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arXiv research

A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.

168,695 papers · 148 categories

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55110164219 · Jun 202019922001200920172026
48 results for Competitive Agents

Agents learn to outperform in trading by using past and current prices.

problem Optimal trading performance beyond theoretical limits.
method Two-agent Almgren-Chriss liquidation game, schedule-learning, DDQN architectures.
result Agents with access to past and current prices achieve supra-competitive outcomes.

Study time-inconsistent portfolio optimization for competitive agents with relative performance criteria.

problem Time-inconsistent mean field and n-agent games under relative performance criteria.
method Construct open-loop equilibrium strategies for n-agent games and mean field games.
result Explicit solutions for n-agent games and mean field games, unique in a special class of equilibria.

Study optimal investment in large populations of competitive, heterogeneous agents.

problem Maximizing utility in a large, interacting agent system with relative performance concerns.
method Analyzes stochastic utility maximization game in finite and infinite agent settings, using graphon models and backward stochastic differential equations.
result Convergence of Nash equilibria and optimal utilities from finite to infinite agent models under specific conditions.

Investigates portfolio selection among competitive agents with mean-variance preferences.

problem Optimizing portfolios with multi-agent competition and relative wealth comparison.
method Reformulated as a constrained, non-homogeneous stochastic linear-quadratic control problem; derived optimal feedback strategies; used decoupling techniques and fixed-point theory to solve nonlinear BSDEs.
result Characterized three scenarios based on market and competition parameters: unique Nash equilibrium, no Nash equilibrium, or infinitely many Nash equilibria.

Study optimal investment and consumption strategies for competitive agents with habit formation.

problem Optimal investment and consumption strategies for competitive agents with habit formation.
method Formulated n-agent game problems and mean field game problems, derived mean field equilibrium, constructed approximate Nash equilibrium.
result Explicit convergence order of approximate Nash equilibrium can be obtained.

Develops a learning model predictive controller for competitive racing.

problem Lack of exploration in state space and complexity in obstacle avoidance.
method Explores state space through multiple initializations and develops a new method for convex terminal set selection.
result Yields a richer terminal safe set and maintains convexity.

A fair reward system boosts participation in federated learning.

problem Fairness in federated learning among competitive agents with siloed data.
method Hierarchically fair federated learning (HFFL) framework with proportional rewards based on contribution levels.
result Efficacy of HFFL in maintaining fairness and facilitating federated learning in competitive settings.

We present a linear agent based model on brand competition. Each agent belongs to one of the two brands and interacts with its nearest neighbors. In the process the agent can decide to change to the other brand if the move is beneficial. The numerical simulations show that the systems always condenses into a state when…

2005-09-28abs ↗pdf ↗

Study shows market volatility affects optimal communication design for trading strategies.

problem Investigating how communication impacts trading strategy performance in multi-agent systems.
method 5-agent LLM-based trading systems across 450 experiments spanning 21 months, comparing 5 organizational structures.
result Communication improves performance but depends on market characteristics, with competitive conversation excelling in volatile tech stocks.

Indirect competition emerged from the complex organization of human societies, and knowledge of the existing network topology may aid in developing effective strategies for success. Here, we propose an agent-based model of competition with systems co-existing in a `small-world' social network. We show that within the r…

2008-07-19abs ↗pdf ↗

LLMs can collude in market divisions, maximizing profits.

problem Strategic collusion of LLM agents in multi-commodity markets.
method Examined LLMs in Cournot competition frameworks, analyzing pricing and resource allocation strategies.
result LLMs can monopolize specific commodities without direct human input or explicit collusion commands.

Model analyzes competitive pricing strategies in large markets of perishable products.

problem Maximizing profits in a competitive market of perishable products.
method Mean-field competition model, Hamilton-Jacobi-Bellman equation, iterative numerical algorithm.
result Properties of equilibrium pricing strategies and market dynamics.

Framework for multi-agent RL with human feedback in a Snake game.

problem Improving multi-agent reinforcement learning with human feedback.
method Developed a simulated game environment for offline model training and online competitions. Introduced HILL methods and reward manipulation heuristics.
result Agents with HILL methods outperform those without in online competitions.

Study many-player investment-consumption games with power FPPs, finding market-risk preference affects consumption.

problem Investment and consumption optimization in a mean field competition setting.
method Solve many-player and mean field games using power FPPs, providing closed-form solutions.
result Market-risk relative consumption preference affects agent's consumption decisions.

In this study, we investigate the use of global information to speed up the learning process and increase the cumulative rewards of reinforcement learning (RL) in competition tasks. Within the actor-critic RL, we introduce multiple cooperative critics from two levels of the hierarchy and propose a reinforcement learnin…

2019-02-08abs ↗pdf ↗

Through multi-agent competition, the simple objective of hide-and-seek, and standard reinforcement learning algorithms at scale, we find that agents create a self-supervised autocurriculum inducing multiple distinct rounds of emergent strategy, many of which require sophisticated tool use and coordination. We find clea…

2019-09-17abs ↗pdf ↗

This paper presents the first two editions of Visual Doom AI Competition, held in 2016 and 2017. The challenge was to create bots that compete in a multi-player deathmatch in a first-person shooter (FPS) game, Doom. The bots had to make their decisions based solely on visual information, i.e., a raw screen buffer. To p…

2018-09-10abs ↗pdf ↗

New algorithm improves self-play reinforcement learning for competitive games.

problem Inefficient opponent selection in self-play reinforcement learning.
method Intelligently selects opponents based on adversarial rules derived from saddle point optimization.
result Algorithm converges to approximate equilibrium with high probability in convex-concave games.

Paper studies competitive networks where teams aim to minimize their own objectives, adapting to each other's strategies.

problem Competitive networks where teams have conflicting objectives.
method Proposes diffusion learning algorithms for two classes of network games: zero-sum and non-zero-sum.
result Stability performance of proposed algorithms analyzed and demonstrated through experiments.

Paper tackles delays in multi-agent reinforcement learning, improving performance.

problem Challenges in reinforcement learning due to delays in real-world systems.
method Proposes a novel framework for multi-agent reinforcement learning with delays, using Delay-Aware Markov Games and centralized-decentralized training.
result Demonstrates significant improvement in performance with delay-aware multi-agent reinforcement learning.

The paper analyzes reinsurance strategies in a competitive multi-agent system.

problem Strategic interactions and competitive behavior in multi-layer reinsurance chains.
method Stochastic differential games and non-zero-sum game models to characterize strategic interactions. Dynamic programming and game theory to derive equilibrium strategies.
result Intensified competition reduces safety loadings in reinsurance contracts.

Learning to cooperate with friends and compete with foes is a key component of multi-agent reinforcement learning. Typically to do so, one requires access to either a model of or interaction with the other agent(s). Here we show how to learn effective strategies for cooperation and competition in an asymmetric informat…

2018-08-06abs ↗pdf ↗

This study examines how DMMs affect market liquidity and competition.

problem The impact of DMMs on market liquidity and competition.
method Agent-based simulations to explore the effects of varying competition levels and incentive structures among DMMs.
result Optimal competition among DMMs maximizes liquidity benefits without negatively impacting price discovery.

New algorithms prove self-play can be effective in competitive RL.

problem Proving self-play algorithms' effectiveness in competitive reinforcement learning.
method Introduced Value Iteration with Upper/Lower Confidence Bound (VI-ULCB) and explore-then-exploit algorithms.
result Achieved regret bounds of ildeO(T) ilde{\mathcal{O}}(\sqrt{T}) and ildeO(T2/3) ilde{\mathcal{O}}(T^{2/3}).

Study shows how competition affects learning in matching markets, proving it's possible to balance stability, fairness, and regret.

problem How competition affects learning in matching markets and the impossibility of simultaneously guaranteeing stability and low optimal regret.
method Modeling a two-sided matching market with bandit learners and adding components of costs and transfers.
result It is possible to simultaneously guarantee stability, low optimal regret, fairness in the distribution of regret, and high social welfare.

Agents trained with reinforcement learning deviate from Nash equilibrium in optimal execution game.

problem Deviation of reinforcement learning strategies from Nash equilibrium in optimal execution game.
method Two-player optimal execution game with reinforcement learning algorithms (Double Deep Q-Learning).
result Strategies learned by agents deviate significantly from Nash equilibrium, exhibiting supra-competitive solutions.

Method models other agents' behaviors without requiring direct observation.

problem Understanding and interacting effectively with other agents in reinforcement learning.
method Extracts representations from local observations of the controlled agent using encoder-decoder architectures.
result The method achieves higher returns than baseline methods in multi-agent environments.

Model captures decision-making under bounded rationality with prior beliefs and market feedback.

problem Bounded rationality in decision-making with limited processing abilities.
method Maximum entropy principle applied to Quantal Response Statistical Equilibrium framework.
result Prior beliefs influence decision-making, altering the outcome of market feedback.

The paper addresses how to complete incomplete risk markets by iteratively enhancing welfare.

problem How to complete incomplete risk markets to enhance welfare.
method Iterative mechanism to complete the market while monotonically enhancing welfare.
result Iterative completion of incomplete risk markets can enhance welfare.