Bayesian model ranks treatments in multi-response experiments.
problem Identifying the best treatment among competing ideal properties.
method Bayesian approach with Markov Chain Monte Carlo algorithm.
result Reliable inference of treatment ranks in practice.
PEER tackles multi-response regression with incomplete outcomes efficiently.
problem Challenges in estimating, predicting, and computing with large-scale multi-response regression and incomplete outcomes.
method PEER converts multi-response regression into parallel univariate-response regressions.
result PEER achieves consistency in estimation, prediction, and variable selection.
New method handles correlated responses and interaction effects in multi-response regression.
problem Handling correlated responses and interaction effects in multi-response regression.
method MADMMplasso, an ADMM-based approach for multi-response regression with overlapping groups and interaction effects.
result The proposed method outperforms in prediction and variable selection for correlated responses and interaction effects.
We consider multi-response and multitask regression models, where the parameter matrix to be estimated is expected to have an unknown grouping structure. The groupings can be along tasks, or features, or both, the last one indicating a bi-cluster or "checkerboard" structure. Discovering this grouping structure along wi…
Extends RRR to capture nonlinear interactions in multi-response regression.
problem Complex relationships in real-world data cannot be adequately modeled by linear interactions.
method Introduces Higher Order Reduced Rank Regression (HORRR) using tensor representations and Tucker decomposition.
result HORRR can capture nonlinear interactions in multi-response regression.
We consider learning high-dimensional multi-response linear models with structured parameters. By exploiting the noise correlations among responses, we propose an alternating estimation (AltEst) procedure to estimate the model parameters based on the generalized Dantzig selector. Under suitable sample size and resampli…
We consider the problem of estimating a sparse multi-response regression function, with an application to expression quantitative trait locus (eQTL) mapping, where the goal is to discover genetic variations that influence gene-expression levels. In particular, we investigate a shrinkage technique capable of capturing a…
Feature interactions can contribute to a large proportion of variation in many prediction models. In the era of big data, the coexistence of high dimensionality in both responses and covariates poses unprecedented challenges in identifying important interactions. In this paper, we suggest a two-stage interaction identi…
In this paper, we investigate a multivariate multi-response (MVMR) linear regression problem, which contains multiple linear regression models with differently distributed design matrices, and different regression and output vectors. The goal is to recover the support union of all regression vectors using l1/l2-reg…
We analyze coresets for regularized regression problems and propose a modified lasso that yields smaller coresets.
problem Analyzing coresets for regularized regression problems.
method Examined coresets for ridge regression and proposed a modified lasso problem.
result No coreset for regularized regression can be smaller than the unregularized version when reqs. The paper proposes a new method to calibrate multiple computer models simultaneously.
problem Calibrating multiple computer models one at a time is inefficient.
method Developed a probabilistic framework using customized neural networks.
result Simultaneous calibration improves predictive accuracy but can be non-identifiable in high dimensions.
Study uses deep learning to predict mycotoxin levels in Irish oats.
problem Predicting mycotoxin contamination in Irish oats to improve crop quality and safety.
method Investigated neural networks and transfer learning models for multi-response prediction.
result Transfer learning model TabPFN provided the best performance.
Bayesian method predicts runtime metrics for fog manufacturing.
problem Accurate prediction of runtime performance metrics in fog manufacturing.
method Bayesian sparse regression for multivariate mixed responses.
result Enhanced prediction and statistical inferences of runtime metrics.
Heterogeneity is often natural in many contemporary applications involving massive data. While posing new challenges to effective learning, it can play a crucial role in powering meaningful scientific discoveries through the understanding of important differences among subpopulations of interest. In this paper, we expl…
Enhances topology optimization with multiclass microstructures using latent variable Gaussian process.
problem Lack of an inherent ordering or distance measure between different classes of microstructures.
method Extended latent-variable Gaussian process (LVGP) models to multi-response LVGP (MR-LVGP) models for metamaterials.
result Improved performance through consistent load-transfer paths for micro- and macro-structures.
Enhances Gaussian process models for handling variable error variances and multiple responses.
problem Limited ability of Gaussian process models to capture abrupt changes and heteroscedastic errors.
method Introduces a novel heteroscedastic Gaussian process (HeGP) framework coupled with variational inference and EM algorithm.
result Effective modeling of multivariate responses with varying error variances.
A new method prioritizes and recycles experiences for better reinforcement learning.
problem Improving reinforcement learning efficiency by prioritizing and recycling experiences.
method Double-prioritized state-recycled (DPSR) experience replay.
result DPSR achieved state-of-the-art results in Atari games, outperforming original and prioritized methods.
This project combines recent advances in experience replay techniques, namely, Combined Experience Replay (CER), Prioritized Experience Replay (PER), and Hindsight Experience Replay (HER). We show the results of combinations of these techniques with DDPG and DQN methods. CER always adds the most recent experience to th…
ReaPER improves learning efficiency by prioritizing reliable experiences.
problem Inefficient sampling of past experiences in reinforcement learning.
method Introducing a novel measure of reliability to prioritize experiences in PER.
result ReaPER outperforms PER in various environments, including Atari-10.
Algorithm creates synthetic experiences to enhance Deep Reinforcement Learning.
problem Lack of synthetic experiences in classic Experience Replay.
method Bootstraps synthetic experiences to augment the replay memory.
result Synthetic experiences can improve learning speed and performance.
This paper describes an improvement in Deep Q-learning called Reverse Experience Replay (also RER) that solves the problem of sparse rewards and helps to deal with reward maximizing tasks by sampling transitions successively in reverse order. On tasks with enough experience for training and enough Experience Replay mem…
Unified model optimizes experiment performance and reduces duration.
problem Balancing reward maximization and experiment termination.
method Unified model that considers both within-experiment and post-experiment outcomes.
result Familiar algorithms can optimize a broad class of objectives with proper parameter adjustment.
New method designs experiments robustly for nonlinear estimation, improving parameter knowledge.
problem Designing robust experiments for nonlinear estimation under parametric uncertainty.
method Multi-stage robust optimization framework for sequential experiments.
result Identifies experiments better conducted early for improved parameter knowledge.
Experience reuse is key to sample-efficient reinforcement learning. One of the critical issues is how the experience is represented and stored. Previously, the experience can be stored in the forms of features, individual models, and the average model, each lying at a different granularity. However, new tasks may requi…
Optimal tests developed for sequential experiments with asymptotic properties.
problem Performing hypothesis tests after sequential experiments without prior design.
method Analyze asymptotic properties of sequential experiments; develop tests for Gaussian process observations.
result Asymptotic power function of any test can be matched by a specific test in a limit experiment.
Bayesian optimization for long-term outcomes using fast and slow experiments.
problem Optimizing long-term system effects with short-term misleading results.
method Combining fast and slow experiments for Bayesian optimization.
result Sequential optimization over large action spaces in a short time.
Two methods estimate effect size for online experiments, improving accuracy and efficiency.
problem Determining the correct effect size for online experiment duration.
method Two approaches: hierarchical models and utility theory.
result Proposed methods outperform baseline approaches in accuracy and efficiency.
Experience replay enables reinforcement learning agents to memorize and reuse past experiences, just as humans replay memories for the situation at hand. Contemporary off-policy algorithms either replay past experiences uniformly or utilize a rule-based replay strategy, which may be sub-optimal. In this work, we consid…
Study finds real-world datasets contain natural experiments that can improve model performance.
problem Detecting natural experiments in real-world datasets for causal inference.
method Synthetic graph simulation and feature selection based on causal links.
result Real-world datasets contain natural experiments that can be exploited for improved model performance.
We reduce variance in monetization metrics for ranking experiments.
problem Heavy-tailed monetization metrics lead to unreliable conclusions in A/B experiments.
method Post-stratification combined with CUPED.
result Significant reduction in variance and improved decision stability.
AES improves policy gradient performance by adaptively selecting experience.
problem High variance in gradient estimators from past trajectories.
method AES learns an adaptive sampling distribution to minimise gradient variance.
result AES leads to significantly improved performance in continuous control tasks.
New framework for choosing optimal proxy metrics from past experiments.
problem Difficult to measure long-term treatment effects in experiments.
method Statistical framework to define and construct optimal proxy metrics.
result Optimal proxy metric depends on experiment's sample size.
Experience replay is widely used in deep reinforcement learning algorithms and allows agents to remember and learn from experiences from the past. In an effort to learn more efficiently, researchers proposed prioritized experience replay (PER) which samples important transitions more frequently. In this paper, we propo…
LiDER refreshes past experiences in RL by dreaming about them.
problem Improving data efficiency in off-policy RL algorithms.
method Refreshing past experiences in a replay buffer using the current policy.
result LiDER consistently improves performance in Atari games.
We analyze the sample complexity of learning from multiple experiments where the experimenter has a total budget for obtaining samples. In this problem, the learner should choose a hypothesis that performs well with respect to multiple experiments, and their related data distributions. Each collected sample is associat…
The paper improves reinforcement learning stability and efficiency with a new theoretical framework.
problem Stability and efficiency in reinforcement learning, especially in data-scarce scenarios.
method Theoretical framework using resampled U- and V-statistics to model experience replay, applied to policy evaluation and kernel ridge regression. result Significant improvements in stability and efficiency, particularly in data-scarce scenarios.
Optimal adaptive experiment for choosing best treatment with binary outcomes.
problem Choosing the best treatment from binary options in an adaptive experiment.
method Adaptive experiment with two phases: treatment allocation and choice. Neyman allocation method used.
result Neyman allocation is minimax and Bayes optimal, matching lower bounds for regret.
We study the task of retrieving relevant experiments given a query experiment. By experiment, we mean a collection of measurements from a set of `covariates' and the associated `outcomes'. While similar experiments can be retrieved by comparing available `annotations', this approach ignores the valuable information ava…
Expands Bayesian experiment design framework to account for model discrepancies.
problem Model misspecification in Bayesian optimal experiment design.
method Introduces Expected General Information Gain and Expected Discriminatory Information criteria.
result Demonstrates improved robustness and detection capabilities in experiment design.
ER-GNN uses experience replay to prevent GNNs from forgetting previous tasks.
problem Catastrophic forgetting in GNNs when learning multiple tasks sequentially.
method Experience Replay framework to store and replay knowledge from previous tasks.
result ER-GNN effectively mitigates catastrophic forgetting in GNNs.
The paper addresses statistical inference issues in adaptive experiments.
problem Statistical inference problems in adaptive experiments.
method Explains and fixes statistical inference issues in adaptive experiments using various methods.
result Various methods to stabilize inferences and recover asymptotic normality.
Online review communities are dynamic as users join and leave, adopt new vocabulary, and adapt to evolving trends. Recent work has shown that recommender systems benefit from explicit consideration of user experience. However, prior work assumes a fixed number of discrete experience levels, whereas in reality users gai…
New insights into experience replay in RL algorithms.
problem Understanding the impact of replay capacity and replay ratio in Q-learning.
method Systematic and extensive analysis of experience replay in Q-learning methods, focusing on replay capacity and replay ratio.
result Greater replay capacity significantly improves performance for certain algorithms, while other techniques offer limited benefit.
We address the problem of retrieving relevant experiments given a query experiment, motivated by the public databases of datasets in molecular biology and other experimental sciences, and the need of scientists to relate to earlier work on the level of actual measurement data. Since experiments are inherently noisy and…
Paper uses transfer learning and Bayesian optimization to reduce DNA sequence design experiments.
problem Designing many similar DNA sequences for specific applications is expensive and time-consuming.
method Combines transfer learning with Bayesian optimization to reduce experiment count.
result Total number of experiments can be significantly reduced by sharing information between tasks.
The paper clusters hypergraphs to find diverse and experienced groups based on past experiences.
problem Finding diverse and experienced groups with respect to past experiences.
method Regularized edge-based hypergraph clustering objective with a 2-approximation algorithm.
result Demonstrates an efficient 2-approximation algorithm for clustering hypergraphs.
The scientific method relies on the iterated processes of inference and inquiry. The inference phase consists of selecting the most probable models based on the available data; whereas the inquiry phase consists of using what is known about the models to select the most relevant experiment. Optimizing inquiry involves …
Estimates effect sizes and power from a pilot experiment.
problem Estimating the distribution of effect sizes in multiple testing settings.
method Uses an inexpensive pilot experiment to estimate effect sizes and power.
result Simple and computationally efficient estimator guarantees the number of discoveries.