Bayesian model ranks treatments in multi-response experiments.
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PEER tackles multi-response regression with incomplete outcomes efficiently.
New method handles correlated responses and interaction effects in multi-response regression.
We consider multi-response and multitask regression models, where the parameter matrix to be estimated is expected to have an unknown grouping structure. The groupings can be along tasks, or features, or both, the last one indicating a bi-cluster or "checkerboard" structure. Discovering this grouping structure along wi…
Extends RRR to capture nonlinear interactions in multi-response regression.
We consider learning high-dimensional multi-response linear models with structured parameters. By exploiting the noise correlations among responses, we propose an alternating estimation (AltEst) procedure to estimate the model parameters based on the generalized Dantzig selector. Under suitable sample size and resampli…
We consider the problem of estimating a sparse multi-response regression function, with an application to expression quantitative trait locus (eQTL) mapping, where the goal is to discover genetic variations that influence gene-expression levels. In particular, we investigate a shrinkage technique capable of capturing a…
Feature interactions can contribute to a large proportion of variation in many prediction models. In the era of big data, the coexistence of high dimensionality in both responses and covariates poses unprecedented challenges in identifying important interactions. In this paper, we suggest a two-stage interaction identi…
In this paper, we investigate a multivariate multi-response (MVMR) linear regression problem, which contains multiple linear regression models with differently distributed design matrices, and different regression and output vectors. The goal is to recover the support union of all regression vectors using -reg…
We analyze coresets for regularized regression problems and propose a modified lasso that yields smaller coresets.
The paper proposes a new method to calibrate multiple computer models simultaneously.
Study uses deep learning to predict mycotoxin levels in Irish oats.
Bayesian method predicts runtime metrics for fog manufacturing.
Heterogeneity is often natural in many contemporary applications involving massive data. While posing new challenges to effective learning, it can play a crucial role in powering meaningful scientific discoveries through the understanding of important differences among subpopulations of interest. In this paper, we expl…
Enhances topology optimization with multiclass microstructures using latent variable Gaussian process.
Enhances Gaussian process models for handling variable error variances and multiple responses.
A new method prioritizes and recycles experiences for better reinforcement learning.
This project combines recent advances in experience replay techniques, namely, Combined Experience Replay (CER), Prioritized Experience Replay (PER), and Hindsight Experience Replay (HER). We show the results of combinations of these techniques with DDPG and DQN methods. CER always adds the most recent experience to th…
ReaPER improves learning efficiency by prioritizing reliable experiences.
This paper describes an improvement in Deep Q-learning called Reverse Experience Replay (also RER) that solves the problem of sparse rewards and helps to deal with reward maximizing tasks by sampling transitions successively in reverse order. On tasks with enough experience for training and enough Experience Replay mem…
Unified model optimizes experiment performance and reduces duration.
An important component of many Deep Reinforcement Learning algorithms is the Experience Replay which serves as a storage mechanism or memory of made experiences. These experiences are used for training and help the agent to stably find the perfect trajectory through the problem space. The classic Experience Replay howe…
New method designs experiments robustly for nonlinear estimation, improving parameter knowledge.
Experience reuse is key to sample-efficient reinforcement learning. One of the critical issues is how the experience is represented and stored. Previously, the experience can be stored in the forms of features, individual models, and the average model, each lying at a different granularity. However, new tasks may requi…
Optimal tests developed for sequential experiments with asymptotic properties.
Bayesian optimization for long-term outcomes using fast and slow experiments.
Two methods estimate effect size for online experiments, improving accuracy and efficiency.
Experience replay enables reinforcement learning agents to memorize and reuse past experiences, just as humans replay memories for the situation at hand. Contemporary off-policy algorithms either replay past experiences uniformly or utilize a rule-based replay strategy, which may be sub-optimal. In this work, we consid…
Study finds real-world datasets contain natural experiments that can improve model performance.
We reduce variance in monetization metrics for ranking experiments.
New framework for choosing optimal proxy metrics from past experiments.
Experience replay is widely used in deep reinforcement learning algorithms and allows agents to remember and learn from experiences from the past. In an effort to learn more efficiently, researchers proposed prioritized experience replay (PER) which samples important transitions more frequently. In this paper, we propo…
LiDER refreshes past experiences in RL by dreaming about them.
We analyze the sample complexity of learning from multiple experiments where the experimenter has a total budget for obtaining samples. In this problem, the learner should choose a hypothesis that performs well with respect to multiple experiments, and their related data distributions. Each collected sample is associat…
The paper improves reinforcement learning stability and efficiency with a new theoretical framework.
Optimal adaptive experiment for choosing best treatment with binary outcomes.
We study the task of retrieving relevant experiments given a query experiment. By experiment, we mean a collection of measurements from a set of `covariates' and the associated `outcomes'. While similar experiments can be retrieved by comparing available `annotations', this approach ignores the valuable information ava…
Expands Bayesian experiment design framework to account for model discrepancies.
ER-GNN uses experience replay to prevent GNNs from forgetting previous tasks.
The paper addresses statistical inference issues in adaptive experiments.
Online review communities are dynamic as users join and leave, adopt new vocabulary, and adapt to evolving trends. Recent work has shown that recommender systems benefit from explicit consideration of user experience. However, prior work assumes a fixed number of discrete experience levels, whereas in reality users gai…
New insights into experience replay in RL algorithms.
Policy gradient reinforcement learning (RL) algorithms have achieved impressive performance in challenging learning tasks such as continuous control, but suffer from high sample complexity. Experience replay is a commonly used approach to improve sample efficiency, but gradient estimators using past trajectories typica…
We address the problem of retrieving relevant experiments given a query experiment, motivated by the public databases of datasets in molecular biology and other experimental sciences, and the need of scientists to relate to earlier work on the level of actual measurement data. Since experiments are inherently noisy and…
Paper uses transfer learning and Bayesian optimization to reduce DNA sequence design experiments.
The paper clusters hypergraphs to find diverse and experienced groups based on past experiences.
The scientific method relies on the iterated processes of inference and inquiry. The inference phase consists of selecting the most probable models based on the available data; whereas the inquiry phase consists of using what is known about the models to select the most relevant experiment. Optimizing inquiry involves …
The logic of uncertainty is not the logic of experience and as well as it is not the logic of chance. It is the logic of experience and chance. Experience and chance are two inseparable poles. These are two dual reflections of one essence, which is called co~event. The theory of experience and chance is the theory of c…