Paper simplifies complex AI exploration by predicting future rewards.
arXiv research
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Trading off exploration and exploitation in an unknown environment is key to maximising expected return during learning. A Bayes-optimal policy, which does so optimally, conditions its actions not only on the environment state but on the agent's uncertainty about the environment. Computing a Bayes-optimal policy is how…
We present the first PAC optimal algorithm for Bayes-Adaptive Markov Decision Processes (BAMDPs) in continuous state and action spaces, to the best of our knowledge. The BAMDP framework elegantly addresses model uncertainty by incorporating Bayesian belief updates into long-term expected return. However, computing an e…
The computational costs of inference and planning have confined Bayesian model-based reinforcement learning to one of two dismal fates: powerful Bayes-adaptive planning but only for simplistic models, or powerful, Bayesian non-parametric models but using simple, myopic planning strategies such as Thompson sampling. We …
Active Reinforcement Learning (ARL) is a twist on RL where the agent observes reward information only if it pays a cost. This subtle change makes exploration substantially more challenging. Powerful principles in RL like optimism, Thompson sampling, and random exploration do not help with ARL. We relate ARL in tabular …
Bayesian model-based reinforcement learning is a formally elegant approach to learning optimal behaviour under model uncertainty, trading off exploration and exploitation in an ideal way. Unfortunately, finding the resulting Bayes-optimal policies is notoriously taxing, since the search space becomes enormous. In this …
We address the problem of Bayesian reinforcement learning using efficient model-based online planning. We propose an optimism-free Bayes-adaptive algorithm to induce deeper and sparser exploration with a theoretical bound on its performance relative to the Bayes optimal policy, with a lower computational complexity. Th…
Bayesian RL enhances LLMs to reflectively explore and correct errors.
This work defines a complexity measure for BAMDP planning and introduces state abstraction for more efficient approximate planning.
Adaptive variational Bayes framework improves inference adaptively.
Nash integrates covariate-specific side info into sparse regression via neural networks.
ContraBAR uses contrastive learning to learn Bayes-optimal policies in RL.
BYOL-Explore learns to explore visually-rich environments by predicting world dynamics.
A new multi-objective RL framework improves intrinsic exploration performance.
Study incentivizes exploration in non-stationary MAB with compensation.
Effective and intelligent exploration has been an unresolved problem for reinforcement learning. Most contemporary reinforcement learning relies on simple heuristic strategies such as -greedy exploration or adding Gaussian noise to actions. These heuristics, however, are unable to intelligently distinguish the well …
New exploration bonuses improve reinforcement learning efficiency.
New findings on when to use action space exploration in reinforcement learning.
Proposes a method to avoid excessive exploration in reinforcement learning.
Balancing exploration and exploitation remains a key challenge in reinforcement learning (RL). State-of-the-art RL algorithms suffer from high sample complexity, particularly in the sparse reward case, where they can do no better than to explore in all directions until the first positive rewards are found. To mitigate …
A grand challenge in reinforcement learning is intelligent exploration, especially when rewards are sparse or deceptive. Two Atari games serve as benchmarks for such hard-exploration domains: Montezuma's Revenge and Pitfall. On both games, current RL algorithms perform poorly, even those with intrinsic motivation, whic…
New algorithm reduces regret by allowing free exploration in multi-armed bandits.
New meta-RL method avoids exploration-exploitation trade-off.
The paper tackles pure exploration in multi-armed bandits with low rank structure using oblivious sampling.
Regularization-induced exploration improves contextual bandit performance.
The Exploration-Exploitation tradeoff arises in Reinforcement Learning when one cannot tell if a policy is optimal. Then, there is a constant need to explore new actions instead of exploiting past experience. In practice, it is common to resolve the tradeoff by using a fixed exploration mechanism, such as -greedy ex…
We introduce the community exploration problem that has many real-world applications such as online advertising. In the problem, an explorer allocates limited budget to explore communities so as to maximize the number of members he could meet. We provide a systematic study of the community exploration problem, from off…
MADE improves exploration in RL by maximizing deviation from explored regions.
Efficient exploration is one of the key challenges for reinforcement learning (RL) algorithms. Most traditional sample efficiency bounds require strategic exploration. Recently many deep RL algorithms with simple heuristic exploration strategies that have few formal guarantees, achieve surprising success in many domain…
Maximizes Rényi entropy for efficient exploration in reward-free RL.
An agent explores indefinitely in an environment with unlimited rewards.
Proposes EVE for efficient exploration in reinforcement learning.
Exploration is an extremely challenging problem in reinforcement learning, especially in high dimensional state and action spaces and when only sparse rewards are available. Effective representations can indicate which components of the state are task relevant and thus reduce the dimensionality of the space to explore.…
This paper provides an empirical evaluation of recently developed exploration algorithms within the Arcade Learning Environment (ALE). We study the use of different reward bonuses that incentives exploration in reinforcement learning. We do so by fixing the learning algorithm used and focusing only on the impact of the…
In this article we explore an alternative approach to address deep exploration and we introduce the ISL algorithm, which is efficient at performing deep exploration. Similarly to maximum entropy RL, we derive the algorithm by augmenting the traditional RL objective with a novel regularization term. A distinctive featur…
ASE safely explores unknown MDPs with unknown dynamics, improving sample efficiency.
Achieving efficient and scalable exploration in complex domains poses a major challenge in reinforcement learning. While Bayesian and PAC-MDP approaches to the exploration problem offer strong formal guarantees, they are often impractical in higher dimensions due to their reliance on enumerating the state-action space.…
Black-box optimizers that explore in parameter space have often been shown to outperform more sophisticated action space exploration methods developed specifically for the reinforcement learning problem. We examine these black-box methods closely to identify situations in which they are worse than action space explorat…
Proposes a method to enhance exploration in RL using temporal difference uncertainties.
Task-agnostic RL tackles exploration in MDPs with multiple tasks.
Proposes EE-Net for neural exploration in contextual bandits.
A fundamental issue in reinforcement learning algorithms is the balance between exploration of the environment and exploitation of information already obtained by the agent. Especially, exploration has played a critical role for both efficiency and efficacy of the learning process. However, Existing works for explorati…
We address the challenge of effective exploration while maintaining good performance in policy gradient methods. As a solution, we propose diverse exploration (DE) via conjugate policies. DE learns and deploys a set of conjugate policies which can be conveniently generated as a byproduct of conjugate gradient descent. …
Hyper addresses the hyperparameter tuning challenge in RL, improving exploration efficiency and robustness.
Recently deep reinforcement learning (DRL) has achieved outstanding success on solving many difficult and large-scale RL problems. However the high sample cost required for effective learning often makes DRL unaffordable in resource-limited applications. With the aim of improving sample efficiency and learning performa…
Algorithm achieves optimal pricing with minimal exploration for dynamic markets.
Langevin DQN achieves deep exploration using Gaussian noise.
New -Coverage objective simplifies exploration in reinforcement learning.