A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.
In reinforcement learning, we can learn a model of future observations and rewards, and use it to plan the agent's next actions. However, jointly modeling future observations can be computationally expensive or even intractable if the observations are high-dimensional (e.g. images). For this reason, previous works have…
Study optimal policy regret in partially observable Markov games with adaptive opponents.
problem Optimal sequential decision-making in partially observable environments against strategic, adaptive opponents.
method An epoch-based optimistic maximum-likelihood algorithm that selects one policy per epoch using confidence sets built cumulatively from past data.
result Achieves ildeO(T) policy regret for fixed problem parameters, with explicit dependence on horizon, adversary memory, confidence radius, and aggregate Eluder dimension.
Enhances RL in partially observable, noisy environments by uncovering causal states.
problem Making decisions based on incomplete and noisy observations in partially observable Markov decision processes (P2OMDPs).
method Causal State Representation under Asynchronous Diffusion Model (CaDiff) framework, incorporating a novel asynchronous diffusion model (ADM) and a new bisimulation metric.
result Enhances returns by at least 14.18% compared to baselines on Roboschool tasks.
We establish a stochastic maximum principle (SMP) for control problems of partially observed diffusions of mean-field type with risk-sensitive performance functionals.
We propose a method to model multi-agent behaviors with limited observation and mechanical constraints.
problem Modeling real-world multi-agent behaviors with limited observation and mechanical constraints.
method Decentralized generative models with partial observation and mechanical constraints based on hierarchical variational recurrent neural networks.
result Our method effectively models and predicts biologically plausible behaviors with minimal constraint violations.
This work studies the problem of batch off-policy evaluation for Reinforcement Learning in partially observable environments. Off-policy evaluation under partial observability is inherently prone to bias, with risk of arbitrarily large errors. We define the problem of off-policy evaluation for Partially Observable Mark…
Policy gradient is a generic and flexible reinforcement learning approach that generally enjoys simplicity in analysis, implementation, and deployment. In the last few decades, this approach has been extensively advanced for fully observable environments. In this paper, we generalize a variety of these advances to part…
The paper develops a method to learn navigation costs from expert demonstrations in partially observable environments.
problem Learning navigation costs from expert demonstrations in partially observable environments.
method Develops a cost function representation composed of a probabilistic occupancy encoder and a cost encoder, optimized by differentiating the error between demonstrated controls and a control policy computed from the cost encoder.
result The method outperforms baseline IRL algorithms in robot navigation tasks, improving both training and test-time efficiency.
Develops a regression model for partially observed dynamic tensor data.
problem Characterizing the relationship between dynamic tensor data and external covariates when data is only partially observed.
method Introduces low-rank, sparsity, and fusion structures on the regression coefficient tensor, and uses a loss function projected over observed entries. Developed an efficient non-convex alternating updating algorithm.
result Derived finite-sample error bounds for the estimator.
Deep Reinforcement Learning (RL) recently emerged as one of the most competitive approaches for learning in sequential decision making problems with fully observable environments, e.g., computer Go. However, very little work has been done in deep RL to handle partially observable environments. We propose a new architec…
This paper tackles sample-efficient reinforcement learning for partially observable Markov games.
problem Learning in partially observable Markov games with incomplete information.
method A simple algorithm combining optimism and Maximum Likelihood Estimation (MLE) for self-play, and a variant of optimistic MLE for adversarial opponents.
result The proposed algorithms achieve approximate Nash, correlated, and coarse correlated equilibria in polynomial samples for weakly revealing POMGs.
Many interesting real world domains involve reinforcement learning (RL) in partially observable environments. Efficient learning in such domains is important, but existing sample complexity bounds for partially observable RL are at least exponential in the episode length. We give, to our knowledge, the first partially …