PPG separates policy and value function training phases for better reinforcement learning efficiency.
problem Challenges in traditional reinforcement learning methods for policy and value function optimization.
method Integrates Phasic Policy Gradient framework that splits policy and value function training into distinct phases.
result Significantly improves sample efficiency on Procgen Benchmark compared to PPO.
RL struggles with generalization due to implicit partial observability.
problem Generalization in RL is difficult due to implicit partial observability.
method Re-cast RL problem as solving epistemic POMDPs and propose ensemble-based techniques.
result Simple ensemble-based technique achieves significant generalization gains.
Mixreg improves RL generalization by mixing diverse training environments.
problem Overfitting in RL agents trained in limited environments.
method Trains on a mixture of diverse observations and imposes linearity constraints.
result Mixreg outperforms baselines on unseen testing environments.
Paper improves reinforcement learning in multi-scene tasks.
problem Reducing sample variance in multi-scene reinforcement learning.
method Sparse dynamic value estimation using Gaussian mixture models.
result Significant improvements in reward scores and navigation efficiency.
A new method for estimating joint value functions in multi-scene reinforcement learning.
problem High variance in samples for policy gradient computations in multi-scene environments.
method Sparse attention mechanism over multiple value function hypotheses to approximate the true joint value function.
result Significant improvements in reward scores and enhanced navigation efficiency across OpenAI ProcGen environments.
We introduce Procgen Benchmark, a suite of 16 procedurally generated game-like environments designed to benchmark both sample efficiency and generalization in reinforcement learning. We believe that the community will benefit from increased access to high quality training environments, and we provide detailed experimen…
WAPPO optimizes feature distributions for better visual transfer in RL.
problem Improving visual transfer in reinforcement learning.
method WAPPO uses Wasserstein Confusion to minimize feature distribution distance.
result WAPPO outperforms previous methods in visual transfer across different environments.
Enhances RL agents with predictive internal representations.
problem Improving model-free reinforcement learning agents.
method Introduces Deep InfoMax (DIM) objective to train predictive internal representations.
result Successfully learned predictive representations in synthetic settings.
Deep RL agents suffer from transient non-stationarity, which ITER mitigates.
problem Transient non-stationarity in deep RL agents affects generalization.
method Iterated Relearning (ITER) transfers knowledge between networks to reduce non-stationarity.
result ITER improves deep RL agents' performance on generalization benchmarks.
A new method uses a frozen language model to improve sample efficiency in reinforcement learning.
problem Improving sample efficiency in reinforcement learning with partially observable environments.
method FROZEN Hopfield network and HELM (History Embedding Language Model) method.
result HELM achieves new state-of-the-art results on Minigrid and Procgen environments.
RADIAL-RL improves deep RL agents' robustness against adversarial attacks.
problem Vulnerability of deep reinforcement learning agents to small adversarial perturbations.
method RADIAL-RL, a principled framework for training robust reinforcement learning agents.
result RADIAL-RL-trained agents consistently outperform prior methods in robustness tests.
Improves reinforcement learning agent's scene-specific value function.
problem High variance in samples for policy gradient computations in multi-scene environments.
method Proposes dynamic value estimation (DVE) for multiple MDPs, clustering value functions across scenes.
result Lower sample variance and more accurate scene-specific value function estimates.
RAD enhances RL algorithms with data augmentations.
problem Challenges in RL learning from visual observations.
method RAD is a simple plug-and-play module for RL algorithms.
result RAD improves data-efficiency and final performance.
Equivariant MuZero improves generalization in procedurally generated environments.
problem Leveraging world models for robust generalization in real-world scenarios.
method Incorporates symmetries of the environment into MuZero's world-model architecture, making MuZero equivariant to certain groups of transformations.
result Improves data efficiency and generalization capabilities, demonstrated on procedurally generated MiniPacman and Chaser.
Paper tackles offline RL with limited target samples using domain adaptation.
problem Limited samples in target dataset degrade offline RL performance.
method Proposes a framework to balance target and source datasets with theoretical guarantees.
result Establishes performance bounds and optimal weight for offline RL.
Deep RL evaluation underestimates uncertainty, leading to misleading conclusions.
problem Statistical uncertainty in deep RL performance evaluations is underestimated, leading to misleading conclusions.
method Advocates for reporting interval estimates of aggregate performance and proposes performance profiles to account for variability.
result Substantial discrepancies in prior performance comparisons are revealed, highlighting the need for more rigorous evaluation methods.