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arXiv research

A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.

168,742 papers · 148 categories

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1.6%3.2%4.8%6.5% · Jul 200519922001200920172026
48 results for Model-Free Agents

Simple model-based reinforcement learning outperforms model-free methods in complex tasks.

problem Lagging performance of model-based reinforcement learning agents in non-trivial environments.
method Combining soft value estimates with stochastic value gradients.
result Simple model-based agents achieve state-of-the-art results in a high-dimensional humanoid control task.

Paper proves efficiency of MARL with transformers, addressing agent complexity.

problem Theoretical understanding of MARL with many agents and limited relational reasoning.
method Set Transformer for relational reasoning, model-free and model-based MARL algorithms.
result Provable efficiency of MARL algorithms, suboptimality gaps independent of number of agents.

The field of reinforcement learning (RL) is facing increasingly challenging domains with combinatorial complexity. For an RL agent to address these challenges, it is essential that it can plan effectively. Prior work has typically utilized an explicit model of the environment, combined with a specific planning algorith…

2019-01-11abs ↗pdf ↗

Discovering and exploiting the causal structure in the environment is a crucial challenge for intelligent agents. Here we explore whether causal reasoning can emerge via meta-reinforcement learning. We train a recurrent network with model-free reinforcement learning to solve a range of problems that each contain causal…

2019-01-23abs ↗pdf ↗

When agents interact with a complex environment, they must form and maintain beliefs about the relevant aspects of that environment. We propose a way to efficiently train expressive generative models in complex environments. We show that a predictive algorithm with an expressive generative model can form stable belief-…

2019-06-21abs ↗pdf ↗

SAVE combines Q-learning and MCTS with amortized value estimates for improved performance.

problem Combining model-free Q-learning and model-based MCTS for efficient learning and planning.
method SAVE uses a learned prior to guide MCTS, which estimates improved state-action values. These estimates are used to update the prior, creating a cooperative relationship between learning and search.
result SAVE achieves higher rewards with fewer training steps and strong performance with small search budgets.

Federated Q-Learning achieves linear regret speedup with low communication cost.

problem Achieving linear regret speedup in federated reinforcement learning without high communication costs.
method Proposed two federated Q-Learning algorithms: FedQ-Hoeffding and FedQ-Bernstein, using event-triggered synchronization, novel step size selection, and concentration inequalities.
result Total regrets achieve linear speedup compared to single-agent counterparts with logarithmic communication cost.

Paper develops efficient algorithms for zero-sum Markov games with general function classes.

problem Challenging settings in zero-sum Markov games with parameterized value functions or models.
method Developed new model-free and model-based algorithms for decoupled and coordinated settings.
result Improved sample complexity and regret bounds for various settings.

In this thesis, we develop a comprehensive account of the expressive power, modelling efficiency, and performance advantages of so-called trading agents (i.e., Deep Soft Recurrent Q-Network (DSRQN) and Mixture of Score Machines (MSM)), based on both traditional system identification (model-based approach) as well as on…

2019-09-12abs ↗pdf ↗

New algorithm tackles non-stationary RL with near-optimal regret bounds.

problem Model-free reinforcement learning in non-stationary Markov decision processes.
method Proposed RestartQ-UCB algorithm with Freedman-type bonus terms.
result Achieves near-optimal dynamic regret bound in non-stationary RL.

PPOPT uses pretraining to speed up reinforcement learning in physics simulations.

problem High computational costs and inefficiency in reinforcement learning with small training samples.
method A novel policy neural network architecture that combines pretraining and fully-connected networks.
result PPOPT outperforms classic PPO on small training samples in terms of rewards and stability.

Proposes learning latent reward model for planning from rewards.

problem Planning in high-dimensional state spaces with limited reward information.
method Directly learns a latent dynamics model from rewards, planning in latent state-space.
result Successfully learns accurate latent reward prediction model, achieving strong performance and high sample efficiency.

Learning by experience in Multi-Agent Systems (MAS) is a difficult and exciting task, due to the lack of stationarity of the environment, whose dynamics evolves as the population learns. In order to design scalable algorithms for systems with a large population of interacting agents (e.g. swarms), this paper focuses on…

2019-07-04abs ↗pdf ↗

Model-free reinforcement learning (RL) can be used to learn effective policies for complex tasks, such as Atari games, even from image observations. However, this typically requires very large amounts of interaction -- substantially more, in fact, than a human would need to learn the same games. How can people learn so…

2019-03-01abs ↗pdf ↗

Policy-gradient method controls multiple non-cohesive targets.

problem Controlling multiple non-cohesive targets in a decentralized manner.
method Proximal Policy Optimization for target selection and driving.
result Effective control of non-cohesive targets without prior dynamics knowledge.

Improved model-based reinforcement learning for multi-agent Markov games.

problem Suboptimal sample complexity for model-based algorithms in multi-agent reinforcement learning.
method Optimistic Nash Value Iteration (Nash-VI) for two-player zero-sum Markov games.
result First model-based algorithm matching information-theoretic lower bound with improved sample complexity.

DREAM learns optimal strategies in imperfect games without needing a simulator.

problem Learning optimal strategies in imperfect-information games with multiple agents.
method DREAM is a deep reinforcement learning algorithm that converges to Nash Equilibria and coarse correlated equilibria.
result DREAM achieves state-of-the-art performance in benchmark games and is competitive with simulator-based algorithms.

New algorithm improves sample efficiency for zero-sum Markov games.

problem Improving sample efficiency for model-free algorithms in zero-sum Markov games.
method Proposes a model-free stage-based Q-learning algorithm using variance reduction techniques.
result Achieves optimal sample complexity for finding ε-optimal Nash Equilibrium.

Paper proposes FedQ-Advantage for federated Q-learning with near-optimal regret and low communication cost.

problem Near-optimal federated Q-learning with low communication cost.
method Reference-advantage decomposition for variance reduction, synchronization between agents and server, policy update.
result Achieves almost optimal regret and near-linear regret speedup compared to single-agent learning.

Improved model-based reinforcement learning for interactive dialogue tasks reduces sample needs and improves performance.

problem Limited data and high sample cost in interactive dialogue systems.
method Model-based actor-critic approach with an environment model and planner.
result 70 times fewer samples required compared to baseline model-free algorithm, with 2x better asymptotic performance.

We introduce Imagination-Augmented Agents (I2As), a novel architecture for deep reinforcement learning combining model-free and model-based aspects. In contrast to most existing model-based reinforcement learning and planning methods, which prescribe how a model should be used to arrive at a policy, I2As learn to inter…

2017-07-19abs ↗pdf ↗

We consider model-based reinforcement learning (MBRL) in 2-agent, high-fidelity continuous control problems -- an important domain for robots interacting with other agents in the same workspace. For non-trivial dynamical systems, MBRL typically suffers from accumulating errors. Several recent studies have addressed thi…

2019-01-29abs ↗pdf ↗

Collective motion of animal groups often undergoes changes due to perturbations. In a topological sense, we describe these changes as switching between low-dimensional embedding manifolds underlying a group of evolving agents. To characterize such manifolds, first we introduce a simple mapping of agents between time-st…

2015-08-12abs ↗pdf ↗

Overfitting occurs when RL agents correlate rewards with spurious observation features.

problem Overfitting in reinforcement learning due to correlation with spurious observation features.
method Developed a framework to analyze and design synthetic benchmarks from modified observation spaces.
result Agents can overfit to different observation spaces even if the MDP dynamics are fixed.

New method uses LP to achieve optimal sample complexity in multi-agent reinforcement learning.

problem Achieving global optimality in multi-agent reinforcement learning with average-cost criterion.
method Randomized Linear Programming and Stochastic Primal-Dual Methods for multi-agent saddle point problems.
result Sample complexity matches tight dependencies on state and action spaces, and scales with network size.

A new approach for deep exploration in sparse reward reinforcement learning.

problem Slow or no learning in reinforcement learning with rare rewards.
method Long-term visitation count planning and decoupling exploration and exploitation.
result Significantly outperforms existing methods in sparse reward environments.

Combines model-based and model-free RL for better financial market performance.

problem Challenges of Reinforcement Learning in volatile financial markets.
method Adapts model-based RL with model-free RL, incorporating contextual signals and walk-forward analysis.
result Outperforms traditional financial models in various metrics.

Paper tackles delays in multi-agent reinforcement learning, improving performance.

problem Challenges in reinforcement learning due to delays in real-world systems.
method Proposes a novel framework for multi-agent reinforcement learning with delays, using Delay-Aware Markov Games and centralized-decentralized training.
result Demonstrates significant improvement in performance with delay-aware multi-agent reinforcement learning.