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17 results for Elo

Study shows Elo models fail to accurately measure transitive strength in competitive games.

problem Elo models fail to correctly identify the transitive component in real-world competitive games.
method Investigated the challenge of identifying the transitive component in games, proposed an extension of the Elo score.
result Disc ranking system assigns two scores: skill and consistency.

Elo rating outperforms complex models in skill estimation despite model misspecification.

problem Elo rating's reliability in skill estimation is questioned due to model misspecification.
method Interpreted Elo as online gradient descent and conducted synthetic experiments on non-BT models.
result Elo's superior performance in win rate prediction compared to complex models is explained through its sparsity and ranking effectiveness.

MOVDA improves skill ratings by considering margin of victory deviations.

problem Traditional rating systems discard valuable performance data.
method Margin of Victory Differential Analysis (MOVDA) learns a non-linear function to predict expected MOV and uses the difference between true and expected MOV for rating updates.
result MOVDA significantly outperforms standard ELO and Bayesian baselines in NBA basketball data.

Dynamic paired comparison models, such as Elo and Glicko, are frequently used for sports prediction and ranking players or teams. We present an alternative dynamic paired comparison model which uses a Gaussian Process (GP) as a prior for the time dynamics rather than the Markovian dynamics usually assumed. In addition,…

2019-02-20abs ↗pdf ↗

Bayesian rating system for large competitions improves prediction and efficiency.

problem Rating systems for large, competitive events like online programming contests.
method Developed a Bayesian rating system for many participants, proving robustness and runtime.
result The system outperforms existing systems in accuracy and computation speed.

Paper introduces metrics for evaluating multi-agent policies using best response dynamics.

problem Evaluation and ranking of multi-agent policies in reinforcement learning.
method Adopting strict best response dynamics (SBRD) to model selfish behaviors, proposing perturbed SBRD for dynamic and non-stationary settings.
result Proposed perturbed SBRD can observe policies with maximum metrics and differ from optimal by any given tolerance.