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arXiv research

A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.

168,742 papers · 148 categories

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8.3%16.7%25.0%33.4% · Oct 202519922001200920172026
48 results for MDP framework

Paper analyzes history-based RL methods for MDPs, introduces a theoretical framework and practical algorithm.

problem Improving RL performance in MDPs using history-based features.
method Theoretical framework for history-based RL, practical algorithm design.
result Practical RL algorithm shows effectiveness on continuous control tasks.

Unified framework for solving MDPs with stochastic mirror descent.

problem Approximately solving infinite-horizon Markov decision processes (MDPs).
method Primal-dual stochastic mirror descent for MDPs with a unified framework.
result Computes ε-optimal policies with expected samples for both average-reward and discounted MDPs.

New algorithm matches best regret bound for tabular Contextual Bandit problems.

problem Learning from observations in uncertain environments.
method A minor variant of a reinforcement learning algorithm for MDPs.
result The algorithm matches the best possible regret bound ildeO(SAT) ilde O (\sqrt{SAT}) for tabular Contextual Bandit problems.

A new framework reduces RL sample complexity for complex MDPs.

problem Handling large state and action spaces in reinforcement learning.
method Unified model-based and model-free RL framework with ABC class, novel estimation function, and functional eluder dimension.
result OPERA algorithm achieves sample-efficient regret bounds for various MDP models.

DeepAveragers solves offline RL by solving derived MDPs from static data.

problem Offline reinforcement learning with limited data.
method Solves derived non-parametric MDPs (DAC-MDPs) using deep representations and costs for under-represented parts.
result The approach can lower-bound performance and scale to complex offline RL problems.

We prove a lower bound for feature dimension in linear MDPs and propose a novel dynamics aggregation framework.

problem The limitation of feature dimension in linear MDPs and the need for efficient hierarchical reinforcement learning.
method We propose a novel dynamics aggregation framework based on structural dynamics and design a provably efficient hierarchical reinforcement learning algorithm.
result Our algorithm achieves a regret of ildeO(dψ3/2H3/2NT) ilde{O} ( d_ψ^{3/2} H^{3/2}\sqrt{ N T} ) and meets the condition dψ3Nd3d_ψ^3 N \ll d^{3} in most real-world environments.

Deep RL policies share adversarial features across different MDPs.

problem Understanding decision boundaries and loss landscapes in neural policies.
method Investigating similarities in high sensitivity directions across MDPs using Arcade Learning Environment.
result High sensitivity directions for neural policies are correlated across MDPs, suggesting shared non-robust features.

Markov Decision Processes (MDPs) are a mathematical framework for modeling sequential decision making under uncertainty. The classical approaches for solving MDPs are well known and have been widely studied, some of which rely on approximation techniques to solve MDPs with large state space and/or action space. However…

2018-05-08abs ↗pdf ↗

New framework for reinforcement learning with adversarial preferences in tabular MDPs.

problem Learning from preferences rather than direct rewards in MDPs with adversarial settings.
method Developed PbMDPs framework, established lower bounds, and proposed algorithms for regret minimization.
result Achieved regret bounds of Ω((H2SK)1/3T2/3)Ω( (H^2 S K)^{1/3} T^{2/3} ) for PbMDPs with Borda scores.

NVMDP framework tackles non-stationary MDPs with varying discount rates.

problem Challenges in non-stationary environments and infinite-horizon formulations for reinforcement learning.
method Introduces NVMDP framework that accommodates non-stationarity and varying discount rates.
result NVMDPs provide a flexible mechanism to shape optimal policies without altering state or action spaces.

This paper unifies three regularization methods in batch reinforcement learning.

problem Learning overly-complex models in batch reinforcement learning.
method Unified weighted average transition matrix framework for three regularization methods.
result Empirical evaluation confirms intuitions about regularization methods' performance.

This paper optimizes MDP policies for efficient state aggregation.

problem Optimizing policies in aggregated Markov chains while preserving optimal performance.
method Homomorphic mappings to establish optimal policy equivalence and derive performance bounds.
result Developed HPG and EBHPG methods for efficient aggregation and policy optimization.

This paper refines the weighted strategy for non-stationary parametric bandits and MDPs, improving regret bounds.

problem Non-stationary environments with gradual drifting patterns.
method Refined analysis framework for the weighted strategy, leading to simpler and more efficient algorithms.
result Improved regret bounds for linear bandits, generalized linear bandits, and self-concordant bandits.

New method optimizes ambiguity sets for robust MDPs, improving policy robustness.

problem Sensitivity of optimal policies to model misspecification in MDPs.
method Proposes a new approach to optimize the shape of ambiguity sets, departing from norm-bounded uniform and symmetric sets.
result Empirical results show practical promise of weighted near-optimal ambiguity sets.

We decode latent states in Block MDPs and learn near-optimal policies.

problem Model estimation and reward-free learning in Block MDPs.
method Information-theoretical lower bound and efficient model estimation algorithm.
result Our algorithm approaches the information-theoretical limit for latent state decoding and converges to optimal policies.

Unified framework for imitating tasks across domains with discrepancies.

problem Learning tasks across domains with embodiment, viewpoint, and dynamics mismatches.
method Two-step approach: alignment followed by adaptation. Alignment uses Generative Adversarial MDP Alignment (GAMA) for state and action correspondences from unpaired, unaligned demonstrations. Adaptation leverages these correspondences for zero-shot imitation.
result Effectiveness of the proposed approach in embodiment, viewpoint, and dynamics mismatch scenarios.

CycleFQI tackles offline reinforcement learning for cyclic MDPs, mitigating state distribution mismatch.

problem Offline reinforcement learning for cyclic MDPs with heterogeneous dynamics and discount factors.
method CycleFQI decomposes the cyclic process into stage-wise sub-problems, using vector of stage-specific Q-functions.
result CycleFQI mitigates the curse of dimensionality and provides finite-sample suboptimality error bounds.

Overfitting occurs when RL agents correlate rewards with spurious observation features.

problem Overfitting in reinforcement learning due to correlation with spurious observation features.
method Developed a framework to analyze and design synthetic benchmarks from modified observation spaces.
result Agents can overfit to different observation spaces even if the MDP dynamics are fixed.

We consider deterministic Markov decision processes (MDPs) and apply max-plus algebra tools to approximate the value iteration algorithm by a smaller-dimensional iteration based on a representation on dictionaries of value functions. The setup naturally leads to novel theoretical results which are simply formulated due…

2019-06-20abs ↗pdf ↗

A new method for solving complex sequential decision-making problems by decomposing them into multiple levels.

problem Sequential decision-making with natural multi-level structure.
method Multi-level meta-reinforcement learning with skill-based curriculum.
result Efficiently reduces stochasticity and policy search space, leading to fewer iterations and computations.

This work extends HiP-MDPs to robust state abstractions for multi-task and meta-reinforcement learning.

problem Limited observability of state in HiP-MDPs for real-world scenarios with rich observation spaces.
method Inspired by Block MDPs, the work extends HiP-MDPs to enable robust state abstractions for multi-task and meta-reinforcement learning.
result Transfer and generalization bounds based on task and state similarity, and sample complexity bounds that depend on the aggregate number of samples across tasks.

Bayesian framework for learning optimal action-value function in MDPs.

problem Uncertainty quantification in MDPs for optimal decision-making strategies.
method Full Bayesian framework including modelling, inference, and decision-making.
result Demonstrates exploration benefits of posterior sampling in MDPs.

New method extends low-rank MDPs to continuous action spaces.

problem Limited applicability of current low-rank MDP methods to continuous action spaces.
method Extending FLAMBE algorithm to continuous action spaces with Hölder smoothness conditions.
result Similar PAC bound achieved for continuous actions with polynomial dependence on smoothness order.

New model selects robustly in adversarial reinforcement learning with unknown corruption.

problem Adversarial corruption in reinforcement learning with unknown total corruption amount.
method Model selection approach for finite-horizon tabular and linear MDPs.
result First worst-case optimal bound without knowledge of total corruption.

A reinforcement learning framework for Mars rover control using temporal logic.

problem Sparse rewards in continuous-state continuous-action MDPs with high-level temporal structures.
method Actor-critic, model-free, online RL framework with modular DDPG architecture.
result Success rate of synthesised policy in Mars rover experiment.

Deep nets solve MDPs without high dimensions.

problem Solving Bellman equations for MDPs in high dimensions.
method Deep neural networks with ReLU activation approximating payoff and transition functions.
result Deep nets can approximate QQ-functions in polynomially bounded parameters.

We study Exo-MDPs to reduce sample complexity in reinforcement learning.

problem Reducing sample complexity in reinforcement learning for structured MDPs.
method Introducing Exo-MDPs and proving structural equivalence to linear mixture MDPs, establishing regret bounds.
result Proved O(H3/2dK)O(H^{3/2}d\sqrt{K}) regret bound for Exo-MDPs, matching lower bounds.

Paper analyzes convergence of dynamic policy gradient for MDPs, improving performance in finite-time problems.

problem Optimal policies in finite-time MDPs are not stationary and require epoch-specific training.
method Introduces dynamic policy gradient combining dynamic programming and policy gradient, analyzes convergence for softmax parametrisation.
result Dynamic policy gradient training exploits finite-time structure, leading to better convergence bounds.