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arXiv research

A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.

168,657 papers · 148 categories

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48 results for Human Interactions

Study causal effects on humans in mixed human-AI systems with unobserved unit types.

problem Estimating causal effects on humans in systems with unobserved unit types and interaction networks.
method Assumed human-AI prior, causal message passing (CMP) framework, subpopulation analysis.
result Consistently recover human-specific causal effects using subpopulations with varying expected human composition and treatment exposure.

IAL uses interactive learning to improve model performance with minimal human feedback.

problem Overfitting and high human interaction cost in training neural networks.
method IAL framework with NAP attention generator and reranking algorithm.
result IAL significantly outperforms baselines with less retraining and human interaction.

TraderTalk uses LLMs to simulate human trading interactions in financial markets.

problem Simulating realistic human trading interactions in financial markets.
method Hybrid ABM with LLM-generated behaviors for detailed conversations.
result Successfully replicates trade-to-order volume ratios in financial markets.

XGL uses global explanations to guide human supervision in machine learning.

problem Improving model quality through human-machine interaction.
method XGL employs global explanations to guide human selection of informative examples.
result XGL avoids overselling the model's quality and performs comparably to other strategies.

SocialInteractionGAN generates realistic human interactions from low-dimensional data.

problem Generating realistic human interactions from limited data.
method Adversarial architecture with a recurrent encoder-decoder generator and dual-stream discriminator.
result SocialInteractionGAN produces high-quality action sequences of interacting people.

Deep learning model classifies concurrent human interactions from WiFi data with high accuracy.

problem Classifying concurrent human interactions from WiFi data with high accuracy.
method Attention-BiGRU deep learning model using Multiple Input Multiple Output radio link.
result Maximum benchmark accuracy of 94% for a single subject-pair, 88% for ten subject pairs.

Study human-machine interaction with private info using offline RL.

problem Confounding bias and distributional mismatch in offline RL for human-guided interaction.
method Developed a novel identification result and OPE method to address confounding bias, and used pessimism to tackle distributional mismatch.
result Policy pair converges to optimal one at satisfactory rate under mild assumptions.

This research integrates human interaction into reinforcement learning to improve sample efficiency and real-time learning.

problem Current reinforcement learning requires thousands of samples to converge, and is prone to catastrophic failures.
method Integrates human interaction modalities (demonstrations, interventions, evaluations) into the reinforcement learning loop.
result Human interaction accelerates learning and improves sample efficiency.

PHASE dataset simulates complex social interactions in physical environments.

problem Lack of datasets for evaluating physically grounded perception of complex social interactions.
method Created PHASE dataset of 2D animations with procedural generation and physics engine.
result SIMPLE model outperforms neural networks in recognizing complex social interactions.

This paper argues for more realistic human models in RL.

problem Current RL models oversimplify human feedback, ignoring personal, contextual, and dynamic aspects.
method Calls for interdisciplinary research on human feedback in RL.
result Realistic human models are needed for robust human-in-the-loop RL systems.

Study on predictable forward processes in trading without frequent evaluations.

problem Trading performance evaluation times not matching trading times.
method Solving a linear functional equation to construct predictable forward processes.
result Predictable forward processes are inherently myopic and optimal strategies do not use future information.

Quriosity analyzes curiosity-driven questions from diverse sources.

problem Understanding and analyzing human curiosity-driven questions.
method Collection of 13.5K questions from various sources, development of an iterative prompt improvement framework.
result 42% of questions are causal, revealing unique linguistic properties.

Training deep reinforcement learning agents complex behaviors in 3D virtual environments requires significant computational resources. This is especially true in environments with high degrees of aliasing, where many states share nearly identical visual features. Minecraft is an exemplar of such an environment. We hypo…

2019-08-02abs ↗pdf ↗

Cooperative communication plays a central role in theories of human cognition, language, development, culture, and human-robot interaction. Prior models of cooperative communication are algorithmic in nature and do not shed light on why cooperation may yield effective belief transmission and what limitations may arise …

2019-10-07abs ↗pdf ↗

In this work, we introduce a novel framework that employs cluster annotation to boost active learning by reducing the number of human interactions required to train deep neural networks. Instead of annotating single samples individually, humans can also label clusters, producing a higher number of annotated samples wit…

2018-12-31abs ↗pdf ↗

Interactive EMA combines multiple explainability methods to improve model understanding.

problem Isolated explanations of machine learning models lead to misunderstandings and wrong reasoning.
method Interactive EMA (IEMA) combines multiple explainability methods sequentially.
result Interactive EMA increases the performance and confidence of human decision making.

Framework for responsible LLM deployment with human involvement and decentralized technologies.

problem Challenges in deploying LLMs for high-stakes decisions, including data security and accountability.
method Interactive human involvement through multiple iterations, decentralized technologies, and automated auditing.
result Enhanced security and accountability in LLM deployment for financial decisions.

AI benchmarks evaluate football team performance using generative models.

problem Evaluating human performance in complex interactive tasks is error-prone and unreliable.
method Trained Conditional VRNN Model on player and ball tracking data to imitate and predict team interactions.
result Trained model as a useful benchmark for evaluating team performance in football.

For sophisticated reinforcement learning (RL) systems to interact usefully with real-world environments, we need to communicate complex goals to these systems. In this work, we explore goals defined in terms of (non-expert) human preferences between pairs of trajectory segments. We show that this approach can effective…

2017-06-12abs ↗pdf ↗

SOM-VQ tokenizes discrete models with semantic structure and navigable topology.

problem Lack of semantic structure in vector quantized representations limits interpretable human control.
method Combines vector quantization with Self-Organizing Maps to learn discrete codebooks with explicit topology.
result SOM-VQ produces more learnable token sequences and provides an explicit navigable geometry in code space.

The paper tackles AI advice giving by considering adherence levels and defer options.

problem Inadequate consideration of human adherence to AI recommendations.
method Sequential decision-making model that considers adherence levels and incorporates a defer option.
result Specialized learning algorithms provide better convergence and empirical performance.

Computational modeling of human multimodal language is an emerging research area in natural language processing spanning the language, visual and acoustic modalities. Comprehending multimodal language requires modeling not only the interactions within each modality (intra-modal interactions) but more importantly the in…

2018-08-12abs ↗pdf ↗

Learning robot objective functions from human input has become increasingly important, but state-of-the-art techniques assume that the human's desired objective lies within the robot's hypothesis space. When this is not true, even methods that keep track of uncertainty over the objective fail because they reason about …

2018-10-11abs ↗pdf ↗

Humans prove theorems by relying on substantial high-level reasoning and problem-specific insights. Proof assistants offer a formalism that resembles human mathematical reasoning, representing theorems in higher-order logic and proofs as high-level tactics. However, human experts have to construct proofs manually by en…

2019-05-21abs ↗pdf ↗

Speaker diarization, which is to find the speech segments of specific speakers, has been widely used in human-centered applications such as video conferences or human-computer interaction systems. In this paper, we propose a self-supervised audio-video synchronization learning method to address the problem of speaker d…

2020-02-13abs ↗pdf ↗

Deep neural networks (DNN) trained in a supervised way suffer from two known problems. First, the minima of the objective function used in learning correspond to data points (also known as rubbish examples or fooling images) that lack semantic similarity with the training data. Second, a clean input can be changed by a…

2017-01-04abs ↗pdf ↗

Learning predictive models from interaction with the world allows an agent, such as a robot, to learn about how the world works, and then use this learned model to plan coordinated sequences of actions to bring about desired outcomes. However, learning a model that captures the dynamics of complex skills represents a m…

2019-12-30abs ↗pdf ↗