Research
On-device research index

arXiv research

A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.

168,932 papers · 148 categories

Trend · papers per month

105211316421 · Jun 202019922001200920172026
48 results for Linear Quadratic Games

Policy optimization converges to Nash equilibria in zero-sum LQ games.

problem Finding Nash equilibria in zero-sum linear quadratic games.
method Developed three projected nested-gradient methods to converge to NE.
result Policy optimization methods converge to Nash equilibria in zero-sum LQ games.

Policy-gradient algorithms fail to converge to Nash equilibria in continuous state and action space games.

problem Policy-gradient algorithms lack convergence guarantees in multi-agent continuous state and action space games.
method Analysis of gradient-play in linear quadratic games, showing non-convexity and counterexamples.
result Policy-gradient algorithms can avoid Nash equilibria in certain continuous state and action space games.

Study policy gradient for large-agent mean-field control and game in continuous time.

problem Optimal policy learning for large number of agents in continuous-time mean-field systems.
method Policy gradient method applied to linear-quadratic mean-field control and game models.
result Policy gradient converges to optimal solution at a linear rate for both mean-field control and game.

We consider a general time-inconsistent stochastic linear-quadratic differential game. The time-inconsistency arises from the presence of quadratic terms of the expected state as well as state-dependent term in the objective functionals. We define an equilibrium strategy, which is different from the classical one, and …

2016-07-03abs ↗pdf ↗

The paper solves TIC LQ control problems using stochastic differential games.

problem Time-inconsistent linear-quadratic stochastic control problems.
method Stochastic differential games, spike variation approach.
result Achieves Nash equilibrium for TIC problems, demonstrating impact of ambiguity aversion.

Novel approach to Nash equilibrium in mean-field stochastic games with operator resolvents.

problem Finding Nash equilibrium in mean-field stochastic games with mean-field interaction.
method Proposed a novel approach to derive Nash equilibrium semi-explicitly using operator resolvents and stochastic Fredholm equations.
result Equilibrium of the NN-player game converges to mean-field equilibrium, and ε\varepsilon-Nash equilibrium derived as a by-product.

Individuals, or organizations, cooperate with or compete against one another in a wide range of practical situations. Such strategic interactions are often modeled as games played on networks, where an individual's payoff depends not only on her action but also on that of her neighbors. The current literature has large…

2018-11-21abs ↗pdf ↗

Study of LQ MFGs in infinite-dimensional Hilbert spaces.

problem Mean field games in infinite-dimensional settings with stochastic dynamics.
method Analysis of coupled semilinear infinite-dimensional stochastic evolution equations, development of Nash equilibrium.
result Characterization of unique Nash equilibrium in the limit of many agents.

New approach finds solutions to games with unbounded controls.

problem Existence of equilibrium in mean-field games with unbounded controls.
method Weak formulation and new existence/stability results for quadratic-growth generalized McKean-Vlasov BSDEs.
result Existence of equilibrium result for non-Markovian mean-field games with unbounded control space.

We propose a simple model of the banking system incorporating a game feature where the evolution of monetary reserve is modeled as a system of coupled Feller diffusions. The Markov Nash equilibrium generated through minimizing the linear quadratic cost subject to Cox-Ingersoll-Ross type processes creates liquidity and …

2016-11-21abs ↗pdf ↗

We propose a model of inter-bank lending and borrowing which takes into account clearing debt obligations. The evolution of log-monetary reserves of NN banks is described by coupled diffusions driven by controls with delay in their drifts. Banks are minimizing their finite-horizon objective functions which take into a…

2016-07-21abs ↗pdf ↗

Model-free learning for multi-agent stochastic games is an active area of research. Existing reinforcement learning algorithms, however, are often restricted to zero-sum games, and are applicable only in small state-action spaces or other simplified settings. Here, we develop a new data efficient Deep-Q-learning method…

2019-04-23abs ↗pdf ↗

Study solves HJB equations for time-inconsistent control problems.

problem Time-inconsistent deterministic linear quadratic control problems.
method Characterized solutions using Riccati equations with integral terms, proving uniqueness.
result Uniqueness of solutions to equilibrium HJB equations proved.

Unified analysis of first-order methods for smooth games using IQCs.

problem Certify convergence rates of first-order methods for smooth and strongly-monotone games.
method Adapted integral quadratic constraints (IQCs) to study first-order methods and derive tight upper bounds of convergence rates.
result First global convergence rate for the negative momentum method with O(κ1.5)\mathcal{O}(κ^{1.5}) iteration complexity.

We formulate a general framework for competitive gradient-based learning that encompasses a wide breadth of multi-agent learning algorithms, and analyze the limiting behavior of competitive gradient-based learning algorithms using dynamical systems theory. For both general-sum and potential games, we characterize a non…

2018-04-16abs ↗pdf ↗

Computing Nash equilibrium (NE) of multi-player games has witnessed renewed interest due to recent advances in generative adversarial networks. However, computing equilibrium efficiently is challenging. To this end, we introduce the Gradient-based Nikaido-Isoda (GNI) function which serves: (i) as a merit function, vani…

2019-05-15abs ↗pdf ↗

Developed LQ MFG theory with common noise, proving existence and uniqueness.

problem Linear-quadratic mean field games with common noise.
method Coupled forward-backward stochastic evolution equations (FBSEEs) in Hilbert spaces.
result Existence and uniqueness of solutions for small and arbitrary finite time horizons.

The paper models asset pricing in a partially observed market using mean field game theory and exponential quadratic Gaussian framework.

problem Asset pricing in a market with partial observation and heterogeneous agents.
method Mean field game theory, exponential quadratic Gaussian framework, Kalman-Bucy filtering theory.
result Characterization of equilibrium risk premium through mean field BSDE and construction of unobservable risk premium process.

Optimal dynamic allocation of carbon allowances reduces emissions efficiently.

problem Reducing carbon emissions from firms over time with dynamic allocation and trading.
method Variational approach to solve the Stackelberg game between regulator and firms.
result Optimal policies lead to constant abatement effort and allowance price, outperforming static allocations.

Model predicts BESS interactions and price impacts in energy markets.

problem Understanding BESS interactions and price formation in energy markets.
method Stochastic game-theoretic model with linear-quadratic differential game.
result Equilibrium controls and prices derived for BESSs in both heterogeneous and homogeneous settings.

The paper proposes a method to learn continuous-action graphical games from perturbed equilibria.

problem Learning the exact structure of continuous-action graphical games from limited data.
method A 12\ell_{12}- block regularized method to recover the graphical game structure.
result The method recovers the exact structure of the graphical game under certain conditions.

This paper optimizes trading strategies to minimize risk and maximize profit while accounting for market uncertainty.

problem Optimizing trading strategies to minimize risk and maximize profit while accounting for market uncertainty.
method Relative entropy-regularized robust optimal control problem, modeled as a stochastic differential game.
result Analytical expressions for optimal strategy and trajectory are derived under specific assumptions.

New MARL algorithms resolve the curse of multiagency with function approximation.

problem Challenges in Multi-Agent Reinforcement Learning (MARL) due to the curse of multiagency.
method V-Learning with Policy Replay and Decentralized Optimistic Policy Mirror Descent.
result First polynomial sample complexity results for learning approximate Coarse Correlated Equilibria (CCEs) of Markov Games under decentralized linear function approximation.

This paper establishes a non-stochastic analogue of the celebrated result by Dubins and Schwarz about reduction of continuous martingales to Brownian motion via time change. We consider an idealized financial security with continuous price path, without making any stochastic assumptions. It is shown that typical price …

2009-04-28abs ↗pdf ↗

In this paper, we apply the idea of fictitious play to design deep neural networks (DNNs), and develop deep learning theory and algorithms for computing the Nash equilibrium of asymmetric NN-player non-zero-sum stochastic differential games, for which we refer as \emph{deep fictitious play}, a multi-stage learning pro…

2019-03-22abs ↗pdf ↗

Study network equilibria in saturated systems, revealing how small shocks can trigger major losses.

problem Understanding how small shocks can lead to major losses in financial networks and games.
method Derived explicit expressions for network equilibria, proved conditions for their uniqueness, and analyzed discontinuities.
result Bifurcation phenomenon in network equilibria, showing sensitivity to small shocks.

Study Nash equilibrium in mean field portfolio games with random market parameters.

problem Modeling wealth and relative performance in competitive financial markets.
method Martingale optimality principle approach to characterize Nash equilibrium in mean field FBSDE.
result Unique Nash equilibrium found under weak interaction assumption and market parameters independence.

This work provides lower bounds for differentiable games and defines a new condition number.

problem Understanding the fundamental limits of convergence in differentiable games.
method The authors cast saddle-point and min-max problems as 2-player games and use tools from single-objective convex optimization to derive linear lower bounds for convex-concave games. They also introduce a new condition number for games.
result The authors provide linear lower bounds for differentiable games, including nn-player games, and introduce a new condition number that captures the possibility of linear rates in games without strong convexity or concavity.

Study interbank lending and borrowing dynamics with heterogeneous mean field model.

problem Modeling systemic risk in a network of banks with varying capitalization.
method Developed a mean field type model with coupled diffusions to describe log-capitalization evolution.
result Existence of Nash equilibria in large-scale heterogeneous interbank networks.

Develops variational framework for LQG risk-sensitive MFGs with major-minor interactions.

problem Risk-sensitive optimal control in LQG systems with major-minor interactions.
method Variational approach, nonlinear necessary and sufficient condition of optimality, equivalent risk-neutral measure, Markovian closed-loop best-response strategies.
result Derives optimal control strategies for LQG risk-sensitive MFGs with major-minor interactions, establishing Nash and ε\varepsilon-Nash equilibria.

Study optimizes interbank lending and borrowing to reduce systemic risk.

problem Optimizing lending and borrowing in interbank markets to mitigate systemic risk.
method Risk-sensitive mean field games with common noise, convex analysis, Fokker-Planck equations, first hitting time method.
result Risk-averse behavior reduces individual and systemic bank risks.