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20 results for No-Reward

We consider a variant of the stochastic multi-armed bandit problem, where multiple players simultaneously choose from the same set of arms and may collide, receiving no reward. This setting has been motivated by problems arising in cognitive radio networks, and is especially challenging under the realistic assumption t…

2015-12-09abs ↗pdf ↗

Active inference enhances RL by balancing exploration and exploitation.

problem Traditional RL's balance between exploration and exploitation is often suboptimal.
method Developed a new decision-making objective based on active inference.
result The new algorithm successfully balances exploration and exploitation on various RL benchmarks.

PQR estimates reward functions from actions and states without assuming state-only rewards.

problem Estimating reward functions from actions and states without state-only assumptions.
method Deep learning approach that sequentially estimates policy, Q-function, and reward.
result PQR uniquely recovers true reward with known transitions and bounds error with unknown transitions.

A new algorithm for resource-aware multi-armed bandits minimizes regret.

problem Optimizing resource usage in a multi-armed bandit problem with censored observations.
method UCB-inspired online learning algorithm with theoretical regret analysis.
result The proposed algorithm outperforms standard multi-armed bandit algorithms in simulations.

New axioms justify ES without NRC, linking it to mean-ES portfolio selection.

problem Economic axioms for portfolio risk assessment and mean-ES portfolio selection.
method Introducing concentration aversion as an alternative to NRC, establishing axiomatic foundations.
result Concentration aversion uniquely characterizes the family of ES and provides new formulas.

New AI learns like neurons, generalizing from sparse rewards.

problem Designing AI that learns without explicit instructions and applies that learning to sparse reward scenarios.
method Combining neuroscience principles with computational efficiency, creating the Neurons-in-a-Box architecture.
result The architecture can learn efficiently and generalize across various tasks, including challenging environments.

Improved exploration methods for reinforcement learning with reduced sample complexity.

problem Challenges in reinforcement learning exploration in unknown environments.
method Proposed game-theoretic and trajectory entropy algorithms with improved sample complexity.
result Established statistical advantage of entropy-regularized MDPs for exploration and reduced sample complexity.

New algorithm tackles multi-player bandit problems with limited access to arms.

problem Limited access to dynamic local subsets of arms in multi-player multi-armed bandit problems.
method Adopted Upper Confidence Bound (UCB) for exploration-exploitation and distributed optimization for collisions.
result Proposes a decentralized algorithm with near-optimal regret guarantee.

No communication allows optimal instance-dependent regret guarantees in multi-player bandits.

problem Achieving optimal instance-dependent regret in multi-player multi-armed bandits without communication.
method Characterization of Pareto optimal trade-offs and development of an algorithm.
result Achieving optimal instance-dependent regret requires strict sub-optimality in other regimes.

Agents cooperate to make decisions in multi-armed bandits over a graph.

problem Optimizing decisions in multi-agent multi-armed bandits with shared information.
method Designs consensus-based distributed estimation and cooperative algorithms for group decision-making.
result Achieves group performance close to centralized fusion center.

Duel-Evolve uses LLM self-preferences for test-time optimization of discrete outputs.

problem Optimizing LLM outputs at test time with limited or unreliable scalar rewards.
method Duel-Evolve uses pairwise comparisons from the LLM to guide optimization, aggregating them via a Bayesian Bradley-Terry model.
result Achieves significant improvement over existing methods in accuracy.

Improved exploration algorithm for unknown MDPs with reduced sample complexity.

problem Exploration of unknown environments without reward function.
method Incremental model-based approach that interleaves state discovery and policy improvement.
result Achieves sample complexity scaling as O~(L5SL+εΓL+εAε2)\tilde{O}(L^5 S_{L+ε} Γ_{L+ε} A ε^{-2}).

Unified probabilistic perspective on imitation learning methods using divergence minimization.

problem Understanding and improving imitation learning methods for limited demonstration scenarios.
method Unified probabilistic perspective based on divergence minimization.
result State-marginal matching objective contributes most to IRL's superior performance.