A new method helps novices automatically set AutoDock's hyperparameters.
problem Helping novice users set optimal AutoDock hyperparameters.
method Surrogate based multi-objective algorithm using radial basis function model and non-dominated sorting.
result The method effectively helps novices set AutoDock hyperparameters.
Deep learning predicts semitransparent pigment mixtures for novice painters.
problem Support novice painters in learning color mixing.
method Built a watercolor dataset with transmittance and reflectance data. Used a deep neural network to train a model for predicting pigment mixtures.
result Trained model accurately predicts semitransparent pigment mixtures.
We present a learning-based system for rapid mass-scale material synthesis that is useful for novice and expert users alike. The user preferences are learned via Gaussian Process Regression and can be easily sampled for new recommendations. Typically, each recommendation takes 40-60 seconds to render with global illumi…
Novel CNN-based gaze scanpath comparison distinguishes experts from novices in dental radiograph interpretation.
problem Distinguishing expertise in dental radiograph interpretation based on gaze behavior.
method Convolutional neural networks (CNN) process scene information at the fixation level, using image patches as input to compare gaze scanpaths.
result 93% accuracy in distinguishing experts from novices using image patch features.
The recent successes of deep learning have led to a wave of interest from non-experts. Gaining an understanding of this technology, however, is difficult. While the theory is important, it is also helpful for novices to develop an intuitive feel for the effect of different hyperparameters and structural variations. We …
Professional-grade software applications are powerful but complicated−expert users can achieve impressive results, but novices often struggle to complete even basic tasks. Photo editing is a prime example: after loading a photo, the user is confronted with an array of cryptic sliders like "clarity", "temp", and "high…
The paper proposes a method to align surgical videos using kinematic data.
problem Difficulty in learning from comparing novice to expert surgical videos due to variability in gesture duration and execution.
method A novel technique using Dynamic Time Warping to synchronize videos of the same gesture at different speeds.
result The proposed approach allows for the alignment of surgical videos, enabling better learning for novice trainees.
A framework for faster, better infographic design by non-experts and experts alike.
problem Designing infographics is time-consuming and tedious for non-experts and even professionals.
method Semi-automated infographic framework for structured and flow-based designs, including automatic design ranking and customization options.
result Designers from all expertise levels can generate generic infographic designs faster than existing methods while maintaining quality.
Tutorial on recursive models for predicting path choices.
problem Modeling path choice behavior of network users.
method Recursive discrete choice models.
result Advantages of recursive models over path-based models.
Evaluating surgeon skill has predominantly been a subjective task. Development of objective methods for surgical skill assessment are of increased interest. Recently, with technological advances such as robotic-assisted minimally invasive surgery (RMIS), new opportunities for objective and automated assessment framewor…
Rgtsvm provides a fast and flexible support vector machine (SVM) implementation for the R language. The distinguishing feature of Rgtsvm is that support vector classification and support vector regression tasks are implemented on a graphical processing unit (GPU), allowing the libraries to scale to millions of examples…
Machine learning identifies skill levels in neurosurgery residents.
problem Assessing neurosurgical skill levels in residents.
method Machine learning applied to a VR tumor resection task with 23 skilled and 92 novice participants.
result Fuzzy K-Nearest Neighbors classifier achieved 8.3% equal error rate with 15 selected features.
MACER accelerates error repair by modularly identifying and applying fixes.
problem Automated compilation error repair for novice programmers.
method Modular segregation of repair process into identification and application, using discriminative learning techniques.
result MACER outperforms existing methods by 20% on popular errors and is competitive on all error types.
Deep learning is still not a very common tool in speaker verification field. We study deep convolutional neural network performance in the text-prompted speaker verification task. The prompted passphrase is segmented into word states - i.e. digits -to test each digit utterance separately. We train a single high-level f…
Automates translating natural language to Verilog for digital design.
problem Manual translation of natural language specifications to Verilog is time-consuming and error-prone.
method Fine-tuned GPT-2 to derive Verilog from English, using a dataset of design tasks.
result GPT-2 achieved 94.8% correct translation across simple and abstract design tasks.
New priors improve robustness and interpretability in penalized regression.
problem Improper priors in penalized regression lead to suboptimal solutions.
method Developed non-zero priors inspired by human decision heuristics.
result Robust priors yield excellent worst-case performance across various tasks.
Simulation-based training (SBT) is gaining popularity as a low-cost and convenient training technique in a vast range of applications. However, for a SBT platform to be fully utilized as an effective training tool, it is essential that feedback on performance is provided automatically in real-time during training. It i…
Multiplayer Online Battle Arena (MOBA) games are among the most played digital games in the world. In these games, teams of players fight against each other in arena environments, and the gameplay is focused on tactical combat. Mastering MOBAs requires extensive practice, as is exemplified in the popular MOBA Defence o…
GCN model fails to match KG entities as expected.
problem Entity alignment in Knowledge Graphs using GCN.
method Used Graph Convolutional Network (GCN) for entity alignment in KGs.
result Implementation of GCN model differs from original paper, requiring additional tricks.
GUIDE-VAE generates user-guided data with improved realism and performance.
problem Generating data points for multi-user datasets while considering user information.
method Conditional generative model that integrates user embeddings and a pattern dictionary-based covariance composition.
result GUIDE-VAE outperforms conventional VAEs in multi-user settings, especially under data imbalance.
Hybrid approach combines user feedback and machine learning for predicting user satisfaction.
problem Measuring user satisfaction in large-scale conversational agent systems.
method Fusion of explicit user feedback and predictions from two machine-learned models trained on different data types.
result Hybrid approach significantly improves user satisfaction predictions.
SMM preserves matrix data structure for SVM classification.
problem Preserving spatial correlations in matrix data for SVM.
method SMM uses spectral elastic net combining nuclear and Frobenius norms.
result SMM improves SVM performance on matrix data.
Author2Vec generates user embeddings from social media data.
problem Generating useful user embeddings from noisy social media data.
method End-to-end neural network with BERT sentence representations and unsupervised pre-training.
result Author2Vec outperforms traditional methods in user classification tasks.
Optimal recommendation system using user and item clustering.
problem Maximizing recommendation accuracy with limited feedback.
method Latent variable model with user and item clustering, exploiting i.i.d. structure.
result Near-optimal algorithm that combines item and user structures.
CnGAN generates synthetic user preferences for non-overlapped users in cross-network recommender systems.
problem Cross-network recommender solutions ignore non-overlapped users, limiting their applicability.
method Multi-task learning, encoder-GAN architecture, user-based pairwise loss function.
result Generated user preferences improve recommendations for non-overlapped users, achieving superior performance.
FAIRY explains user actions and social media feeds.
problem Users struggle to understand why certain items appear in their social feeds.
method FAIRY uses an interaction graph to model user behavior and ranks feed items, scoring paths connecting user actions and feed items.
result FAIRY provides clear explanations for user actions and feed items, enhancing transparency and user understanding.
The paper proposes a method to learn user representations invariant to social media behavior changes.
problem Difficulty in comparing users over time due to evolving behavior.
method Learning a mapping from user activity to a vector space capturing invariant features.
result The learned mapping enables efficient comparisons of users not seen at training time.
Paper proposes a combined model for better recommendation by integrating explicit and implicit feedbacks.
problem Improve recommendation accuracy by considering both explicit and implicit feedbacks.
method Developed three models (RHC-PMF, RV-PMF, RHCV-PMF) that incorporate users' explicit and implicit feedbacks for better rating prediction.
result RHCV-PMF model outperforms other models in cold start scenarios for both users and items.
New method detects and measures malicious users in recommendation algorithms.
problem Identifying and quantifying malicious user activity in recommendation systems.
method Probabilistic programming for a disentangled model of malicious and regular user behavior.
result Simulation-based measure for quantifying malicious user effects.
Proposes CF-SFL to improve sparse data recommendation.
problem Poor performance of CF in sparse data.
method Generative user feedback loop to simulate user feedback.
result Improves recommendation results on multiple datasets.
A multi-user multi-armed bandit (MAB) framework is used to develop algorithms for uncoordinated spectrum access. The number of users is assumed to be unknown to each user. A stochastic setting is first considered, where the rewards on a channel are the same for each user. In contrast to prior work, it is assumed that t…
Convolutional neural networks improve surgical skill evaluation.
problem Manual feedback from senior surgeons is laborious, expensive, and subjective.
method Fully convolutional neural networks (CNNs) for classifying and regressing surgical skills.
result Deep neural networks achieve competitive performance on JIGSAWS dataset.
We consider an online model for recommendation systems, with each user being recommended an item at each time-step and providing 'like' or 'dislike' feedback. Each user may be recommended a given item at most once. A latent variable model specifies the user preferences: both users and items are clustered into types. Al…
New policy reduces spectrum access regret in uncoordinated systems.
problem Uncoordinated spectrum access with user-dependent rewards.
method Multi-user multi-armed bandit (MAB) model with user-specific rewards.
result Achieves O(logT) regret for spectrum access. Paper uses RNN to predict SaaS user lifetime value.
problem Predicting user lifetime value in SaaS applications.
method Recurrent Neural Network with multi-cell architecture, accounting for cohort, age-in-system, and contemporaneous information.
result Significantly improved prediction accuracy compared to existing models.
The paper tackles robust policy learning in multitask contextual bandits with adversarial users.
problem Learning optimal policies in multitask contextual bandits with a small fraction of adversarial users.
method Developed efficient robust mean estimators for both uni-variate and high-dimensional random variables.
result Lower bound of ildeΩ(min(S,A)⋅α2/ε2) per-user interactions to learn an ε-optimal policy for good users. Improved neural model for social recommendation by integrating social and interest networks.
problem Data sparsity and lack of higher-order relationships in social recommendation.
method DiffNet++ models neural influence diffusion and interest diffusion in a unified framework using a multi-level attention network.
result Extensive experiments on real-world datasets show the effectiveness of DiffNet++.
DBRec discovers latent groups to improve recommendation.
problem Sparse user-item interaction data in recommender systems.
method Simultaneously discovers latent user/item groups and interacts them with users/items for bridging preferences.
result DBRec outperforms state-of-the-art models on real datasets.
In human-in-the-loop machine learning, the user provides information beyond that in the training data. Many algorithms and user interfaces have been designed to optimize and facilitate this human--machine interaction; however, fewer studies have addressed the potential defects the designs can cause. Effective interacti…
Study personalizes user experience to maximize rewards with patience budget.
problem Maximizing rewards for a platform while respecting user patience.
method Proposes bandit algorithms for sequential choice with feedback models.
result Upper and lower bounds on regret of order O(N2/3) and Ω(N2/3). Estimates population mean from user-level data with privacy, accounting for heterogeneity.
problem Heterogeneous user data with varying numbers of data points and distributions.
method Simple model of heterogeneous user data, differential privacy mechanism for estimation.
result Asymptotic optimality of the proposed estimator and general lower bounds on error.
Deep learning predicts user identity, activity, and location from Wi-Fi signals.
problem Privacy concerns and need for non-invasive user authentication, activity classification, and tracking.
method End-to-end deep learning framework using passive Wi-Fi signals.
result System autonomously predicts user identity, activity, and location without user intervention.
Proposes a deep learning model to predict user attrition.
problem Attrition prediction in user activity logs.
method End-to-end learning scheme integrating logs and profiles.
result Offers superior performance compared to existing methods.
Paper proposes TPathMine model for more accurate user attribute prediction.
problem Predicting user attributes from click data in heterogeneous networks.
method HetPathMine model with meta-path weights optimized for user emotional preferences.
result TPathMine model achieves higher accuracy in user attribute prediction.
AI2V learns user representations by focusing on recent interests.
problem User interests and behavior change over time, affecting recommendation quality.
method Introduces AI2V, a neural attentive model that learns user representations by focusing on recent interests.
result AI2V outperforms other models on various datasets.
Model user preferences for conversational LLMs using weak rewards.
problem Lack of persistent user models in conversational LLMs leading to repeated user restatements.
method Vector-Adapted Retrieval Scoring (VARS) framework that updates user vectors online from weak scalar rewards.
result Full VARS agent achieves strongest overall performance, matches strong Reflection baseline in task success, and reduces user effort.
Bayesian optimization agent learns user preferences from pairwise comparisons.
problem Learning user preferences from unknown and infinite choices.
method Sequential Bayesian optimization with pairwise comparisons.
result Optimal agent strategy minimizes remaining system uncertainty.
Proposes a graph neural network for personalized news recommendation.
problem Data sparsity in news recommendation systems.
method Heterogeneous graph model + Graph Neural Networks + LSTM attention mechanism.
result Significantly outperforms state-of-the-art methods on news recommendation datasets.