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arXiv research

A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.

168,657 papers · 148 categories

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6501,3001,9502,600 · Jun 202019922001200920172026
48 results for Follow The Regularized Leader

Investors with asymmetric information play a game to optimize their portfolios.

problem Two investors with different information levels compete in portfolio selection.
method Modelled as a Stackelberg game with entropy-regularized mean-variance objectives.
result Equilibria exist where follower's strategy depends on leader's actions.

New RL algorithms learn QSE from strategic feedbacks with sample efficiency.

problem Learning QSE in Markov games with strategic feedbacks.
method Proposes sample-efficient algorithms for online and offline settings, combining quantal response model learning and RL.
result Achieves sublinear regret bounds and quantifies model uncertainty.

Paper optimizes FTPL for adversarial and stochastic bandits with specific tail distributions.

problem Optimizing Follow-the-Perturbed-Leader (FTPL) policy for bandit problems.
method Analyzes FTPL with Fréchet-type tail distributions in adversarial and stochastic settings.
result FTPL with certain Fréchet-type tail distributions achieves O(KT)\mathcal{O}(\sqrt{KT}) regrets in adversarial bandits.

Advances FTPL results for bandit problems with unbounded perturbations.

problem Improving analytical foundations of FTPL in bandit problems.
method Revisiting classical FTRL-FTPL duality for unbounded perturbations.
result Establishes Best-of-Both-Worlds (BOBW) results for FTPL under a broad family of asymmetric unbounded perturbations.

Characterizes preferences for decision-making under uncertainty using a leader-follower game model.

problem Decision-making under uncertainty and ambiguity aversion.
method Characterizes niveloidal preferences through a leader-follower game model, satisfying specific axioms.
result The leader's strategy space can serve as an ambiguity aversion index.

We introduce CSE for MLSF games and devise online learning algorithms for achieving no-external Stackelberg-regret.

problem Learning equilibrium in leader-follower games with noisy bandit feedback.
method Proposed Correlated Stackelberg Equilibrium (CSE) and online learning algorithms balancing exploration and exploitation.
result Achieves no-external Stackelberg-regret, converging to approximate CSE.

FTPL with Fréchet perturbation achieves near optimal regret bounds for m-set semi-bandit problems.

problem Optimizing regret bounds for m-set semi-bandit problems in adversarial and stochastic settings.
method Follow-the-Perturbed-Leader (FTPL) with Fréchet perturbation.
result Achieves near optimal regret bounds of O(nm(dlog(d)+m5/6))\mathcal{O}(\sqrt{nm}(\sqrt{d\log(d)}+m^{5/6})) in adversarial setting and logarithmic regret in stochastic setting.

Algorithm optimizes functions without parameters, converging to global minima.

problem Optimizing functions without parameters.
method Follow The Regularized Leader with rescaled gradients and time-varying regularizers.
result Converges to global minimizer for variationally coherent functions.

Adaptive learning rates improve FTPL's BOBW guarantees in bandit problems.

problem Improving Follow-the-Perturbed-Leader's BOBW guarantees in bandit problems.
method Introducing surrogate probability functions to compute adaptive learning rates without exact probabilities.
result BOBW guarantees for FTPL with Pareto perturbations for any α>1α>1.

Optimal bounds on regret and constraint violation in adversarial COCO.

problem Minimizing regret and cumulative constraint violation in adversarial COCO.
method New surrogate loss function and Follow-the-Regularized-Leader/Online Gradient Descent.
result Achieved optimal O(T)O(\sqrt{T}) bounds on both regret and cumulative constraint violation.

FTRL algorithm with negative entropy regularizer achieves best-of-three-world results for linear bandits.

problem Designing an FTRL algorithm for linear bandits with optimal regret bounds.
method Follow-the-regularized-leader (FTRL) algorithm with negative entropy regularizer.
result Regret bounds achieve the same or nearly the same order as detect-switch type algorithm but with simpler design.

Study of 2imes22 imes 2 zero-sum games with noisy observations and commitments.

problem Analyzing 2imes22 imes 2 zero-sum games with noisy observations and commitments.
method Modeling a 2imes22 imes 2 zero-sum game with a leader committing to a strategy and a follower observing a noisy version of the leader's action.
result Observing the leader's action is either beneficial or immaterial for the follower, and the equilibrium payoff is bounded.

This paper improves FTPL algorithm for semi-bandit problems with best-of-both-worlds guarantees.

problem Optimizing regret in adversarial and stochastic mm-set semi-bandit problems.
method Extending FTPL with geometric resampling (GR) to mm-set semi-bandits and analyzing its performance.
result FTPL with Fréchet and Pareto distributions achieves O(mdT)O(\sqrt{mdT}) regret in adversarial setting and logarithmic regret in stochastic setting.

We study the problem of online learning with a notion of regret defined with respect to a set of strategies. We develop tools for analyzing the minimax rates and for deriving regret-minimization algorithms in this scenario. While the standard methods for minimizing the usual notion of regret fail, through our analysis …

2013-02-12abs ↗pdf ↗

Game theory approach to predicting and responding to interventions based on causal relationships.

problem Optimizing predictions and interventions in response to observational data.
method Prediction-intervention game framework, focusing on invariant subsets of covariates.
result Stable-blanket predictors are optimal for certain follower objectives and under specific conditions.

Develops a Best-of-Both-Worlds algorithm for linear contextual bandits with Tsallis entropy.

problem Linear contextual bandits with i.i.d. contexts.
method Follow-The-Regularized-Leader (FTRL) with Tsallis entropy.
result Achieves $O\left(\log(T)^{\frac{1+β}{2+β}}T^{\frac{1}{2+β}} ight)$ regret under margin condition.

CB-RL solves complex decision-making problems with contextual information and exogenous events.

problem Optimal policy in strategic decision-making problems that depend on environmental configuration and exogenous events.
method Contextual Bilevel Reinforcement Learning (CB-RL) with a stochastic Hyper Policy Gradient Descent (HPGD) algorithm.
result Demonstrated convergence and performance of the HPGD algorithm for reward shaping and tax design.

Improved FTPL algorithm reduces regret in predictable minimax games.

problem Online learning and minimax games with predictable loss sequences.
method Optimistic modification of FTPL with dual regularization view.
result Tighter regret bounds for predictable sequences, O(T1/2)O(T^{-1/2}) accuracy.

We study the problem of online learning with non-convex losses, where the learner has access to an offline optimization oracle. We show that the classical Follow the Perturbed Leader (FTPL) algorithm achieves optimal regret rate of O(T1/2)O(T^{-1/2}) in this setting. This improves upon the previous best-known regret rate of…

2019-03-19abs ↗pdf ↗

Improved regret bound for adversarial MDPs with linear function approximation.

problem Learning in adversarial MDPs with changing loss functions and large state spaces.
method Two algorithms: refined FTRL with log-barrier regularizer and magnitude-reduced loss estimator.
result Achieved ildeO(K) ilde{\mathcal O}(\sqrt K) regret, improving over ildeO(K2/3) ilde{\mathcal O}(K^{2/3}).

Adaptive learning rate improves FTRL's performance in online learning.

problem Optimizing FTRL's learning rate for competitive regret in online learning.
method Formulated as a sequential decision-making problem, introduced competitive analysis framework, and proposed stability-penalty matching update rules.
result Achieved a constant competitive ratio under specific conditions, enabling Best-Of-Both-Worlds algorithms.

Paper proves suboptimal convergence rate of last iterate for SGDM.

problem Proves suboptimal convergence rate of last iterate for SGDM.
method Focuses on convergence rate of last iterate of SGDM, introduces Follow-The-Regularized-Leader-based algorithms.
result Shows optimal convergence rate of last iterate for unconstrained convex stochastic optimization problems.

New algorithms reduce regret in online MDPs by adapting to data and variance.

problem Adapting to both adversarial and stochastic environments in online MDPs.
method Develops algorithms based on global optimization and policy optimization, using optimistic follow-the-regularized-leader with log-barrier regularization.
result Achieves refined data-dependent and variance-dependent regret bounds.

Method solves learning problem with hierarchical control objectives.

problem Learning high-dimensional nonlinear functions with model validation accuracy.
method Successive approximation method in functional spaces for hierarchical optimal control.
result Nested algorithm for solving optimal control problem.

SLHF uses sequential game theory to optimize preferences from human feedback.

problem Optimizing preferences from human feedback in sequential settings.
method SLHF frames the problem as a sequential-move game between Leader and Follower, decomposing the optimization into refinement and adversarial optimization.
result SLHF achieves strong alignment across diverse preference datasets and scales to large models.

Paper studies zero-sum games with noisy observations and identifies equilibrium conditions.

problem Zero-sum games with noisy observations of the leader's actions.
method Analyzes the equilibrium of games with noisy action observability, identifies necessary conditions for uniqueness, and investigates the cardinality of best responses.
result The noisy observations significantly impact the cardinality of the follower's set of best responses, and under certain conditions, this set becomes a singleton almost surely.

We analyze linear McKean-Vlasov forward-backward SDEs arising in leader-follower games with mean-field type control and terminal state constraints on the state process. We establish an existence and uniqueness of solutions result for such systems in time-weighted spaces as well as a {convergence} result of the solution…

2018-09-12abs ↗pdf ↗

The paper proposes a method to construct confidence sets using likelihood ratios for sequential decision-making.

problem Constructing valid uncertainty estimates for unknown quantities in sequential decision-making.
method The method uses likelihood ratios to create any-time valid confidence sequences without specialized treatment for each application.
result The proposed confidence sets maintain the prescribed coverage in a model-agnostic manner and their size depends on the choice of estimator sequence.

Game-theoretic models of learning are a powerful set of models that optimize multi-objective architectures. Among these models are zero-sum architectures that have inspired adversarial learning frameworks. An important shortcoming of these zeros-sum architectures is that gradient-based training leads to weak convergenc…

2020-02-16abs ↗pdf ↗

FTPL policy achieves best-of-both-worlds regret in decoupled bandits with reduced computational cost.

problem Decoupled multi-armed bandit problem with observed and unobserved losses.
method Follow-the-Perturbed-Leader (FTPL) policy that avoids convex optimization and resampling.
result Achieves constant regret in stochastic regime and optimal O(KT)O(\sqrt{KT}) regret in adversarial regime.

New algorithms reduce regret in both stochastic and adversarial partial monitoring problems.

problem Partial monitoring with kk-actions and dd-outcomes.
method Follow-the-regularized-leader framework, exploration by optimization, adaptive learning rate.
result Best-of-both-worlds algorithms with favorable regret bounds in stochastic and adversarial settings.

Paper analyzes FTPL's effectiveness in combinatorial semi-bandit problems.

problem Optimizing FTPL policy in combinatorial semi-bandit problems.
method Geometric resampling (GR) and conditional geometric resampling (CGR) for FTPL in semi-bandit setting.
result FTPL achieves optimal regret bounds in both Fréchet and Pareto distributions.

New algorithm reduces regret in collaborative multi-agent bandit problems.

problem Optimizing decisions in a network of agents with communication delays.
method Follow-the-Regularized-Leader (FTRL) algorithm with suitable regularizers and communication protocols.
result Upper bound on individual regret matches lower bound up to a constant factor.

New learning dynamics achieve fast convergence in games without needing to know utility scales.

problem Fast convergence guarantees in learning games require prior knowledge of utility scales.
method Developed scale-free and scale-invariant learning dynamics using optimistic follow-the-regularized-leader with adaptive learning rates and clipping techniques.
result Achieved fast convergence rates to Nash and correlated equilibria without prior utility scale knowledge.

New bounds for online portfolio selection without smoothness assumptions.

problem Online portfolio selection with non-Lipschitz, non-smooth losses.
method Data-dependent bounds using novel smoothness characterizations and FTRL with self-concordant regularizers.
result Achieves logarithmic regrets when data is 'easy' and sublinear worst-case regrets.