GP-ND avoids obstacles in trajectory planning using Gaussian Process regression.
problem Avoiding obstacles in trajectory planning for real-world systems.
method GP-ND models negative data pairs using Gaussian distributions and maximizes their KL divergence from the GP to avoid them.
result GP-ND outperforms traditional GP learning in obstacle-aware trajectory planning.
First place in ABC 2018: Classify bird gender from GPS trajectories.
problem Predicting the gender of shearwaters from GPS navigation data.
method Ensemble of Gradient Boosting Classifiers (CatBoost, LightGBM, XGBoost) with feature engineering.
result Ranked first among 74 teams in the Animal Behavior Challenge.
End-to-end driving network learns navigation and localization from raw data.
problem Lack of full action distribution and localization in end-to-end autonomous driving.
method Variational network for predicting control commands and deterministic navigation, probabilistic localization using noisy GPS.
result Model can predict full probability distribution over possible actions and navigate routes.
Multipath is among the major sources of errors in precise positioning using GPS and continues to be extensively studied. Two Fast Fourier Transform (FFT)-based detectors are presented in this paper as GPS multipath detection techniques. The detectors are formulated as binary hypothesis tests under the assumption that t…
The paper learns compact implicit surface maps from streaming data using an ensemble of sparse Gaussian processes.
problem Creating compact and accurate implicit surface maps from streaming range data.
method An ensemble of sparse Gaussian process experts, incrementally adjusted, trades-off between model complexity and prediction error.
result The approach learns compact and accurate implicit surface models comparable to or better than exact GP regression with subsampled data.
ProbETA models travel time correlations between trips for better navigation.
problem Trip correlations not captured by existing methods.
method Deep hierarchical joint probabilistic model with learnable link representations.
result ProbETA outperforms state-of-the-art methods with 12.60% MAPE reduction.
Anomalies in the ambient magnetic field can be used as features in indoor positioning and navigation. By using Maxwell's equations, we derive and present a Bayesian non-parametric probabilistic modeling approach for interpolation and extrapolation of the magnetic field. We model the magnetic field components jointly by…
HRL4IN tackles interactive navigation tasks with mobile manipulators, improving efficiency and performance.
problem Interactive Navigation tasks require mobile manipulators to perform various actions, but choosing the right part of the embodiment is inefficient.
method HRL4IN uses a hierarchical reinforcement learning architecture to handle heterogeneous phases of navigation and manipulation, selecting the appropriate part of the embodiment for each phase.
result HRL4IN significantly outperforms flat PPO and HAC in terms of task performance and energy efficiency.
Predicts destinations and routes from partial trajectory data.
problem Predicting destinations and routes from partial trajectory data for applications like parking suggestions and ride-sharing.
method Three-step procedure: k-d tree-based space discretization, recurrent neural network for destination prediction, and route calculation.
result Best models predict destinations with a mean error of 1.3 km and 1.43 km.
Introduces a natural parallel translation for navigation data.
problem Navigation data geometric representation and parallelism.
method Introduces a natural parallel translation using Riemannian parallelism.
result The natural parallel translation preserves the Randers norm and has a finite-dimensional holonomy group.
Method discovers user habits from mobile data.
problem Understanding human mobility patterns and habits.
method Density-based clustering for spatio-temporal data and Gaussian Mixture Model (GMM).
result Many unique habits were identified from the datasets.
Challenge to separate Earth's magnetic field from vehicle's magnetic field for accurate navigation.
problem Separate Earth's magnetic field from vehicle's magnetic field for accurate magnetic navigation.
method Use machine learning (ML) and integrate physics of magnetic navigation (SciML) to remove aircraft magnetic field from total magnetic field.
result A model can be constructed to effectively remove aircraft magnetic field from the dataset.
Navigation in Lorentz Finsler geometry induces isoparametric hypersurfaces.
problem Defining and analyzing isoparametric hypersurfaces in Lorentz Finsler geometry.
method Using a navigation process with a Finsler metric and a tangent vector field, isoparametric functions and hypersurfaces are defined and analyzed.
result Local correspondences between isoparametric functions and hypersurfaces are established.
VALAN is a framework for navigation agents in photo-realistic environments.
problem Developing agents for indoor navigation tasks.
method Deep reinforcement learning with SEED RL architecture.
result VALAN framework can solve a variety of RL problems.
The paper solves navigation problems on conic Kropina manifolds and establishes curvature relationships.
problem Navigation problems on conic Kropina manifolds.
method Analyzes the solution of navigation problems and establishes curvature relationships.
result The solution to navigation problems on conic Kropina manifolds must be either a Randers metric or a Kropina metric.
Robotic navigation improves with RL and ultrasound images.
problem Improving accuracy in robotic navigation for ultrasound-guided procedures.
method Combines deep Q-networks with ultrasound images and binary classifier.
result Significantly improved navigation accuracy compared to pure RL and SL.
Deep RL improves robot navigation in images.
problem Applying deep RL to visual navigation in realistic environments.
method Extended A2C algorithm with auxiliary tasks for segmentation, depth prediction, and target prediction.
result Method outperforms state-of-the-art visual navigation methods.
Improved robot navigation using multi-head attention for natural language instructions.
problem Improving robot navigation in unfamiliar environments.
method Proposes a multi-head attention mechanism blending layer in a neural network model.
result Significant performance gains in translating instructions for unseen environments.
The problem of pursuing a moving target is always one of the main topics in navigation. In the literatures, there are two well-known algorithms called Pure Pursuit and Pure Rendezvous navigation in the 3-dimensional space R3. In this paper, these two methods are combined to introduce a novel family of pursu…
Mobile robot navigation in complex and dynamic environments is a challenging but important problem. Reinforcement learning approaches fail to solve these tasks efficiently due to reward sparsities, temporal complexities and high-dimensionality of sensorimotor spaces which are inherent in such problems. We present a nov…
SLAM-net learns to navigate visually in challenging indoor environments.
problem Challenges in SLAM for visual robot navigation, especially in noisy conditions.
method Differentiable SLAM Network (SLAM-net) that encodes a particle filter SLAM algorithm in a differentiable graph and learns components through backpropagation.
result Significantly outperforms ORB-SLAM in noisy conditions and improves the Habitat Challenge 2020 PointNav task.
Improves AI agents' 3D navigation by learning from failures and 3D spatial relationships.
problem Challenges in data efficiency, obstacle avoidance, and generalization in 3D visual navigation.
method Incorporates attention on 3D spatial relationships and a target skill extension module into DRL framework.
result Significantly improves navigation performance and generalization across targets and scenes.
Bayesian model for energy consumption helps electric vehicles navigate efficiently.
problem Limited battery capacity in electric vehicles makes energy efficient navigation challenging.
method Developed an online learning framework using Bayesian models and exploration strategies like Thompson Sampling.
result Established rigorous regret bounds for Thompson Sampling in both single-agent and multi-agent settings.
This work analyzes minimum-time navigation on Riemannian manifolds using Finsler geometry.
problem Minimum-time navigation on Riemannian manifolds.
method Finsler geometry, introducing superwind concept, extending (α,β)-metrics. result Time-minimizing geodesics and necessary/sufficient conditions for strong convexity.
The paper explains geometric correspondences for homothetic navigation.
problem Understanding geodesic and Jacobi field correspondences in homothetic navigation.
method Providing conceptual explanations and shortcuts to formulas.
result Directly seeing local correspondence between isoparametric functions or hypersurfaces.
Deep learning agent improves pedestrian navigation in urban environments.
problem Autonomous driving among pedestrians in urban areas.
method Multi-objective deep reinforcement learning using a deep Q-learning variant.
result The multi-objective DQN agent outperforms single-objective DQN in various environments.
Meta-algorithm reduces exploration steps in changing CMPs.
problem Navigating in environments where transition probabilities change abruptly.
method MNM learning meta-algorithm, exploration steps as performance measure.
result Upper bound on exploration steps in terms of changes.
Bayesian model for energy-efficient EV navigation.
problem Limited battery capacity in electric vehicles.
method Bayesian modeling and online learning framework with exploration strategies.
result Established rigorous regret bounds for Thompson Sampling.
Solves time-minimizing navigation on a mountain slope using Riemann-Finsler geometry.
problem Time-minimizing navigation on a mountain slope under gravity.
method Riemann-Finsler geometry, Zermelo navigation problem, anisotropic deformation of the background Riemannian metric, rescaled gravitational wind.
result A new Finsler metric for optimal navigation on slippery mountain slopes.
The paper develops a method to learn navigation costs from expert demonstrations in partially observable environments.
problem Learning navigation costs from expert demonstrations in partially observable environments.
method Develops a cost function representation composed of a probabilistic occupancy encoder and a cost encoder, optimized by differentiating the error between demonstrated controls and a control policy computed from the cost encoder.
result The method outperforms baseline IRL algorithms in robot navigation tasks, improving both training and test-time efficiency.
New algorithms solve time-dependent navigation problems, including zig-zag paths.
problem Finding optimal paths in moving water with varying speed profiles.
method Lorentz-Finsler geometry, novel computational algorithms.
result Optimal paths may involve zig-zag trajectories due to tacking behavior.
Improved UAV navigation and landing using deep learning.
problem Autonomous navigation and landing of UAVs with high accuracy.
method Multimodal fusion of visual and inertial sensor data using deep neural networks.
result 25% improvement in pose estimation accuracy compared to traditional methods.
New method estimates traffic congestion delays using statistical causality.
problem Accurate estimation of traffic congestion delays during accidents.
method Proposes a novel time delay estimation method using lag-specific transfer entropy (TE) and Markov bootstrap techniques.
result Validated the method's efficacy using simulated and real data.
Develops scalable model for learning velocity fields in complex traffic scenarios.
problem Learning heterogeneous and dynamic velocity fields in complex traffic scenarios.
method Nonparametric Bayesian modeling with hierarchical Dirichlet process and infinite hidden Markov model, Gaussian process prior, and scalable approximate inference.
result Demonstrates effective scalability and applicability to real-world traffic data.
OtoWorld helps agents learn to navigate by listening in interactive environments.
problem Training agents to navigate using auditory information.
method Interactive environment with agents learning to listen and navigate.
result Agents can win at OtoWorld, a navigation game with sound sources.
Paper introduces timing-based adversarial attacks on DRL-based navigation systems.
problem Vulnerability of DRL-based navigation systems to adversarial attacks.
method Timing-based adversarial strategies using physical noise patterns.
result Adversarial timing attacks significantly degrade DRL-based navigation performance.
UAV uses RL to navigate, map, and detect targets in unknown environments.
problem Optimizing UAV trajectory for accurate mapping and target detection in unknown environments.
method Formulated as an MDP, UAV uses RL to infer navigation policy.
result UAV autonomously explores high target detection areas while reconstructing the environment.
This research introduces an autonomous robot navigation method using reinforcement learning.
problem Improving robot navigation in complex environments.
method Deep Q Network (DQN) and Proximal Policy Optimization (PPO) models for path planning and decision-making.
result The models enhance robot navigation ability and adaptive learning in unknown environments.
In this paper, we study Zermelo navigation on Riemannian manifolds and use that to solve a long standing problem in Finsler geometry. Namely, the complete classification of strongly convex Randers metrics of constant flag curvature.
Capsule Networks improve autonomous navigation in sparse environments.
problem Challenges in reinforcement learning for sparse reward environments.
method Caps-EM pairs CapsNets with Advantage Actor Critic, using fewer parameters.
result Caps-EM achieves significant time improvements and fewer parameters compared to competing methods.
Agents learn to communicate and solve navigation tasks efficiently.
problem Understanding and developing communication in artificial agents.
method Multi-agent navigation tasks in gridworld environments.
result Agents develop an interpretable communication protocol that optimally solves tasks.
We present a novel human-aware navigation approach, where the robot learns to mimic humans to navigate safely in crowds. The presented model, referred to as DeepMoTIon, is trained with pedestrian surveillance data to predict human velocity in the environment. The robot processes LiDAR scans via the trained network to n…
Consider an assistive system that guides visually impaired users through speech and haptic feedback to their destination. Existing robotic and ubiquitous navigation technologies (e.g., portable, ground, or wearable systems) often operate in a generic, user-agnostic manner. However, to minimize confusion and navigation …
Graph neural network predicts natural paths in graphs.
problem Predicting natural paths in graphs.
method Graph Neural Network (Gretel) for path extrapolation.
result Gretel efficiently predicts and samples from future path distributions.
VUSFA improves transfer learning for target-driven navigation in AI2THOR.
problem Improving transfer reinforcement learning for complex visual navigation tasks.
method Introducing SFDP and Variational Information Bottlenecks to A3C agent.
result VUSFA achieves state-of-the-art performance and generalizability.
GP-PCA reduces infinite-dimensional GP posteriors to a finite space for meta-learning.
problem How to define a structure for a set of Gaussian process posteriors.
method Information geometric framework and variational inference.
result GP-PCA improves meta-learning performance through reduced GP posteriors.
Study optimal paths in Zermelo's navigation problem using geometric equations.
problem Optimal control paths in Zermelo's navigation problem.
method Geometric and differential equations approach to obtain precise ODE system.
result Obtained precise equations for optimal trajectories.
A novel pedestrian path-planning model using reinforcement learning.
problem Challenges in replicating natural pedestrian navigation behavior.
method Reinforcement learning for collision avoidance and path planning.
result Path planning by the agent closely resembles human pedestrian behavior.