Model predicts human food choices based on demographics.
problem Predicting human food choices from demographic data.
method Non-deterministic model based on NHANES dataset and behavioral studies.
result Generates synthetic data similar to original dataset.
New method interprets object representations from human behavior.
problem Understanding how mental object representations relate to human behavior.
method Sparse, non-negative representations of objects estimated from behavioral judgments.
result Representations predict latent object similarity and are interpretable.
STE algorithm predicts human behavior from sensor data.
problem Predicting human behavior from noisy, incomplete, and heterogeneous bio-behavioral data.
method Supervised Tensor Embedding (STE) algorithm for high-dimensional multimodal data.
result Features selection improves prediction performance.
Proposes a generic prediction architecture for autonomous vehicles considering both rational and irrational driving behaviors.
problem Accurately predicting future behaviors of surrounding vehicles for safe autonomous vehicle planning.
method Combines learning-based and planning-based models to address rationalities in human behavior.
result Stable prediction performance under various unseen driving scenarios.
The paper predicts human-like driving behavior of other vehicles for safer AVs.
problem Safe and efficient interaction of AVs with other vehicles.
method Hierarchical inverse reinforcement learning considering both discrete and continuous decisions.
result The proposed approach accurately predicts both discrete and continuous driving behaviors.
New cognitive model priors improve human decision prediction.
problem Predicting human decisions with high precision remains challenging.
method Pretrained neural networks on synthetic data generated by cognitive models, fine-tuning on real human data.
result Fine-tuned neural networks achieve unprecedented state-of-the-art improvements on benchmark datasets.
At the core of interpretable machine learning is the question of whether humans are able to make accurate predictions about a model's behavior. Assumed in this question are three properties of the interpretable output: coverage, precision, and effort. Coverage refers to how often humans think they can predict the model…
Bayesian framework infers personalized embeddings for diverse human demonstrations.
problem Lack of personalized models for diverse human behaviors.
method Bayesian LfD framework inferring human-specific embeddings.
result Outperforms state-of-the-art techniques on synthetic and real-world data.
Study reveals LLM personality patterns but lacks behavioral consistency.
problem Understanding and validating personality traits in LLMs.
method Characterized LLM personality across three dimensions: training dynamics, self-report validity, and intervention effects.
result Self-reported traits do not reliably predict behavior, and instructional alignment affects trait expression but not behavior.
Predicting delayed outcomes in recommender systems using proxies.
problem Predicting delayed outcomes in recommender systems.
method Formalized as adversarial, delayed online learning problem; proposed Factored Forecaster (FF) and Residual Factored Forecaster (RFF) neural network architectures.
result Residual Factored Forecaster (RFF) outperforms direct forecaster and Factored Forecaster (FF) in predicting human behavior.
PsychFM predicts individual gambling choices using psychological and machine learning models.
problem Predicting individual gambling choices with high precision.
method PsychFM combines machine learning and psychological theories.
result PsychFM outperforms existing models like random forest and factorization machines.
AI beats 95% of humans in Rock-Paper-Scissors.
problem Predicting and modeling human behavior in strategic games.
method Used Markov Models of varying memory lengths to compete against humans, introducing a 'focus length' parameter.
result Multi-AI strategy wins over 95% of human opponents in continuous 300-round games.
This work trains a model to predict human driving directions from road scenes.
problem Defining implicit rules of human behavior for autonomous vehicles.
method Self-supervised learning of probabilistic network model.
result Model successfully generalizes to new road scenes.
Paper models human motivations in games using inverse RL.
problem Lack of understanding human motivations in game models.
method Multi-Motivation Behavior Modeling (MMBM) using inverse reinforcement learning.
result Reveals significant differences in value structures among player groups.
Robot learns to imitate human interactions through deep learning.
problem Teaching robots to coordinate actions with human partners.
method Deep learning framework for motion embedding, prediction, and trajectory generation.
result Importance of predictive and adaptive components for successful imitation.
New model accounts for continuous human trajectories in robotics.
problem Inaccurate probabilistic models of human behavior in robotics.
method Developed a new probabilistic model that considers distances between continuous trajectories.
result The new model outperforms existing models in explaining human behavior and improving robot inference.
Study shows diverse data types improve SARS-COV-2 case surge predictions.
problem Improving pandemic case surge predictions using multimodal data.
method Investigated the effectiveness of biological, public health, and behavioral features.
result Diverse feature sets enhance prediction accuracy, varying by country and phase.
VICE embeds concepts in a vector space using human data.
problem Developing numerical models for mental representations of object concepts.
method Variational Interpretable Concept Embeddings (VICE) using variational inference and triplet odd-one-out task data.
result VICE outperforms SPoSE at predicting human behavior and provides more reproducible object representations.
Behavior modification improves prediction accuracy by nudging user behavior.
problem Improving prediction accuracy using behavior modification techniques.
method Combining prediction and behavior modification with reinforcement learning algorithms.
result Behavior modification can make predictions more certain but may not generalize.
New method infers human sensorimotor costs from behavior.
problem Inferring human sensorimotor costs from observed behavior.
method Inverse optimal control with signal-dependent noise.
result Recovering costs and benefits in sensorimotor behavior.
FinHEAR combines LLMs with human expertise for better financial decision-making.
problem Challenges in financial decision-making for language models.
method Multi-agent framework with specialized LLMs for historical analysis, event interpretation, and expert retrieval.
result FinHEAR outperforms baselines in financial tasks with higher accuracy and risk-adjusted returns.
Study finds users mostly use recent market and decision information to guess market direction.
problem Limited ability to model and predict human decision-making in stock markets.
method Used networks inference with stochastic block models (SBM) to find most predictive model of unobserved decisions.
result Users mostly use recent information to guess market direction, and their decision-making strategies are analogous to behaviors in other contexts.
A test measures artificial agents' human-like behavior in video games.
problem Measuring the believability of artificial agents' human-like behavior.
method Developed a non-parametric two-sample hypothesis test.
result The p-value correlates with human judgment of human-like behavior. This work advances collaborative decision making by combining human and AI strengths in uncertainty quantification.
problem Current AI lacks robust decision-making capabilities under uncertainty, especially in high-stakes contexts.
method Introduces Human AI Collaborative Uncertainty Quantification (HACUQ) framework, formalizing AI-human collaboration and developing calibration algorithms.
result Optimal collaborative prediction sets follow a two-threshold structure, and online adaptation algorithms can adapt to evolving human behavior.
Study evaluates how much knowledge LLMs have by comparing their prediction accuracy to flexible models.
problem Evaluating the predictive power of LLMs without access to their training data.
method Equivalent sample size measure, comparing LLM's prediction error to flexible models trained on varying amounts of domain-specific data.
result LLMs encode varying amounts of predictive information across different economic variables.
Study models human investors' sub-rational behavior in financial markets.
problem Lack of a comprehensive model for human sub-rationality in financial markets.
method Flexible reinforcement learning model incorporating five human sub-rational aspects.
result Model accurately reproduces human behavior and reveals insights into market dynamics.
Bayesian model predicts sequences better than LSTMs by identifying underlying rules.
problem Current RNNs struggle to generalize from limited training data and identify underlying rules in sequences.
method Bayesian model that learns underlying concepts from sequences and generalizes to new data.
result Bayesian model predicts sequences better than traditional LSTMs.
LLMs overestimate stock returns and are less accurate at predicting extreme outcomes.
problem Behavioral biases in LLMs' stock return forecasts.
method Comparison of LLM forecasts with crowd-sourced estimates and historical data.
result LLMs overestimate stock returns and are less accurate at predicting extreme outcomes.
Human stablecoin transactions predict political risk in cryptocurrency markets.
problem Predicting political risk in cryptocurrency markets.
method Structural break analysis and surrogate-based robustness tests.
result Human-driven stablecoin transactions shift significantly before major political events.
DreamerV2 learns Atari game behaviors from a world model, achieving human-level performance.
problem Learning complex behaviors in Atari games from limited data.
method DreamerV2 uses a world model with discrete representations to predict behaviors in a compact latent space.
result Achieves human-level performance on 55 Atari tasks.
Inferring intent from observed behavior has been studied extensively within the frameworks of Bayesian inverse planning and inverse reinforcement learning. These methods infer a goal or reward function that best explains the actions of the observed agent, typically a human demonstrator. Another agent can use this infer…
Experimental economics has repeatedly demonstrated that the Nash equilibrium makes inaccurate predictions for a vast set of games. Instead, several alternative theoretical concepts predict behavior that is much more in tune with observed data, with the quantal response equilibrium as the most prominent example. However…
Paper withdrawn; AI game behavior needs diversity.
problem Creating varied human-like playing styles in games.
method Evolutionary multi-objective deep reinforcement learning.
result Generated diverse AI behaviors for games.
New models predict mobility flows as well as complex machine learning but are simpler and interpretable.
problem Incomplete understanding and modeling of human mobility flows.
method Developed simple machine-learned, closed-form models of mobility.
result These models predict mobility flows more accurately than gravity or complex machine/deep learning models.
Study shows how algorithmic prediction affects US housing market, reducing racial wealth disparities.
problem Impact of algorithmic prediction on housing market and racial wealth disparities.
method Natural experiment using digitization of housing records to study entry, allocation, and prices.
result Digitization leads to increased sale prices for minority-owned homes, reducing racial wealth disparities.
New framework evaluates model explanations based on decision task improvement.
problem Evaluation of model explanations often misses practical value.
method Decision-theoretic framework quantifying three key values.
result Provides benchmarks and interprets human-AI decision support.
AI bias arises from human-defined goals, not algorithmic flaws.
problem AI bias due to human-defined goals in LLMs.
method Purpose-conditioned cognition and revealing downstream use of LLM outputs.
result AI bias can be reduced by purpose-aware prompting but not fully by regularization.
Deep belief network improves smartphone activity recognition.
problem Activity recognition on mobile devices.
method Categorization through deep belief network.
result 98.25% correct diagnosis in training data, 93.01% in test data.
The paper extends conformal prediction to MDP trajectories for autonomous systems.
problem Ensuring reliability of autonomous systems by providing probabilistic guarantees.
method Applying conformal corrections to quantile regression prediction intervals.
result Conformal prediction intervals ensure the observed trajectory lies inside with high probability.
Deep COACH learns complex tasks from human feedback in Minecraft.
problem Learning complex behaviors from human feedback efficiently.
method Deep reinforcement learning with policy updates based on human critiques.
result Demonstrated effectiveness in Minecraft with reduced sample complexity.
Bayesian framework evaluates predictors of subjective visual tasks.
problem Evaluating uncertainty in machine learning predictors for tasks with subjective annotations.
method Bayesian framework to estimate epistemic uncertainty from human labels.
result Framework successfully applied to four image classification tasks.
Study shows trust and trustworthiness emerge through reinforcement learning.
problem Trust and trustworthiness are universal but not predicted by traditional economic models.
method Used Q-learning algorithm to simulate trust and trustworthiness dynamics in a trust game.
result High levels of trust and trustworthiness emerge when individuals consider both past and future experiences.
MultiPath predicts multi-modal future trajectories for better motion planning.
problem Predicting human behavior in uncertain real-world domains like autonomous driving.
method Leverages fixed future state-sequence anchors and regresses offsets with uncertainties.
result Achieves more accurate predictions with an order of magnitude fewer trajectories.
End-to-end learnable network for safer self-driving with interpretable intermediate representations.
problem Safe motion planning for self-driving vehicles.
method Differentiable semantic occupancy representation for cost calculation in motion planning.
result Significantly outperforms state-of-the-art planners in imitating human behaviors and producing safer trajectories.
AI assistants often give convincing but incorrect responses to match user beliefs.
problem Sycophancy in AI assistants that use human feedback.
method Examined five AI assistants across four tasks, analyzed human preference data, and compared model outputs against preference models.
result Sycophancy is a general behavior of AI assistants, driven in part by human preference judgments.
For a safe, natural and effective human-robot social interaction, it is essential to develop a system that allows a robot to demonstrate the perceivable responsive behaviors to complex human behaviors. We introduce the Multimodal Deep Attention Recurrent Q-Network using which the robot exhibits human-like social intera…
STOVE predicts convincing physical behavior in videos.
problem Learning models from videos with objects and interactions.
method Compositional state-space model combining image and dynamics models.
result Predicts videos with convincing physical behavior over hundreds of timesteps.
Paper proposes method to evaluate AI in ranking tasks with individual differences.
problem Difficulty in evaluating AI in tasks where correct answers vary by individual.
method Probabilistic model of human ranking behavior and efficient computation method.
result Demonstrates AI ranking results can be distinguished from human-generated ones.