Hierarchical MARL learns complementary skills for team coordination.
arXiv research
A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.
Trend · papers per month
Hierarchical decoupling improves sample efficiency for complex robots.
Agents use object-oriented reasoning to solve problems more quickly.
Generically learns movement control policies from exploration data.
Recently, GAIL framework and various variants have shown remarkable possibilities for solving practical MDP problems. However, detailed researches of low-level, and high-dimensional state input in this framework, such as image sequences, has not been conducted. Furthermore, the cost function learned in the traditional …
Robotic systems are ever more capable of automation and fulfilment of complex tasks, particularly with reliance on recent advances in intelligent systems, deep learning and artificial intelligence. However, as robots and humans come closer in their interactions, the matter of interpretability, or explainability of robo…
Deep reinforcement learning (DRL) has shown incredible performance in learning various tasks to the human level. However, unlike human perception, current DRL models connect the entire low-level sensory input to the state-action values rather than exploiting the relationship between and among entities that constitute t…
This paper investigates generalisation in multi-agent games, where the generality of the agent can be evaluated by playing against opponents it hasn't seen during training. We propose two new games with concealed information and complex, non-transitive reward structure (think rock/paper/scissors). It turns out that mos…
We present a framework for autonomously learning a portable representation that describes a collection of low-level continuous environments. We show that these abstract representations can be learned in a task-independent egocentric space specific to the agent that, when grounded with problem-specific information, are …
Solving tasks with sparse rewards is one of the most important challenges in reinforcement learning. In the single-agent setting, this challenge is addressed by introducing intrinsic rewards that motivate agents to explore unseen regions of their state spaces; however, applying these techniques naively to the multi-age…
In this study, we investigate the use of global information to speed up the learning process and increase the cumulative rewards of reinforcement learning (RL) in competition tasks. Within the actor-critic RL, we introduce multiple cooperative critics from two levels of the hierarchy and propose a reinforcement learnin…
This work uses reinforcement learning to optimize task scheduling and execution in a dynamic multi-agent warehouse environment.
We introduce Compositional Imitation Learning and Execution (CompILE): a framework for learning reusable, variable-length segments of hierarchically-structured behavior from demonstration data. CompILE uses a novel unsupervised, fully-differentiable sequence segmentation module to learn latent encodings of sequential d…
A drone catches another agile drone using competitive reinforcement learning.
Music FaderNets learns high-level musical qualities from low-level attributes.
Agent learns third-person manipulation tasks from a single video.
Advances in deep generative networks have led to impressive results in recent years. Nevertheless, such models can often waste their capacity on the minutiae of datasets, presumably due to weak inductive biases in their decoders. This is where graphics engines may come in handy since they abstract away low-level detail…
Unified pair trading approach using hierarchical reinforcement learning.
We present a novel solution to the problem of simulation-to-real transfer, which builds on recent advances in robot skill decomposition. Rather than focusing on minimizing the simulation-reality gap, we learn a set of diverse policies that are parameterized in a way that makes them easily reusable. This diversity and p…
Framework uses expert intervention to solve long-horizon reinforcement learning tasks.
Autonomous driving decision-making is a great challenge due to the complexity and uncertainty of the traffic environment. Combined with the rule-based constraints, a Deep Q-Network (DQN) based method is applied for autonomous driving lane change decision-making task in this study. Through the combination of high-level …
A reinforcement learning framework for Mars rover control using temporal logic.
What is the role of real-time control and learning in the formation of social conventions? To answer this question, we propose a computational model that matches human behavioral data in a social decision-making game that was analyzed both in discrete-time and continuous-time setups. Furthermore, unlike previous approa…
An agent that has well understood the environment should be able to apply its skills for any given goals, leading to the fundamental problem of learning the Universal Value Function Approximator (UVFA). A UVFA learns to predict the cumulative rewards between all state-goal pairs. However, empirically, the value functio…
Support vector regression (SVR) has been widely used to reduce the high computational cost of computer simulation. SVR assumes the input parameters have equal sample sizes, but unequal sample sizes are often encountered in engineering practices. To solve this issue, a new prediction approach based on SVR, namely as hig…
Unsupervised feature learning has shown impressive results for a wide range of input modalities, in particular for object classification tasks in computer vision. Using a large amount of unlabeled data, unsupervised feature learning methods are utilized to construct high-level representations that are discriminative en…
Hierarchical Reinforcement Learning (HRL) exploits temporally extended actions, or options, to make decisions from a higher-dimensional perspective to alleviate the sparse reward problem, one of the most challenging problems in reinforcement learning. The majority of existing HRL algorithms require either significant m…
DeepSynth synthesizes automata to guide deep RL agents through sparse, non-Markovian rewards.
Within a supervised classification framework, labeled data are used to learn classifier parameters. Prior to that, it is generally required to perform dimensionality reduction via feature extraction. These preprocessing steps have motivated numerous research works aiming at recovering latent variables in an unsupervise…
The growing use of virtual autonomous agents in applications like games and entertainment demands better control policies for natural-looking movements and actions. Unlike the conventional approach of hard-coding motion routines, we propose a deep learning method for obtaining control policies by directly mimicking raw…
Hierarchical VAEs detect out-of-distribution data by identifying low-level in-distribution features.
The paper provides theoretical guarantees for behavior cloning using generative models.
Solving complex, temporally-extended tasks is a long-standing problem in reinforcement learning (RL). We hypothesize that one critical element of solving such problems is the notion of compositionality. With the ability to learn concepts and sub-skills that can be composed to solve longer tasks, i.e. hierarchical RL, w…
AlphaZero learns human chess knowledge during training.
New RL environments help AI learn causal relationships from visual data.
HiDe learns hierarchical control for complex tasks by separating planning and control.
The data processing inequality doesn't always hold in practice, showing benefits in low-level tasks.
In hierarchical reinforcement learning a major challenge is determining appropriate low-level policies. We propose an unsupervised learning scheme, based on asymmetric self-play from Sukhbaatar et al. (2018), that automatically learns a good representation of sub-goals in the environment and a low-level policy that can…
In many real-world scenarios, an autonomous agent often encounters various tasks within a single complex environment. We propose to build a graph abstraction over the environment structure to accelerate the learning of these tasks. Here, nodes are important points of interest (pivotal states) and edges represent feasib…
Program synthesis of general-purpose source code from natural language specifications is challenging due to the need to reason about high-level patterns in the target program and low-level implementation details at the same time. In this work, we present PATOIS, a system that allows a neural program synthesizer to expl…
Low level features like edges and textures play an important role in accurately localizing instances in neural networks. In this paper, we propose an architecture which improves feature pyramid networks commonly used instance segmentation networks by incorporating low level features in all layers of the pyramid in an o…
Improved language identification accuracy through signal combination methods.
Space exploration missions have seen use of increasingly sophisticated robotic systems with ever more autonomy. Deep learning promises to take this even a step further, and has applications for high-level tasks, like path planning, as well as low-level tasks, like motion control, which are critical components for missi…
SUPE combines unlabeled data with RL to efficiently explore tasks.
SSFI identifies key features affecting a single data point's prediction.
Proposes a method for explaining black-box models with nested feature attributions.
Existing supervised approaches didn't make use of the low-level features which are actually effective to this task. And another deficiency is that they didn't consider the relation between pixels, which means effective features are not extracted. In this paper, we proposed a novel convolutional neural network which mak…
CausalWorld benchmarks robotic manipulation tasks with causal structure for transfer learning.