To coordinate actions with an interaction partner requires a constant exchange of sensorimotor signals. Humans acquire these skills in infancy and early childhood mostly by imitation learning and active engagement with a skilled partner. They require the ability to predict and adapt to one's partner during an interacti…
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Study causal effects on humans in mixed human-AI systems with unobserved unit types.
For robots to coexist with humans in a social world like ours, it is crucial that they possess human-like social interaction skills. Programming a robot to possess such skills is a challenging task. In this paper, we propose a Multimodal Deep Q-Network (MDQN) to enable a robot to learn human-like interaction skills thr…
For a safe, natural and effective human-robot social interaction, it is essential to develop a system that allows a robot to demonstrate the perceivable responsive behaviors to complex human behaviors. We introduce the Multimodal Deep Attention Recurrent Q-Network using which the robot exhibits human-like social intera…
IAL uses interactive learning to improve model performance with minimal human feedback.
Alpha-GPT 2.0 integrates human insights into AI-driven investment research.
TraderTalk uses LLMs to simulate human trading interactions in financial markets.
XGL uses global explanations to guide human supervision in machine learning.
SocialInteractionGAN generates realistic human interactions from low-dimensional data.
Deep learning model classifies concurrent human interactions from WiFi data with high accuracy.
Alpha-GPT mines new trading signals with human-AI interaction.
We present an approach to interactive-predictive neural machine translation that attempts to reduce human effort from three directions: Firstly, instead of requiring humans to select, correct, or delete segments, we employ the idea of learning from human reinforcements in form of judgments on the quality of partial tra…
Study human-machine interaction with private info using offline RL.
This research integrates human interaction into reinforcement learning to improve sample efficiency and real-time learning.
User interfaces provide an interactive window between physical and virtual environments. A new concept in the field of human-computer interaction is a soft user interface; a compliant surface that facilitates touch interaction through deformation. Despite the potential of these interfaces, they currently lack a signal …
PHASE dataset simulates complex social interactions in physical environments.
This paper argues for more realistic human models in RL.
Study on predictable forward processes in trading without frequent evaluations.
Quriosity analyzes curiosity-driven questions from diverse sources.
Training deep reinforcement learning agents complex behaviors in 3D virtual environments requires significant computational resources. This is especially true in environments with high degrees of aliasing, where many states share nearly identical visual features. Minecraft is an exemplar of such an environment. We hypo…
Assistive robots can potentially improve the quality of life and personal independence of elderly people by supporting everyday life activities. To guarantee a safe and intuitive interaction between human and robot, human intentions need to be recognized automatically. As humans communicate their intentions multimodall…
Building an open-domain conversational agent is a challenging problem. Current evaluation methods, mostly post-hoc judgments of static conversation, do not capture conversation quality in a realistic interactive context. In this paper, we investigate interactive human evaluation and provide evidence for its necessity; …
Cooperative communication plays a central role in theories of human cognition, language, development, culture, and human-robot interaction. Prior models of cooperative communication are algorithmic in nature and do not shed light on why cooperation may yield effective belief transmission and what limitations may arise …
In this work, we introduce a novel framework that employs cluster annotation to boost active learning by reducing the number of human interactions required to train deep neural networks. Instead of annotating single samples individually, humans can also label clusters, producing a higher number of annotated samples wit…
Programmatic Motion Concepts learn human actions from paired videos.
Learning the preferences of a human improves the quality of the interaction with the human. The number of queries available to learn preferences maybe limited especially when interacting with a human, and so active learning is a must. One approach to active learning is to use uncertainty sampling to decide the informat…
Interactive EMA combines multiple explainability methods to improve model understanding.
Framework for responsible LLM deployment with human involvement and decentralized technologies.
Most deep reinforcement learning (RL) systems are not able to learn effectively from off-policy data, especially if they cannot explore online in the environment. These are critical shortcomings for applying RL to real-world problems where collecting data is expensive, and models must be tested offline before being dep…
AI benchmarks evaluate football team performance using generative models.
For sophisticated reinforcement learning (RL) systems to interact usefully with real-world environments, we need to communicate complex goals to these systems. In this work, we explore goals defined in terms of (non-expert) human preferences between pairs of trajectory segments. We show that this approach can effective…
We present an interactive version of an evidence-driven state-merging (EDSM) algorithm for learning variants of finite state automata. Learning these automata often amounts to recovering or reverse engineering the model generating the data despite noisy, incomplete, or imperfectly sampled data sources rather than optim…
Autonomous vehicles (AVs) are on the road. To safely and efficiently interact with other road participants, AVs have to accurately predict the behavior of surrounding vehicles and plan accordingly. Such prediction should be probabilistic, to address the uncertainties in human behavior. Such prediction should also be in…
SOM-VQ tokenizes discrete models with semantic structure and navigable topology.
The paper tackles AI advice giving by considering adherence levels and defer options.
Computational modeling of human multimodal language is an emerging research area in natural language processing spanning the language, visual and acoustic modalities. Comprehending multimodal language requires modeling not only the interactions within each modality (intra-modal interactions) but more importantly the in…
Reinforcement Learning AI commonly uses reward/penalty signals that are objective and explicit in an environment -- e.g. game score, completion time, etc. -- in order to learn the optimal strategy for task performance. However, Human-AI interaction for such AI agents should include additional reinforcement that is impl…
DeepDrummer generates drum loops with human preferences via active learning.
Reasoning about graphs evolving over time is a challenging concept in many domains, such as bioinformatics, physics, and social networks. We consider a common case in which edges can be short term interactions (e.g., messaging) or long term structural connections (e.g., friendship). In practice, long term edges are oft…
Recently, deep models have been successfully applied in several applications, especially with low-level representations. However, sparse, noisy samples and structured domains (with multiple objects and interactions) are some of the open challenges in most deep models. Column Networks, a deep architecture, can succinctl…
Learning robot objective functions from human input has become increasingly important, but state-of-the-art techniques assume that the human's desired objective lies within the robot's hypothesis space. When this is not true, even methods that keep track of uncertainty over the objective fail because they reason about …
Humans prove theorems by relying on substantial high-level reasoning and problem-specific insights. Proof assistants offer a formalism that resembles human mathematical reasoning, representing theorems in higher-order logic and proofs as high-level tactics. However, human experts have to construct proofs manually by en…
The goal of Machine Learning to automatically learn from data, extract knowledge and to make decisions without any human intervention. Such automatic (aML) approaches show impressive success. Recent results even demonstrate intriguingly that deep learning applied for automatic classification of skin lesions is on par w…
Speaker diarization, which is to find the speech segments of specific speakers, has been widely used in human-centered applications such as video conferences or human-computer interaction systems. In this paper, we propose a self-supervised audio-video synchronization learning method to address the problem of speaker d…
We consider the problem of explaining the decisions of deep neural networks for image recognition in terms of human-recognizable visual concepts. In particular, given a test set of images, we aim to explain each classification in terms of a small number of image regions, or activation maps, which have been associated w…
Deep neural networks (DNN) trained in a supervised way suffer from two known problems. First, the minima of the objective function used in learning correspond to data points (also known as rubbish examples or fooling images) that lack semantic similarity with the training data. Second, a clean input can be changed by a…
In this paper, we propose a framework that enables a human teacher to shape a robot behaviour by interactively providing it with unlabeled instructions. We ground the meaning of instruction signals in the task-learning process, and use them simultaneously for guiding the latter. We implement our framework as a modular …
Learning predictive models from interaction with the world allows an agent, such as a robot, to learn about how the world works, and then use this learned model to plan coordinated sequences of actions to bring about desired outcomes. However, learning a model that captures the dynamics of complex skills represents a m…