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arXiv research

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63125188250 · Jun 202019922001200920172026
48 results for Hierarchical Policies

Develops a new method for optimizing policies in hierarchical models.

problem Optimizing complex policies in hierarchical models.
method Applies second-order methods in the space of state-action paths.
result The natural path gradient method can be computed exactly and reflects state-space hierarchy.

Proposes a model for multi-agent reinforcement learning with hierarchical graph attention network.

problem Limited transferability of trained policies to new multi-agent tasks.
method Uses hierarchical graph attention network for representation learning and multi-agent actor-critic for policy learning.
result Demonstrates superior performance in mixed cooperative and competitive tasks compared to existing methods.

Learning an optimal policy from a multi-modal reward function is a challenging problem in reinforcement learning (RL). Hierarchical RL (HRL) tackles this problem by learning a hierarchical policy, where multiple option policies are in charge of different strategies corresponding to modes of a reward function and a gati…

2017-11-28abs ↗pdf ↗

Variational inference improves hierarchical imitation learning of control programs.

problem Learning structured control policies from demonstrations.
method Variational inference for discovering hierarchical structure in observation-action traces.
result Variational inference leads to more efficient and generalized control policies.

We present Multitask Soft Option Learning(MSOL), a hierarchical multitask framework based on Planning as Inference. MSOL extends the concept of options, using separate variational posteriors for each task, regularized by a shared prior. This ''soft'' version of options avoids several instabilities during training in a …

2019-04-01abs ↗pdf ↗

Hierarchical reinforcement learning is a promising approach to tackle long-horizon decision-making problems with sparse rewards. Unfortunately, most methods still decouple the lower-level skill acquisition process and the training of a higher level that controls the skills in a new task. Leaving the skills fixed can le…

2019-06-13abs ↗pdf ↗

A new benchmark task for evaluating policy learning in complex, high-dimensional action spaces.

problem Lack of a commonly accepted benchmark for evaluating policy learning in hierarchical tasks with high-dimensional action spaces.
method Proposed DinerDash Gym benchmark and Decomposed Policy Graph Modelling (DPGM) algorithm.
result DPGM achieves significant improvement over baselines and effectively injects domain knowledge.

MGHRL learns to generate high-level meta strategies for new tasks.

problem Efficiency and generalization in meta-RL for wide task distributions.
method Generates high-level meta strategies over subgoals, leaving subtask learning independent.
result More efficient and generalized meta-learning from past experience.

Unified pair trading approach using hierarchical reinforcement learning.

problem Decoupling pair selection and trading leads to limited performance.
method Hierarchical reinforcement learning framework for joint pair selection and trading.
result Unified approach outperforms existing methods on real-world stock data.

MAVEN improves multi-agent exploration by hybridizing value and policy-based methods.

problem Exploration and suboptimality in complex multi-agent environments.
method MAVEN combines value and policy-based approaches with a latent space for hierarchical control.
result MAVEN achieves significant performance improvements on challenging multi-agent tasks.

We introduce Compositional Imitation Learning and Execution (CompILE): a framework for learning reusable, variable-length segments of hierarchically-structured behavior from demonstration data. CompILE uses a novel unsupervised, fully-differentiable sequence segmentation module to learn latent encodings of sequential d…

2018-12-04abs ↗pdf ↗

Improved cooperation between levels boosts reinforcement learning performance.

problem Training multi-level policies in hierarchical reinforcement learning.
method Modeling policy optimization as a multi-agent process and inducing cooperation between sub-policies.
result Inducing cooperation between sub-policies leads to stronger and more sample-efficient policies.

Policy-gradient method controls multiple non-cohesive targets.

problem Controlling multiple non-cohesive targets in a decentralized manner.
method Proximal Policy Optimization for target selection and driving.
result Effective control of non-cohesive targets without prior dynamics knowledge.

Building agents that can explore their environments intelligently is a challenging open problem. In this paper, we make a step towards understanding how a hierarchical design of the agent's policy can affect its exploration capabilities. First, we design EscapeRoom environments, where the agent must figure out how to n…

2018-11-16abs ↗pdf ↗

The paper introduces an adjacency constraint to improve goal-conditioned HRL.

problem Training inefficiency in goal-conditioned HRL due to large action space.
method Restricting the high-level action space to a k-step adjacent region of the current state.
result The adjacency constraint preserves optimal hierarchical policies and improves HRL performance.

We address the problem of learning hierarchical deep neural network policies for reinforcement learning. In contrast to methods that explicitly restrict or cripple lower layers of a hierarchy to force them to use higher-level modulating signals, each layer in our framework is trained to directly solve the task, but acq…

2018-04-09abs ↗pdf ↗

HiDe learns hierarchical control for complex tasks by separating planning and control.

problem Solving long horizon control tasks with generalization to unseen scenarios.
method Functional decomposition of state-action spaces, RL-based planner, modular transfer of policy layers.
result Generalizes across unseen test environments and scales to longer horizons.

Two DRL policies collaborate to solve NP-hard routing problems.

problem Solving complex routing problems like TSP without expert knowledge.
method Learning Collaborative Policies (LCP) using seeder and reviser policies.
result Improves solution quality over single-policy DRL on various NP-hard routing problems.

We study how to effectively leverage expert feedback to learn sequential decision-making policies. We focus on problems with sparse rewards and long time horizons, which typically pose significant challenges in reinforcement learning. We propose an algorithmic framework, called hierarchical guidance, that leverages the…

2018-03-01abs ↗pdf ↗

Free Random Projection enhances reinforcement learning by naturally incorporating hierarchical structure.

problem Improving reinforcement learning algorithms for better generalization and adaptability.
method Introduces Free Random Projection, a method that uses free probability theory to create random orthogonal matrices encoding hierarchical structure.
result Empirically shows consistent improvement in generalization over standard methods on multi-environment benchmarks.

Coagent policy gradient algorithms (CPGAs) are reinforcement learning algorithms for training a class of stochastic neural networks called coagent networks. In this work, we prove that CPGAs converge to locally optimal policies. Additionally, we extend prior theory to encompass asynchronous and recurrent coagent networ…

2019-02-15abs ↗pdf ↗

Building systems that autonomously create temporal abstractions from data is a key challenge in scaling learning and planning in reinforcement learning. One popular approach for addressing this challenge is the options framework (Sutton et al., 1999). However, only recently in (Bacon et al., 2017) was a policy gradient…

2018-10-27abs ↗pdf ↗

Graph Pointer Networks and hierarchical reinforcement learning solve combinatorial optimization problems like TSP.

problem Traveling Salesman Problem (TSP) with constraints.
method Graph Pointer Networks (GPNs) and hierarchical reinforcement learning.
result GPNs and hierarchical RL find optimal solutions for TSP and TSP with time windows.

The successful application of general reinforcement learning algorithms to real-world robotics applications is often limited by their high data requirements. We introduce Regularized Hierarchical Policy Optimization (RHPO) to improve data-efficiency for domains with multiple dominant tasks and ultimately reduce require…

2019-06-26abs ↗pdf ↗

Hierarchical reinforcement learning (HRL) is a promising approach to extend traditional reinforcement learning (RL) methods to solve more complex tasks. Yet, the majority of current HRL methods require careful task-specific design and on-policy training, making them difficult to apply in real-world scenarios. In this p…

2018-05-21abs ↗pdf ↗

Global convergence proved for multi-agent LQRs with hierarchical actor-critic.

problem Challenges in understanding multi-agent reinforcement learning algorithms.
method Developed a hierarchical actor-critic algorithm for partially exchangeable agents.
result Global linear convergence to optimal policy proved.

We propose a novel framework for multi-task reinforcement learning (MTRL). Using a variational inference formulation, we learn policies that generalize across both changing dynamics and goals. The resulting policies are parametrized by shared parameters that allow for transfer between different dynamics and goal condit…

2019-06-21abs ↗pdf ↗