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48 results for Hierarchical Imitation Learning

Variational inference improves hierarchical imitation learning of control programs.

problem Learning structured control policies from demonstrations.
method Variational inference for discovering hierarchical structure in observation-action traces.
result Variational inference leads to more efficient and generalized control policies.

CompILE learns reusable segments from demonstrations for hierarchical task execution.

problem Learning reusable, variable-length segments of hierarchical behavior from demonstrations.
method Unsupervised, fully-differentiable sequence segmentation module for latent encoding and re-composition.
result Model generalizes to longer sequences and unseen environments, learns task boundaries and event encodings.

We study how to effectively leverage expert feedback to learn sequential decision-making policies. We focus on problems with sparse rewards and long time horizons, which typically pose significant challenges in reinforcement learning. We propose an algorithmic framework, called hierarchical guidance, that leverages the…

2018-03-01abs ↗pdf ↗

New algorithm trains neural nets on simple skills to learn complex tasks faster.

problem Learning complex tasks through simple imitation.
method Train neural networks on simple, easy-to-learn skills to accelerate learning of complex, hard-to-learn tasks.
result Consistently outperforms state-of-the-art baseline in training speed and performance.

Robot learns multiple tasks hierarchically by transferring knowledge.

problem Learning multiple complex tasks in open-ended environments.
method Task-oriented procedures, goal-babbling, imitation learning, active learning, intrinsic motivation.
result Robots can learn complex tasks more efficiently by transferring knowledge from simpler ones.

Method learns multi-stage tasks from single video, overcoming challenges of raw pixel learning and insufficient demonstrations.

problem Learning multi-stage vision-based tasks from a single video of a human performing the task.
method Learn primitive behaviors from video demonstrations and dynamically compose them to perform multi-stage tasks.
result Demonstrated learning of various tasks on real robots using raw pixel inputs and minimal demonstrations.

MineRL Competition reduced reinforcement learning sample needs.

problem Sample inefficiency in reinforcement learning.
method Human demonstrations and imitation learning integrated into reinforcement learning algorithms.
result Top solutions used deep reinforcement learning and imitation learning.

ADVISOR dynamically balances imitation and reinforcement learning to overcome the imitation gap.

problem The gap between imitation learning and reinforcement learning when teaching agents have privileged information.
method Adaptive Insubordination (ADVISOR) dynamically weights imitation and reward-based reinforcement learning losses.
result On-the-fly switching with ADVISOR outperforms pure imitation, pure reinforcement learning, and their combinations.

A learning-based approach optimizes automated lane changes with mixed-integer optimization and machine learning.

problem Traditional motion planning methods are inefficient and lack generalization capability.
method Mixed-Integer Quadratic Problem (MIQP) for optimal trajectories, supervised learning for fast decision-making.
result The proposed model outperforms existing motion planning methods in optimality, efficiency, and generalization.

A new benchmark task for evaluating policy learning in complex, high-dimensional action spaces.

problem Lack of a commonly accepted benchmark for evaluating policy learning in hierarchical tasks with high-dimensional action spaces.
method Proposed DinerDash Gym benchmark and Decomposed Policy Graph Modelling (DPGM) algorithm.
result DPGM achieves significant improvement over baselines and effectively injects domain knowledge.

New framework integrates imitation and reinforcement learning for better robot performance.

problem Combining reinforcement and imitation learning for intelligent robotics.
method Extends probabilistic generative model framework for reinforcement learning and develops pMDP-MO for Markov decision processes.
result Significantly better performance than reinforcement or imitation learning alone.

New metric solves correspondence problem for robotic arm imitation learning.

problem Establishing corresponding states and actions between different robotic arms.
method Introducing a distance measure between dissimilar robotic arms and using it as a loss function.
result The distance measure effectively learns imitation policies by minimizing distance between robotic arms.

New method uses bi-level optimization to learn useful representations for imitation learning.

problem Learning useful representations for multiple tasks in imitation learning settings.
method Formulates representation learning as a bi-level optimization problem.
result Bi-level optimization framework provides sample complexity benefits for imitation learning.

Researchers improved Minecraft game performance using imitation learning.

problem Achieving state-of-the-art performance in immersive environments like Minecraft.
method Applied imitation learning to Minecraft, optimizing network architecture, loss function, and data augmentation.
result Reported stronger results than previous experiments, reaching second place in a competition.

New self-imitation learning method improves performance in continuous control tasks.

problem Improving off-policy learning in continuous control tasks.
method Proposes a n-step lower bound to generalize lower-bound Q-learning and introduces a new family of self-imitation learning algorithms.
result n-step lower bound Q-learning achieves a better trade-off between bias and contraction rate, leading to improved performance.

Paper uses Sinkhorn distances to improve imitation learning effectiveness.

problem Improving imitation learning algorithms by comparing occupancy measures.
method Formulates imitation learning as Sinkhorn distance minimization, combining optimal transport and cosine distances.
result Proposes a new critic network and transport plan that guide imitation learning.

Proof shows imitation of expert's reward and solutions in multi-objective optimization.

problem Multi-objective optimization with reward and solution imitation.
method Wasserstein inverse reinforcement learning.
result Wasserstein inverse reinforcement learning enables imitation of expert's reward and solutions in multi-objective optimization.

GWIL uses Gromov-Wasserstein distance to align expert and imitation agent states.

problem Cross-domain imitation learning challenges due to different system dimensions and stationary distributions.
method Gromov-Wasserstein Imitation Learning (GWIL) using Gromov-Wasserstein distance.
result GWIL effectively aligns expert and imitation agent states in various continuous control domains.

New method simplifies and improves imitation learning without adversarial techniques.

problem Stable optimization and convergence issues in adversarial imitation learning methods.
method Proposes a non-adversarial framework for imitation learning, providing stronger convergence guarantees.
result Shows AIRL as a special case and derives new algorithms for offline imitation learning.

D-REX learns reward functions from ranked demonstrations to beat the demonstrator's performance.

problem Limited performance of imitation learning compared to the demonstrator.
method Disturbance-based Reward Extrapolation (D-REX) that generates ranked demonstrations from behavioral cloning.
result D-REX significantly outperforms standard imitation learning approaches and beats the demonstrator's performance.

We study risk-sensitive imitation learning where the agent's goal is to perform at least as well as the expert in terms of a risk profile. We first formulate our risk-sensitive imitation learning setting. We consider the generative adversarial approach to imitation learning (GAIL) and derive an optimization problem for…

2018-08-13abs ↗pdf ↗

A new method removes policy optimization in adversarial imitation learning.

problem Adversarial imitation learning's delicate alternated optimization.
method Explicitly condition discriminator on two policies, solving generator's optimization problem directly.
result Simpler approach competitive to prevalent methods.

A new framework estimates expert policy support to create a reward function for imitation learning.

problem Imitation learning from expert trajectories without reinforcement signals.
method Estimating the support of the expert policy to compute a fixed reward function.
result Comparable or better performance than state-of-the-art methods on discrete and continuous domains.

A new algorithm trains experts to safely guide agents in partially observed environments.

problem Existing imitation learning methods for POMDPs can lead to sub-optimal or unsafe policies.
method Derive an objective to encourage the expert to maximize the agent's reward, then use it to train both expert and agent.
result The algorithm produces an expert policy that the agent can safely imitate, outperforming fixed expert policies.