Research
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arXiv research

A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.

168,657 papers · 148 categories

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326496128 · Jun 202019922001200920172026
48 results for Gym Environment

PettingZoo library accelerates multi-agent reinforcement learning research.

problem Challenges in multi-agent reinforcement learning, especially conceptual models of games.
method Developed PettingZoo library with AEC games model to address multi-agent reinforcement learning challenges.
result AEC games model addresses conceptual issues in multi-agent reinforcement learning environments.

MARS-Gym framework for marketplaces to train and evaluate recommender systems.

problem Challenges in designing, training, and evaluating recommender systems in marketplaces.
method Open-source framework for Reinforcement Learning agents in marketplaces.
result Empowers researchers and engineers to quickly build and evaluate agents for recommendations.

Deep RL strategies outperform traditional methods in cryptocurrency trading.

problem Designing profitable trading strategies for cryptocurrency markets.
method Applied Proximal Policy Optimization, Soft Actor-Critic, and Generative Adversarial Imitation Learning to a Gym environment based on cryptocurrency markets.
result Highest gain of 4850 US dollars per 10000 US dollars investment on unseen data.

Band-limited SAC improves learning efficiency and stability in simulated environments.

problem Improving sample efficiency and stability in SAC algorithms.
method Artificially bandlimiting the target critic's spatial resolution using a convolutional filter.
result Bandlimited SAC outperforms classic twin-critic SAC in various Gym environments and is more stable.

Paper proposes a new RL approach combining IL and RL methods to improve decision-making.

problem Challenges in RL with large state and action spaces, and difficulty in reward determination.
method Combines Imitation Learning and RL methods (SARSA and A3C) to learn sequential decision-making policies.
result Significantly decreases human effort and exploration time in learning decision-making policies.

Paper robustifies reinforcement learning with risk-averse methods.

problem Making predictions robust to changes in system dynamics or rewards.
method Approximates Robust Reinforcement Learning using ΦΦ-divergence and Risk-Averse formulation.
result Classical Reinforcement Learning can be robustified using standard deviation penalization.

Distributional reinforcement learning (distributional RL) has seen empirical success in complex Markov Decision Processes (MDPs) in the setting of nonlinear function approximation. However, there are many different ways in which one can leverage the distributional approach to reinforcement learning. In this paper, we p…

2018-05-13abs ↗pdf ↗

FinRL-Meta offers market environments and benchmarks for financial reinforcement learning.

problem Challenges in creating high-quality market environments and benchmarks for financial reinforcement learning.
method DataOps paradigm, automatic pipeline, community-wise competitions, Jupyter/Python demos.
result Openly accessible FinRL-Meta library for data-driven financial reinforcement learning.

Investigates Q value evolution in Stable Baselines for DQL in simple vs complex environments.

problem DQL in Stable Baselines struggles with simple non-game environments.
method Comparison of TrafficLight and FrozenLake environments; Q value decomposition analysis.
result Q values meander far from optimal in complex relationships between states.

This project combines recent advances in experience replay techniques, namely, Combined Experience Replay (CER), Prioritized Experience Replay (PER), and Hindsight Experience Replay (HER). We show the results of combinations of these techniques with DDPG and DQN methods. CER always adds the most recent experience to th…

2018-05-15abs ↗pdf ↗

Paper tackles efficient navigation in constrained environments using supervised and reinforcement learning.

problem Building learning agents that efficiently navigate in obstacle-cluttered environments.
method Synergistic use of supervised learning for path prediction and reinforcement learning for path following.
result Proposed method achieves good generalization and faster learning compared to existing work.

In Reinforcement Learning (RL), an agent explores the environment and collects trajectories into the memory buffer for later learning. However, the collected trajectories can easily be imbalanced with respect to the achieved goal states. The problem of learning from imbalanced data is a well-known problem in supervised…

2019-02-20abs ↗pdf ↗

Randomly guessing weights helps analyze RL benchmarks objectively.

problem Understanding the complexity of reinforcement learning benchmarks.
method Generate policy networks by randomly guessing their parameters, evaluate on benchmarks, and analyze results.
result Small untrained networks can provide a robust baseline for various RL tasks.

The General Video Game AI (GVGAI) competition and its associated software framework provides a way of benchmarking AI algorithms on a large number of games written in a domain-specific description language. While the competition has seen plenty of interest, it has so far focused on online planning, providing a forward …

2018-06-06abs ↗pdf ↗

IDAC improves reinforcement learning efficiency by modeling implicit distributions.

problem Improving sample efficiency in reinforcement learning algorithms.
method IDAC uses two DGNs for a distributional critic and a semi-implicit actor to model implicit policy distributions.
result IDAC outperforms state-of-the-art algorithms on OpenAI Gym environments.

ReF-ER algorithm improved performance in multi-agent reinforcement learning.

problem Improving performance in multi-agent reinforcement learning environments.
method Extended ReF-ER algorithm to include dependencies between agents and modeled environment dynamics.
result ReF-ER MARL outperforms state-of-the-art algorithms in collaborative environments.

We propose a general formulation for addressing reinforcement learning (RL) problems in settings with observational data. That is, we consider the problem of learning good policies solely from historical data in which unobserved factors (confounders) affect both observed actions and rewards. Our formulation allows us t…

2018-12-26abs ↗pdf ↗

In order to satisfy safety conditions, an agent may be constrained from acting freely. A safe controller can be designed a priori if an environment is well understood, but not when learning is employed. In particular, reinforcement learned (RL) controllers require exploration, which can be hazardous in safety critical …

2019-10-02abs ↗pdf ↗

In many reinforcement learning tasks, the goal is to learn a policy to manipulate an agent, whose design is fixed, to maximize some notion of cumulative reward. The design of the agent's physical structure is rarely optimized for the task at hand. In this work, we explore the possibility of learning a version of the ag…

2018-10-09abs ↗pdf ↗

Proposes PIC and POIC for measuring task difficulty in RL.

problem Lack of metrics to measure task difficulty in RL.
method Introduces policy information capacity (PIC) and policy-optimal information capacity (POIC) as metrics based on mutual information.
result Empirically shows PIC and POIC correlate with task solvability better than alternatives.

In value-based reinforcement learning methods such as deep Q-learning, function approximation errors are known to lead to overestimated value estimates and suboptimal policies. We show that this problem persists in an actor-critic setting and propose novel mechanisms to minimize its effects on both the actor and the cr…

2018-02-26abs ↗pdf ↗

Simulations of infectious disease spread have long been used to understand how epidemics evolve and how to effectively treat them. However, comparatively little attention has been paid to understanding the fairness implications of different treatment strategies -- that is, how might such strategies distribute the expec…

2019-11-01abs ↗pdf ↗

RL agent learns to place limit orders for trading signals in financial markets.

problem Training an RL agent to execute trading signals in limit order book markets.
method Deep Duelling Double Q-learning with APEX architecture, using synthetic alpha signals.
result RL agent outperforms heuristic trading strategies in inventory management and order placing.