A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.
The existence of stationary Markov perfect equilibria in stochastic games is shown under a general condition called "(decomposable) coarser transition kernels". This result covers various earlier existence results on correlated equilibria, noisy stochastic games, stochastic games with finite actions and state-independe…
New algorithms for RL in Markov games with independent linear function approximation, breaking the curse of multiagents.
problem Tackles the challenge of learning Markov equilibria in large state space Markov games with multiple agents.
method Proposes independent linear Markov games and designs new algorithms for learning Markov coarse correlated equilibria and Markov correlated equilibria with polynomial sample complexity.
result Breaks the curse of multiagents by achieving sample complexity bounds that scale polynomially with each agent's function class complexity.
We study an infinite-horizon discrete-time optimal stopping problem under non-exponential discounting. A new method, which we call the iterative approach, is developed to find subgame perfect Nash equilibria. When the discount function induces decreasing impatience, we establish the existence of an equilibrium through …
A new definition of continuous-time equilibrium controls is introduced. As opposed to the standard definition, which involves a derivative-type operation, the new definition parallels how a discrete-time equilibrium is defined, and allows for unambiguous economic interpretation. The terms "strong equilibria" and "weak …
This paper tackles sample-efficient reinforcement learning for partially observable Markov games.
problem Learning in partially observable Markov games with incomplete information.
method A simple algorithm combining optimism and Maximum Likelihood Estimation (MLE) for self-play, and a variant of optimistic MLE for adversarial opponents.
result The proposed algorithms achieve approximate Nash, correlated, and coarse correlated equilibria in polynomial samples for weakly revealing POMGs.
Graphical models are popular statistical tools which are used to represent dependent or causal complex systems. Statistically equivalent causal or directed graphical models are said to belong to a Markov equivalent class. It is of great interest to describe and understand the space of such classes. However, with curren…
This paper considers the problem of consumption and investment in a financial market within a continuous time stochastic economy. The investor exhibits a change in the discount rate. The investment opportunities are a stock and a riskless account. The market coefficients and discount factor switch according to a finite…
Given a hyperbolic domain, the nearest point retraction is a conformally natural homotopy equivalence from the domain to the boundary of the convex core of its complement. Marden and Markovic showed that if the domain is uniformly perfect, then there exists a conformally natural quasiconformal map which admits a bounde…
New MARL algorithms resolve the curse of multiagency with function approximation.
problem Challenges in Multi-Agent Reinforcement Learning (MARL) due to the curse of multiagency.
method V-Learning with Policy Replay and Decentralized Optimistic Policy Mirror Descent.
result First polynomial sample complexity results for learning approximate Coarse Correlated Equilibria (CCEs) of Markov Games under decentralized linear function approximation.
A family of Markov blankets in a faithful Bayesian network satisfies the symmetry and consistency properties. In this paper, we draw a bijection between families of consistent Markov blankets and moral graphs. We define the new concepts of weak recursive simpliciality and perfect elimination kits. We prove that they ar…
Inspired by Strotz's consistent planning strategy, we formulate the infinite horizon mean-variance stopping problem as a subgame perfect Nash equilibrium in order to determine time consistent strategies with no regret. Equilibria among stopping times or randomized stopping times may not exist. This motivates us to cons…
We show that the nearest point retraction is a uniform quasi-isometry from the Thurston metric on a hyperbolic domain in the Riemann sphere to the boundary of the convex hull of its complement. As a corollary, one obtains explicit bounds on the quasi-isometry constant of the nearest point retraction with respect to the…
We study the global convergence of policy optimization for finding the Nash equilibria (NE) in zero-sum linear quadratic (LQ) games. To this end, we first investigate the landscape of LQ games, viewing it as a nonconvex-nonconcave saddle-point problem in the policy space. Specifically, we show that despite its nonconve…
There is an increasing demand for computing the relevant structures, equilibria and long-timescale kinetics of biomolecular processes, such as protein-drug binding, from high-throughput molecular dynamics simulations. Current methods employ transformation of simulated coordinates into structural features, dimension red…
In this paper, we investigate the geometry of a general class of gradient flows with multiple local maxima. we decompose the underlying space into disjoint regions of attraction and establish the adjacency criterion. The criterion states a necessary and sufficient condition for two regions of attraction of stable equil…
We study the convergence of Nash equilibria in a game of optimal stopping. If the associated mean field game has a unique equilibrium, any sequence of n-player equilibria converges to it as n→∞. However, both the finite and infinite player versions of the game often admit multiple equilibria. We show that me…
Almost all of the work in graphical models for game theory has mirrored previous work in probabilistic graphical models. Our work considers the opposite direction: Taking advantage of recent advances in equilibrium computation for probabilistic inference. We present formulations of inference problems in Markov random f…
The study examines different types of equilibria for stopping problems in one-dimensional diffusion processes.
problem Characterizing and comparing different types of equilibria for time-inconsistent stopping problems.
method Analyzes log sub-additive discount functions and one-dimensional diffusion processes to derive necessary and sufficient conditions for weak equilibria and other types of equilibria.
result Conditions for weak equilibria and their implications for other types of equilibria are provided.
We propose local symplectic surgery, a two-timescale procedure for finding local Nash equilibria in two-player zero-sum games. We first show that previous gradient-based algorithms cannot guarantee convergence to local Nash equilibria due to the existence of non-Nash stationary points. By taking advantage of the differ…
For a symmetric Hamiltonian system, lower bounds for the number of relative equilibria surrounding stable and formally unstable relative equilibria on nearby energy levels are given.
Imitation learning algorithms can be used to learn a policy from expert demonstrations without access to a reward signal. However, most existing approaches are not applicable in multi-agent settings due to the existence of multiple (Nash) equilibria and non-stationary environments. We propose a new framework for multi-…
We prove a criterion for stability of relative equilibria in symmetric Hamiltonian systems at singular points of the momentum map. This generalizes a theorem of G.W. Patrick. The method of the proof is also useful in studying the bifurcation of relative equilibria.