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3907801,1691,559 · Jun 202019922001200920172026
48 results for Model-based reinforcement learning

Estimates of predictive uncertainty are important for accurate model-based planning and reinforcement learning. However, predictive uncertainties---especially ones derived from modern deep learning systems---can be inaccurate and impose a bottleneck on performance. This paper explores which uncertainties are needed for…

2019-06-19abs ↗pdf ↗

Simple model-based reinforcement learning outperforms model-free methods in complex tasks.

problem Lagging performance of model-based reinforcement learning agents in non-trivial environments.
method Combining soft value estimates with stochastic value gradients.
result Simple model-based agents achieve state-of-the-art results in a high-dimensional humanoid control task.

Paper tackles action delays in reinforcement learning, proposing a delay-aware framework.

problem Action delays degrade reinforcement learning performance in real-world systems.
method Formal definition of delay-aware MDP, transformation into standard MDP with augmented states, delay-aware model-based reinforcement learning framework.
result Proposed framework is more efficient in training and transferable between systems with various delay durations.

FOCUS improves offline RL by incorporating causal structure into world-models.

problem Learning effective policies from historical data without interaction.
method FOCUS proposes a practical algorithm that learns and leverages causal structure in offline RL.
result FOCUS outperforms plain model-based offline RL algorithms and other causal model-based RL algorithms.

A framework schedules hyperparameters for model-based reinforcement learning, improving performance.

problem Inadequate scheduling of hyperparameters in model-based reinforcement learning.
method Theoretical analysis and AutoMBPO framework to automatically schedule real data ratio and other hyperparameters.
result Training with hyperparameters scheduled by AutoMBPO significantly improves performance.

Clarifies model-based RL's theoretical issues and counterexamples for popular losses.

problem Model-based reinforcement learning's empirical performance vs. theoretical properties and popular loss functions.
method Analyzes empirical and theoretical aspects of model-based RL and constructs counterexamples for losses.
result MuZero loss fails in stochastic and deterministic environments, leading to exponential sample complexity.

Study batch reinforcement learning methods for personalized medical treatments.

problem Batch reinforcement learning for personalized medical treatments.
method Direct policy learning and model-based learning approaches.
result Model-based learning is impossible with finite model classes but feasible with relaxed conditions.

A new method reduces compounding errors in model-based reinforcement learning.

problem Compounding errors in long horizon predictions from model-based reinforcement learning.
method Maximum Entropy Model Rollouts (MEMR) with non-uniform sampling and prioritized experience replay.
result Significantly reduces computation requirements compared to other model-based methods.

Proposes H-UCRL for efficient model-based RL with sublinear regret.

problem Greedy policy exploration in model-based RL ignores epistemic uncertainty.
method Reparameterizes plausible models, hallucinates control, augments input space, solves with greedy planners.
result H-UCRL achieves provably sublinear regret for Gaussian Process models.

Hybrid controller combines model-based and policy-based reinforcement learning.

problem Combining model-based and policy-based reinforcement learning for stability and robustness.
method Designs a hybrid controller that interpolates a model-based linear controller and a differentiable policy.
result Proven to maintain stability and universal approximation properties.

A method for learning a context latent vector to improve generalization in model-based RL.

problem Learning a global dynamics model that can generalize across different dynamics.
method Decomposes learning a global dynamics model into two stages: learning a context latent vector and predicting next states.
result Achieves superior generalization across various simulated robotics and control tasks.

Introduces LoCA regret to evaluate model-based RL methods.

problem Lack of consistent metrics to evaluate model-based RL methods.
method Inspired by neuroscience, introduces LoCA regret to measure model-based behavior.
result LoCA regret can identify model-based behavior and assess how close methods are to optimal model-based behavior.

The paper improves model-based reinforcement learning by using multi-timestep objectives.

problem Compounding errors in one-step dynamics models as trajectory length increases.
method Developed a multi-timestep objective as a weighted sum of losses at various future horizons.
result Exponentially decaying weights significantly improve long-horizon performance.

CVRL tackles complex visual observations in reinforcement learning.

problem Complex visual observations in natural environments.
method Contrastive Variational Reinforcement Learning (CVRL) learns a contrastive variational model by maximizing mutual information between latent states and observations.
result CVRL achieves comparable performance with state-of-the-art model-based DRL methods and significantly outperforms them on tasks with complex observations.

Survive method improves model-based RL by avoiding terminal states, reducing sample complexity.

problem High sample complexity in model-free RL methods limits real-world applications.
method Introduces 'survival' concept to model-based RL, focusing on avoiding terminal states instead of maximizing rewards.
result Survive method reduces training effort by focusing on terminal states, improving model-based RL performance.

A new method, Count-MORL, improves offline reinforcement learning by using state-action frequency.

problem Improving offline reinforcement learning performance.
method Integrates count-based conservatism into model-based offline reinforcement learning.
result The learned policy is near-optimal and outperforms existing methods.

Improved model-based reinforcement learning for multi-agent Markov games.

problem Suboptimal sample complexity for model-based algorithms in multi-agent reinforcement learning.
method Optimistic Nash Value Iteration (Nash-VI) for two-player zero-sum Markov games.
result First model-based algorithm matching information-theoretic lower bound with improved sample complexity.

This study tackles adversarial corruption in model-based reinforcement learning.

problem Adversarial corruption in model-based reinforcement learning.
method Maximum likelihood estimation (MLE) approach for learning transition model in both online and offline settings.
result Proves a regret of ildeO(T+C) ilde{\mathcal{O}}(\sqrt{T} + C) for CR-OMLE and a suboptimality of O(C/n)\mathcal{O}(C/n) for CR-PMLE.

Curious Replay improves model-based reinforcement learning agents' adaptability.

problem Existing model-based reinforcement learning agents struggle to adapt quickly to changing environments.
method Curious Replay uses a curiosity-based priority signal for prioritized experience replay tailored to model-based agents.
result Agents using Curious Replay achieve improved performance in exploration and on benchmarks.

We introduce Imagination-Augmented Agents (I2As), a novel architecture for deep reinforcement learning combining model-free and model-based aspects. In contrast to most existing model-based reinforcement learning and planning methods, which prescribe how a model should be used to arrive at a policy, I2As learn to inter…

2017-07-19abs ↗pdf ↗

Single autoregressive model outperforms ensemble methods in offline reinforcement learning.

problem Offline reinforcement learning with limited data and model errors.
method Infer system dynamics from data and optimize policies on model rollouts, using a single autoregressive model.
result Single autoregressive model achieves better performance than ensembles on the D4RL benchmark.

Minimum attention improves reinforcement learning performance in high-dimensional dynamics.

problem Improving reinforcement learning performance in high-dimensional nonlinear dynamics.
method Applying minimum attention as a regularization technique in reinforcement learning, including model-based and model-free approaches.
result Minimum attention outperforms state-of-the-art algorithms in few-shot adaptation and variance reduction.

Significant progress has been made in the area of model-based reinforcement learning. State-of-the-art algorithms are now able to match the asymptotic performance of model-free methods while being significantly more data efficient. However, this success has come at a price: state-of-the-art model-based methods require …

2019-10-28abs ↗pdf ↗

Model-based reinforcement learning is an appealing framework for creating agents that learn, plan, and act in sequential environments. Model-based algorithms typically involve learning a transition model that takes a state and an action and outputs the next state---a one-step model. This model can be composed with itse…

2019-05-30abs ↗pdf ↗

Proposes a new reinforcement learning method to improve agent performance in control tasks.

problem Shortcomings of maximum likelihood estimation in model-based reinforcement learning.
method Directly optimizes expected returns using implicit differentiation of a Bellman optimality function.
result Empirical evidence shows improved performance in model misspecification regime.

A new reinforcement learning method uses model derivatives to improve policy optimization.

problem Improving sample efficiency and performance in model-based reinforcement learning.
method Constructs an actor-critic algorithm that uses the pathwise derivative of the learned model and policy.
result Consistently more sample efficient and matches model-free algorithms' asymptotic performance.

Improved model-based reinforcement learning for interactive dialogue tasks reduces sample needs and improves performance.

problem Limited data and high sample cost in interactive dialogue systems.
method Model-based actor-critic approach with an environment model and planner.
result 70 times fewer samples required compared to baseline model-free algorithm, with 2x better asymptotic performance.

The paper introduces a multi-step loss function to improve model-based reinforcement learning.

problem Compounding of one-step prediction errors in long trajectories.
method A multi-step objective function combining MSE losses at various future horizons.
result Models trained with the multi-step loss achieve significant improvement in future prediction.

Unified Latent Dynamics unifies model-free and model-based reinforcement learning.

problem Combining the efficiency of model-free methods with the representational strengths of model-based approaches.
method Embedding state-action pairs into a latent space where the true value function is approximately linear, using synchronized updates of encoder, value, and policy networks.
result ULD achieves cross-domain competence with minimal tuning and a fraction of the parameter footprint.

New model learning objective improves continuous control tasks.

problem Challenges in solving continuous control tasks using model-based reinforcement learning.
method Derived a novel value-aware model learning objective and identified and addressed stale value estimates issue.
result Value-aware objectives can be successfully deployed in solving continuous control tasks without tuning hyper-parameters.

Model-free reinforcement learning methods such as the Proximal Policy Optimization algorithm (PPO) have successfully applied in complex decision-making problems such as Atari games. However, these methods suffer from high variances and high sample complexity. On the other hand, model-based reinforcement learning method…

2018-11-18abs ↗pdf ↗