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arXiv research

A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.

168,657 papers · 148 categories

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2457 · Oct 201919922001200920172026
48 results for OpenAI Gym

Study efficient convergence of RL algorithm with function approximation.

problem Convergence of actor-critic algorithm with nonlinear function approximation.
method Stochastic gradient descent ascent with adaptive proximal term, Polyak-Łojasiewicz condition.
result First efficient convergence result with rate of O(sqrt{ln(N d G^2) / N}).

MobILE learns from expert demonstrations without access to actions, achieving strong performance guarantees.

problem Imitation Learning from Observations alone (ILFO) where actions are not observed.
method MobILE integrates optimism in the face of uncertainty into distribution matching IL framework, trading off exploration and imitation.
result MobILE provides strong performance guarantees for certain MDP dynamics and demonstrates efficacy on OpenAI Gym tasks.

Randomly guessing weights helps analyze RL benchmarks objectively.

problem Understanding the complexity of reinforcement learning benchmarks.
method Generate policy networks by randomly guessing their parameters, evaluate on benchmarks, and analyze results.
result Small untrained networks can provide a robust baseline for various RL tasks.

PettingZoo library accelerates multi-agent reinforcement learning research.

problem Challenges in multi-agent reinforcement learning, especially conceptual models of games.
method Developed PettingZoo library with AEC games model to address multi-agent reinforcement learning challenges.
result AEC games model addresses conceptual issues in multi-agent reinforcement learning environments.

IDAC improves reinforcement learning efficiency by modeling implicit distributions.

problem Improving sample efficiency in reinforcement learning algorithms.
method IDAC uses two DGNs for a distributional critic and a semi-implicit actor to model implicit policy distributions.
result IDAC outperforms state-of-the-art algorithms on OpenAI Gym environments.

Distributional reinforcement learning (distributional RL) has seen empirical success in complex Markov Decision Processes (MDPs) in the setting of nonlinear function approximation. However, there are many different ways in which one can leverage the distributional approach to reinforcement learning. In this paper, we p…

2018-05-13abs ↗pdf ↗

This project combines recent advances in experience replay techniques, namely, Combined Experience Replay (CER), Prioritized Experience Replay (PER), and Hindsight Experience Replay (HER). We show the results of combinations of these techniques with DDPG and DQN methods. CER always adds the most recent experience to th…

2018-05-15abs ↗pdf ↗

Policy optimization on high-dimensional continuous control tasks exhibits its difficulty caused by the large variance of the policy gradient estimators. We present the action subspace dependent gradient (ASDG) estimator which incorporates the Rao-Blackwell theorem (RB) and Control Variates (CV) into a unified framework…

2018-05-09abs ↗pdf ↗

Paper proposes a new RL approach combining IL and RL methods to improve decision-making.

problem Challenges in RL with large state and action spaces, and difficulty in reward determination.
method Combines Imitation Learning and RL methods (SARSA and A3C) to learn sequential decision-making policies.
result Significantly decreases human effort and exploration time in learning decision-making policies.

In value-based reinforcement learning methods such as deep Q-learning, function approximation errors are known to lead to overestimated value estimates and suboptimal policies. We show that this problem persists in an actor-critic setting and propose novel mechanisms to minimize its effects on both the actor and the cr…

2018-02-26abs ↗pdf ↗

Zap Q-learning is a recent class of reinforcement learning algorithms, motivated primarily as a means to accelerate convergence. Stability theory has been absent outside of two restrictive classes: the tabular setting, and optimal stopping. This paper introduces a new framework for analysis of a more general class of r…

2019-10-11abs ↗pdf ↗

Deep reinforcement learning has shown its success in game playing. However, 2.5D fighting games would be a challenging task to handle due to ambiguity in visual appearances like height or depth of the characters. Moreover, actions in such games typically involve particular sequential action orders, which also makes the…

2018-05-05abs ↗pdf ↗

Deep Reinforcement Learning has enabled the control of increasingly complex and high-dimensional problems. However, the need of vast amounts of data before reasonable performance is attained prevents its widespread application. We employ binary corrective feedback as a general and intuitive manner to incorporate human …

2019-03-14abs ↗pdf ↗

The General Video Game AI (GVGAI) competition and its associated software framework provides a way of benchmarking AI algorithms on a large number of games written in a domain-specific description language. While the competition has seen plenty of interest, it has so far focused on online planning, providing a forward …

2018-06-06abs ↗pdf ↗

Reinforcement learning usually makes use of numerical rewards, which have nice properties but also come with drawbacks and difficulties. Using rewards on an ordinal scale (ordinal rewards) is an alternative to numerical rewards that has received more attention in recent years. In this paper, a general approach to adapt…

2019-05-06abs ↗pdf ↗

We propose a general formulation for addressing reinforcement learning (RL) problems in settings with observational data. That is, we consider the problem of learning good policies solely from historical data in which unobserved factors (confounders) affect both observed actions and rewards. Our formulation allows us t…

2018-12-26abs ↗pdf ↗

TorchBeast is a platform for reinforcement learning (RL) research in PyTorch. It implements a version of the popular IMPALA algorithm for fast, asynchronous, parallel training of RL agents. Additionally, TorchBeast has simplicity as an explicit design goal: We provide both a pure-Python implementation ("MonoBeast") as …

2019-10-08abs ↗pdf ↗

Distributional reinforcement learning (DRL) is a recent reinforcement learning framework whose success has been supported by various empirical studies. It relies on the key idea of replacing the expected return with the return distribution, which captures the intrinsic randomness of the long term rewards. Most of the e…

2020-01-08abs ↗pdf ↗

In many reinforcement learning tasks, the goal is to learn a policy to manipulate an agent, whose design is fixed, to maximize some notion of cumulative reward. The design of the agent's physical structure is rarely optimized for the task at hand. In this work, we explore the possibility of learning a version of the ag…

2018-10-09abs ↗pdf ↗

Paper introduces SALE for better state-action learning in RL.

problem Challenges in representation learning for low-level states in RL.
method Introduces SALE, a novel approach for learning embeddings of state-action interactions.
result TD7 algorithm significantly outperforms existing continuous control algorithms.

This paper addresses the question of how a previously available control policy πsπ_s can be used as a supervisor to more quickly and safely train a new learned control policy πLπ_L for a robot. A weighted average of the supervisor and learned policies is used during trials, with a heavier weight initially on the superv…

2019-01-19abs ↗pdf ↗

Learning from human feedback is a viable alternative to control design that does not require modelling or control expertise. Particularly, learning from corrective advice garners advantages over evaluative feedback as it is a more intuitive and scalable format. The current state-of-the-art in this field, COACH, has pro…

2019-03-12abs ↗pdf ↗

In Reinforcement Learning (RL), an agent explores the environment and collects trajectories into the memory buffer for later learning. However, the collected trajectories can easily be imbalanced with respect to the achieved goal states. The problem of learning from imbalanced data is a well-known problem in supervised…

2019-02-20abs ↗pdf ↗

A novel Q-learning variant reduces underestimation bias in deep actor-critic methods for reinforcement learning.

problem Underestimation bias in deep actor-critic methods for reinforcement learning.
method Introduces a parameter-free Q-learning variant that combines maximum and minimum operators to bound value estimates.
result Improves state-of-the-art performance on OpenAI Gym tasks.

Reinforcement learning (RL) in discrete action space is ubiquitous in real-world applications, but its complexity grows exponentially with the action-space dimension, making it challenging to apply existing on-policy gradient based deep RL algorithms efficiently. To effectively operate in multidimensional discrete acti…

2020-02-10abs ↗pdf ↗

In Multi-Goal Reinforcement Learning, an agent learns to achieve multiple goals with a goal-conditioned policy. During learning, the agent first collects the trajectories into a replay buffer, and later these trajectories are selected randomly for replay. However, the achieved goals in the replay buffer are often biase…

2019-05-21abs ↗pdf ↗

We study Imitation Learning (IL) from Observations alone (ILFO) in large-scale MDPs. While most IL algorithms rely on an expert to directly provide actions to the learner, in this setting the expert only supplies sequences of observations. We design a new model-free algorithm for ILFO, Forward Adversarial Imitation Lea…

2019-05-27abs ↗pdf ↗

Active localization is the problem of generating robot actions that allow it to maximally disambiguate its pose within a reference map. Traditional approaches to this use an information-theoretic criterion for action selection and hand-crafted perceptual models. In this work we propose an end-to-end differentiable meth…

2019-03-05abs ↗pdf ↗

Quantum variational circuits improve reinforcement learning efficiency.

problem Improving reinforcement learning algorithms using quantum computing.
method Investigation of quantum variational circuits for DQN and Double DQN, encoding classical data for quantum circuits.
result Quantum variational circuits can solve reinforcement learning tasks with a smaller parameter space.

ReF-ER algorithm improved performance in multi-agent reinforcement learning.

problem Improving performance in multi-agent reinforcement learning environments.
method Extended ReF-ER algorithm to include dependencies between agents and modeled environment dynamics.
result ReF-ER MARL outperforms state-of-the-art algorithms in collaborative environments.