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arXiv research

A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.

169,051 papers · 148 categories

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19 results for Rainbow

Pricing and hedging rainbow options using Bayesian MS-VAR process.

problem Pricing and hedging rainbow options under varying economic conditions.
method Bayesian Markov-Switching Vector Autoregressive (MS-VAR) process to model regime-switching economic variables.
result Model provides a simpler and more economic variable-dependent approach for rainbow options pricing and hedging.

New procedures connect braid charts, triplane diagrams, and braid movies for knotted surfaces.

problem Understanding the braid index and bridge index of knotted surfaces in 4D.
method Introducing rainbow diagrams and new procedures for passing among triplane diagrams, braid movies, and braid charts.
result Inequalities relating braid index and bridge index of 2-knots are obtained.

Paper extends Enami-Ozeki-Yamaguchi's work on planar quadrangulations.

problem Finding the maximum number of colors for proper anti-rainbow colorings on planar quadrangulations.
method Introducing half-monochromatic colorings for plane graphs with even polygonal faces and providing an upper bound in terms of the independence number.
result An upper bound on the maximum number of colors for half-monochromatic colorings is given in terms of the independence number.

SUNRISE improves off-policy RL algorithms by integrating ensemble methods.

problem Stability and exploration issues in off-policy RL algorithms.
method SUNRISE combines ensemble-based weighted Bellman backups and upper-confidence bounds for efficient exploration.
result SUNRISE improves the performance of off-policy RL algorithms across various domains.

The paper evaluates various bonus-based exploration methods in the ALE and finds limited improvement in performance.

problem Improving exploration in reinforcement learning algorithms, especially in challenging games.
method Empirical evaluation of different reward bonuses on the Arcade Learning Environment.
result Recently developed bonus-based exploration methods do not significantly improve performance in challenging games.

Imaginative RL uses GANs to simulate real environments, making RL more efficient.

problem Lack of data efficiency and safety constraints in reinforcement learning.
method Generative Adversarial Imaginative Reinforcement Learning (GAIL) algorithm.
result The proposed algorithm more efficiently utilizes real-world experience.

A new method optimizes Fourier pricing for multi-asset options using adaptive quadrature.

problem Efficiently pricing multi-asset options in Lévy models.
method Optimized damping parameters and hierarchical adaptive quadrature.
result Significant speed-up in computational time for up to six dimensions.

Study evaluates Deep PDE solvers for high-dimensional option pricing, identifying key sources of error.

problem Empirical study on error analysis of Deep PDE solvers for high-dimensional option pricing.
method Comparative experiments with Deep BSDE method and other solvers, identifying three main sources of error.
result Deep BSDE method is superior and robust to option specifications, improving with larger batch sizes and fewer time steps.