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arXiv research

A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.

168,742 papers · 148 categories

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1.9%3.8%5.7%7.6% · Jun 201919922001200920172026
48 results for RL environments

Reinforcement learning (RL) methods learn optimal decisions in the presence of a stationary environment. However, the stationary assumption on the environment is very restrictive. In many real world problems like traffic signal control, robotic applications, one often encounters situations with non-stationary environme…

2019-05-10abs ↗pdf ↗

Neural Laplace Control tackles offline RL for continuous-time delayed systems with irregular observations.

problem Offline reinforcement learning problems involving continuous-time environments with delays and irregular observations.
method Combines a Neural Laplace dynamics model with a model predictive control (MPC) planner.
result Achieves near expert policy performance on continuous-time delayed environments.

HySRL improves RL sample efficiency with shifted-dynamics data.

problem Leveraging historical data with shifted dynamics to improve sample efficiency in RL.
method HySRL, a hybrid transfer RL algorithm that uses prior information on dynamics shift to achieve better sample complexity.
result HySRL achieves problem-dependent sample complexity and outperforms pure online RL.

Proposes a method to improve few-shot transfer in off-dynamics RL.

problem Traditional RL struggles with transferring policies between environments with different dynamics.
method Introduces a penalty to regulate source-trained policies in target environments with limited data.
result Improves performance in various off-dynamics RL scenarios compared to existing methods.

Adaptive policies for multi-agent RL improve adaptiveness in changing environments.

problem Non-stationarity in multi-agent reinforcement learning where other agents may alter their policies.
method Train multiple adaptive policies for each agent and a policy predictor to select the best policy at execution time.
result Agents trained with our method outperform state-of-the-art methods in all tested environments.

Adversarial RL recovers agent rewards from financial market data simulations.

problem Recovering agent rewards in volatile financial markets with unknown dynamics.
method Adversarial inverse reinforcement learning in latent space simulations.
result Adversarial RL can robustly recover agent rewards from latent space representations of real market data.

Proposes a method for model-based RL in complex environments without perfect simulators.

problem Lack of cheap and perfect simulators in real-world tasks.
method Induces a world program by learning dynamics and actions in graph-based environments.
result World program enables complex planning tasks in environments without perfect simulators.

Develops HMRL for sparse reward RL problems, improving meta policy efficiency and transferability.

problem Difficulty in learning meta policies for sparse reward RL problems.
method Hyper-Meta RL framework with cross-environment meta state embedding and shaped meta reward.
result Improves meta policy generalization and efficiency for sparse reward RL problems.

When agents interact with a complex environment, they must form and maintain beliefs about the relevant aspects of that environment. We propose a way to efficiently train expressive generative models in complex environments. We show that a predictive algorithm with an expressive generative model can form stable belief-…

2019-06-21abs ↗pdf ↗

Improves deep RL agents' generalization to unseen environments.

problem Deep RL agents struggle to adapt to new environments.
method Information Bottleneck regularization and annealing-based optimization.
result Agents can generalize to test parameters more than 10 standard deviations away from training.

A new RL algorithm tackles PO tasks by modeling the environment and improving the policy.

problem Tackling unsatisfactory performance in RL agents in PO environments.
method Proposes a VRM for modeling the environment and an RL controller that uses both the environment and VRM.
result The proposed algorithm achieved better data efficiency and/or learned more optimal policies.

While current benchmark reinforcement learning (RL) tasks have been useful to drive progress in the field, they are in many ways poor substitutes for learning with real-world data. By testing increasingly complex RL algorithms on low-complexity simulation environments, we often end up with brittle RL policies that gene…

2018-11-14abs ↗pdf ↗

New algorithm improves RL performance across different environments.

problem Improving reinforcement learning performance across various environments.
method Designing a fully model-free DRRL algorithm that learns from a single trajectory.
result Demonstrates superior robustness and sample efficiency compared to existing methods.

Proposes PIC and POIC for measuring task difficulty in RL.

problem Lack of metrics to measure task difficulty in RL.
method Introduces policy information capacity (PIC) and policy-optimal information capacity (POIC) as metrics based on mutual information.
result Empirically shows PIC and POIC correlate with task solvability better than alternatives.

RL tackles decision making in unknown environments, focusing on efficiency and efficacy.

problem Efficiency and efficacy in RL algorithms for sample-starved situations.
method Markov Decision Processes, model-based and value-based approaches, policy optimization.
result Enhanced understanding and improvements in sample and computational efficacies of RL algorithms.

We propose a general formulation for addressing reinforcement learning (RL) problems in settings with observational data. That is, we consider the problem of learning good policies solely from historical data in which unobserved factors (confounders) affect both observed actions and rewards. Our formulation allows us t…

2018-12-26abs ↗pdf ↗

Latent-state environments with long horizons, such as those faced by recommender systems, pose significant challenges for reinforcement learning (RL). In this work, we identify and analyze several key hurdles for RL in such environments, including belief state error and small action advantage. We develop a general prin…

2019-05-29abs ↗pdf ↗

New RL method tackles sim-to-real gap using interactive data collection.

problem Sim-to-real gap in reinforcement learning.
method Distributionally robust reinforcement learning with interactive data collection.
result Proves sample-efficient learning is impossible without additional assumptions.

evo-RL combines evolutionary computation with reinforcement learning for better adaptability.

problem Improving reinforcement learning algorithms' adaptability and performance in environments with rewardless states.
method Embedding reinforcement learning in an evolutionary cycle, distinguishing instinctive from learnable behavior.
result evo-RL leads to state-of-the-art performance on OpenAI Gym control problems with rewardless states.

A new buffer system improves continual learning in RL agents by adapting to changing environments.

problem Improving RL agents' ability to learn from changing environments over time.
method Multi-timescale replay buffer combined with invariant risk minimization.
result The method shows improvement over baselines in continual learning settings.

New method improves RL/IL agents' adaptability to unseen environments.

problem Current RL/IL techniques struggle with generalizing to unseen environments.
method Zero-shot compositional policy learning with multi-modal fusion and attention mechanism.
result Language grounding enhances generalization across varied environments.

Maximizes Rényi entropy for efficient exploration in reward-free RL.

problem Challenges of exploration in reward-free reinforcement learning.
method Maximizes Rényi entropy over state-action space in exploration phase; uses batch RL for planning phase.
result Effective and sample-efficient exploration leading to superior policies.