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arXiv research

A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.

169,042 papers · 148 categories

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48 results for General games

IGGP learns game rules from varying quality game play, finding no overall trend.

problem Learn game rules from varying quality game play.
method Used Sancho's intelligent game traces and ILP systems (Metagol, Aleph, ILASP) to induce game rules from traces of varying quality and volume.
result No overall trend in accuracy of learned game rules from varying quality and volume of training data.

We introduce TextWorld, a sandbox learning environment for the training and evaluation of RL agents on text-based games. TextWorld is a Python library that handles interactive play-through of text games, as well as backend functions like state tracking and reward assignment. It comes with a curated list of games whose …

2018-06-29abs ↗pdf ↗

Gradient-descent-ascent dynamics can exhibit various behaviors in non-convex non-concave games.

problem Gradient-descent-ascent dynamics in non-convex non-concave games can lead to recurrent behavior and spurious equilibria.
method Combines optimization theory, game theory, and dynamical systems.
result Gradient-descent-ascent dynamics can exhibit Poincaré recurrence and converge to spurious equilibria.

Gradient Descent Ascent converges to von-Neumann solution in hidden zero-sum games.

problem Understanding dynamics of zero-sum games with hidden structure.
method Gradient Descent Ascent applied to hidden zero-sum games with specific convex-concave structure.
result Gradient Descent Ascent converges to von-Neumann solution in strictly convex-concave hidden games.

This paper tackles learning Stackelberg equilibrium in asymmetric games efficiently from noisy samples.

problem Learning Stackelberg equilibrium in asymmetric, general-sum games efficiently from noisy samples.
method The paper initiates the theoretical study of sample-efficient learning of the Stackelberg equilibrium in bandit feedback setting.
result Sharp positive results on sample-efficient learning of Stackelberg equilibrium with value optimal up to a fundamental gap identified.

Paper presents content-based models for game recommendation in cold start scenarios.

problem Cold start problem in game recommendation where new games and players have no historical data.
method Uses survey data to develop content-based interaction models that generalize to new games, players, and both.
result Content models outperform collaborative filtering in predicting new interactions.

The existence of stationary Markov perfect equilibria in stochastic games is shown under a general condition called "(decomposable) coarser transition kernels". This result covers various earlier existence results on correlated equilibria, noisy stochastic games, stochastic games with finite actions and state-independe…

2013-11-07abs ↗pdf ↗

Combinatorial two-player games have recently been applied to knot theory. Examples of this include the Knotting-Unknotting Game and the Region Unknotting Game, both of which are played on knot shadows. These are turn-based games played by two players, where each player has a separate goal to achieve in order to win the…

2018-07-29abs ↗pdf ↗

Policy-gradient algorithms fail to converge to Nash equilibria in continuous state and action space games.

problem Policy-gradient algorithms lack convergence guarantees in multi-agent continuous state and action space games.
method Analysis of gradient-play in linear quadratic games, showing non-convexity and counterexamples.
result Policy-gradient algorithms can avoid Nash equilibria in certain continuous state and action space games.

New tools understand and control dynamics in n-player differentiable games.

problem Understanding and controlling the behavior of gradient-based methods in games.
method Developed new tools to understand and control the dynamics in n-player differentiable games, decomposing the game Jacobian into symmetric and antisymmetric components.
result Motivated Symplectic Gradient Adjustment (SGA) algorithm for finding stable fixed points in differentiable games.

A game theory study examines gradual concessions in variable contribution games under uncertainty.

problem Gradualism in contribution games due to free rider effect.
method Stochastic game analysis of variable contribution games, extending Nerlove-Arrow model.
result Equilibrium characterized by regular control strategies leading to gradual concession.

The paper explores how regularization can lead to convergence in imperfect information games.

problem Finding equilibrium in imperfect information games with imperfect information.
method Investigates Follow the Regularized Leader dynamics and how adding a regularization term can lead to strong convergence guarantees.
result The approach leads to algorithms that converge exactly to the Nash equilibrium in imperfect information games.

The paper extends game theory using Hodge theory on graphs.

problem Generalizing Shapley's value allocation formula for cooperative games on graphs.
method Connecting stochastic path integrals to Hodge-theoretic Poisson's equations on graphs.
result The value allocation operator is the solution to Poisson's equation in combinatorial Hodge theory.

Novel approach to Nash equilibrium in mean-field stochastic games with operator resolvents.

problem Finding Nash equilibrium in mean-field stochastic games with mean-field interaction.
method Proposed a novel approach to derive Nash equilibrium semi-explicitly using operator resolvents and stochastic Fredholm equations.
result Equilibrium of the NN-player game converges to mean-field equilibrium, and ε\varepsilon-Nash equilibrium derived as a by-product.

The paper proposes a method to learn continuous-action graphical games from perturbed equilibria.

problem Learning the exact structure of continuous-action graphical games from limited data.
method A 12\ell_{12}- block regularized method to recover the graphical game structure.
result The method recovers the exact structure of the graphical game under certain conditions.

Games generalize the single-objective optimization paradigm by introducing different objective functions for different players. Differentiable games often proceed by simultaneous or alternating gradient updates. In machine learning, games are gaining new importance through formulations like generative adversarial netwo…

2018-07-12abs ↗pdf ↗

Paper models game theory for defending against data poisoning attacks.

problem Defending against data poisoning attacks using game theory.
method Modeling attacker-defender game, proving non-existence of pure Nash Equilibrium, proposing mixed strategy approach, and developing an algorithm to approximate Nash Equilibrium.
result Demonstrated effectiveness of mixed strategy defense in experiments.

In this paper we study the continuum time dynamics of a stock in a market where agents behavior is modeled by a Minority Game and a Grand Canonical Minority Game. The dynamics derived is a generalized geometric Brownian motion; from the Black & Scholes formula the calibration of both the Minority Game and the Grand Can…

2012-05-11abs ↗pdf ↗

A new algorithm calculates optimal strategies for two-player zero-sum games.

problem Computing the optimal strategies for two-player zero-sum games.
method Extending successive relaxation to two-player zero-sum games and developing a generalized minimax Q-learning algorithm.
result The proposed algorithm converges and effectively computes optimal strategies.

We introduce CSE for MLSF games and devise online learning algorithms for achieving no-external Stackelberg-regret.

problem Learning equilibrium in leader-follower games with noisy bandit feedback.
method Proposed Correlated Stackelberg Equilibrium (CSE) and online learning algorithms balancing exploration and exploitation.
result Achieves no-external Stackelberg-regret, converging to approximate CSE.

Algorithm solves online binary classification and infinite games using ERM oracle.

problem Online learning and solving infinite games with computationally inefficient oracles.
method Proposes an algorithm relying solely on ERM oracle calls for online binary classification and nonparametric games.
result Achieves finite and sublinearly growing regret in various settings.

Understanding player behavior is fundamental in game data science. Video games evolve as players interact with the game, so being able to foresee player experience would help to ensure a successful game development. In particular, game developers need to evaluate beforehand the impact of in-game events. Simulation opti…

2017-10-05abs ↗pdf ↗

Paper resolves bias in ALFT training using generalized alignment games.

problem Systematic bias in estimating logarithmic rewards from small batches.
method Generalized Distributional Alignment Games, U-statistics, minimax polynomial estimators, Variance-Optimal Augmented Polynomial Optimization Program (AQP) Estimator.
result Proves optimal bias and accelerated convergence in ALFT training.

Study Nash equilibria in mean field portfolio games with consumption.

problem Finding Nash equilibria in mean field portfolio games with consumption.
method Established a correspondence between equilibria and solutions to FBSDEs, using martingale and dynamic programming principles.
result Proved the uniqueness of Nash equilibrium in closed form under certain conditions.