assumptions.
problem Improving sample efficiency in reward-free reinforcement learning for non-linear function approximation.
method Proposed RFOLIVE algorithm for minimal structural assumptions, analyzed hardness results for reward-free and reward-aware exploration.
result Statistical efficiency and hardness results under various structural assumptions, no need for reachability or explorability assumptions.
New Dreamer model tackles object vanishing in robot learning.
problem Object vanishing in Dreamer's latent state-space models.
method Decoder-free approach with InfoMax objective and data augmentation.
result Dreaming achieves best scores on 5 difficult robotics tasks.
Robotic table tennis learns efficient policies to return balls at 100Hz.
problem Developing efficient robotic table tennis strategies.
method Model-free reinforcement learning using evolutionary search on CNN-based policies.
result Robots can develop multi-modal styles (forehand and backhand) with 80% return rate.
Model-free reinforcement learning is known to be memory and computation efficient and more amendable to large scale problems. In this paper, two model-free algorithms are introduced for learning infinite-horizon average-reward Markov Decision Processes (MDPs). The first algorithm reduces the problem to the discounted-r…
Survey of Monte Carlo methods for noisy, costly densities in reinforcement learning and ABC.
problem Dealing with intractable, costly, and noisy densities in real-world scenarios.
method Classification and description of Monte Carlo methodologies using surrogate models.
result Unified scheme and numerical comparisons of different methodologies.
New algorithm for reward-free RL with linear function approximation, reducing sample complexity.
problem Efficiently learning optimal policies without prior reward information in complex environments.
method Developed an algorithm for reward-free RL in linear Markov decision processes, proving sample complexity bounds.
result Polynomial sample complexity in feature dimension and planning horizon, independent of states and actions.
DREAM learns optimal strategies in imperfect games without needing a simulator.
problem Learning optimal strategies in imperfect-information games with multiple agents.
method DREAM is a deep reinforcement learning algorithm that converges to Nash Equilibria and coarse correlated equilibria.
result DREAM achieves state-of-the-art performance in benchmark games and is competitive with simulator-based algorithms.
Eigenoptions improve credit assignment in reinforcement learning.
problem Improving credit assignment in reinforcement learning models.
method Investigated eigenoptions for credit assignment in model-free RL, comparing pre-specified and online discovery methods.
result Pre-specified eigenoptions aid exploration and credit assignment, while online discovery can hinder learning.
A new Q-learning variant reduces underestimation bias in deep reinforcement learning.
problem Underestimation bias in deep reinforcement learning policies.
method Introducing a novel, parameter-free Deep Q-learning variant.
result Significantly outperforms existing approaches and improves state-of-the-art performance.