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arXiv research

A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.

169,181 papers · 148 categories

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14284155 · Feb 202019922001200920182026
48 results for Flickering Atari games

DPFRL uses particle filters for decision making with complex visual observations.

problem Decision making with partial complex visual observations.
method Discriminative Particle Filter Reinforcement Learning (DPFRL) with a differentiable particle filter in the neural network policy.
result DPFRL outperforms state-of-the-art POMDP RL models in complex visual observation tasks.

Visual analogies help transfer knowledge between Atari games.

problem Can visual analogies transfer knowledge between Atari games?
method Created visual analogies between pairs of Atari games and used them to train policies for one game using data from another.
result Visual analogies can be used to transfer knowledge between Atari games.

Deep RL algorithm learns human-level policies on nearly all Atari games.

problem Consistent performance on diverse Atari games.
method Addressing three key challenges: diverse reward distributions, long-term reasoning, and efficient exploration.
result Exceeds human performance on 40 out of 42 Atari games.

Low precision RL distillation enables real-time game play on neuromorphic hardware.

problem Limited use of low precision networks in reinforcement learning.
method Policy distillation from high precision to low precision networks.
result Low precision distillation enables real-time game play on low-power hardware.

Combines human demonstrations and preferences to learn rewards for reinforcement learning.

problem Learning reward functions for complex real-world reinforcement learning problems.
method Trains a deep neural network to model reward functions from human demonstrations and preferences, then uses the model to train a DQN agent.
result Achieves superhuman performance on 2 Atari games without using game rewards.

A new method for exploration in reinforcement learning improves performance on Atari games.

problem Improving exploration in reinforcement learning algorithms, especially for complex games.
method Random Network Distillation (RND) bonus combined with flexible reward combination.
result Significant progress on hard exploration Atari games, including Montezuma's Revenge.

A new method for reinforcement learning using quantile regression.

problem Improving reinforcement learning algorithms for better performance.
method Using quantile regression to approximate the full quantile function for state-action return distributions.
result Improved performance on Atari games, demonstrating the effectiveness of the method.

This work makes deep reinforcement learning more transparent by visualizing the decision-making process.

problem Making deep reinforcement learning models transparent and explaining their decisions.
method Proposes to visualize the evidence on which the agent bases its decision.
result Makes deep reinforcement learning more transparent and interpretable.

New method learns Atari game Montezuma's Revenge from a single demonstration.

problem Learning from sparse rewards in complex exploration tasks.
method Maximizing rewards directly from a single demonstration state, combined with off-the-shelf reinforcement learning.
result Trained agent achieves high-score of 74,500 in Montezuma's Revenge.

AG-RL uses action grammars to improve reinforcement learning efficiency.

problem Improving sample efficiency in reinforcement learning.
method Integrates action grammars into reinforcement learning algorithms to enhance performance.
result Significant improvement in performance across multiple Atari games.

This work compresses reinforcement learning models for Atari games, improving localization.

problem Expensive deep neural networks in reinforcement learning.
method Model compression, global max-pooling, Actor-Mimic, weakly supervised localization.
result Compression reduces model size to 3% of original, enabling object localization.

Paper presents a new method for Bayesian deep learning that scales to Atari games.

problem Training neural networks on complex environments like Atari games is challenging.
method Adapted temporal difference Q-learning to work with Bayesian inference.
result TAGI allows for analytical inference of neural network parameters, achieving performance comparable to gradient-based methods.

The study explores when parametric models enhance reinforcement learning, validating a hypothesis on Atari games.

problem When and how to use parametric models in reinforcement learning.
method Comparison of parametric models and experience replay, validating a hypothesis on Atari games.
result Replay-based algorithms can be competitive or superior to model-based algorithms under suitable conditions.

Paper proposes a new method for better estimating continuous distributions in RL.

problem Challenges in parameterizing estimated distributions for better approximation of true continuous distribution.
method Proposes fully parameterized quantile function with fraction and value networks.
result Significantly outperforms existing distributional RL algorithms on 55 Atari Games.

Bayesian REX learns Atari games from demonstrations efficiently.

problem Bayesian reward learning for complex control problems is computationally intractable.
method Bayesian Reward Extrapolation (Bayesian REX) pre-trains a low-dimensional feature encoding and uses preferences to perform fast Bayesian inference.
result Bayesian REX learns Atari games from demonstrations in 5 minutes, competitive with state-of-the-art methods.

Paper proposes an RL algorithm to ensure policy performance guarantees.

problem Lack of performance guarantees for RL policies compared to baselines.
method Online model-free algorithm that ensures conservative exploration.
result Regret bound of ildeO(T) ilde{\mathcal{O}}(\sqrt{T}) for both discrete and continuous spaces.

Generative deep learning creates counterfactual states to explain Atari agent decisions.

problem Difficulty in explaining deep reinforcement learning agent decisions to humans.
method Generative deep learning to create counterfactual states.
result Counterfactual states help non-expert participants understand Atari agent decision-making.

DVRL learns a generative model for partially observable environments.

problem Learning in partially observable environments with unknown models.
method Introduces a deep variational approach to learn a generative model and perform inference.
result DVRL outperforms previous methods in partially observable environments.

Adapting momentum from optimization to reinforcement learning.

problem Improving the convergence and stability of reinforcement learning algorithms.
method Introducing Momentum Value Iteration (MoVI) by incorporating an average of consecutive state-action value functions, inspired by the concept of momentum in optimization.
result MoVI improves the convergence and stability of reinforcement learning algorithms, as demonstrated by experiments on Atari games.

Study finds reinforcement learning performance plateaus due to environmental interference.

problem Catastrophic interference hinders sample efficiency in reinforcement learning.
method Empirical study in ALE, controlled experiments, analysis of prediction errors.
result Interference causes performance plateaus and degrades policies used to reach them.

Improved robustness of RL policies in SNNs for Atari games.

problem High sensitivity of RL policies to noisy input data.
method Conversion of Q-Learning NNs trained using RL to Spiking Neural Networks (SNNs).
result Improved robustness of SNNs to occlusion in input images.

Scaling up model and data size improves imitation learning in single-agent games.

problem Limited recovery of expert behavior in single-agent games using imitation learning.
method Investigate the effect of scaling model and data size on imitation learning performance.
result IL loss and mean return scale with compute budget, resulting in power laws.