A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.
Online learning algorithms are designed to learn even when their input is generated by an adversary. The widely-accepted formal definition of an online algorithm's ability to learn is the game-theoretic notion of regret. We argue that the standard definition of regret becomes inadequate if the adversary is allowed to a…
We present and study models of adversarial online learning where the feedback observed by the learner is noisy, and the feedback is either full information feedback or bandit feedback. Specifically, we consider binary losses xored with the noise, which is a Bernoulli random variable. We consider both a constant noise r…
We describe an approximate dynamic programming (ADP) approach to compute approximations of the optimal strategies and of the minimal losses that can be guaranteed in discounted repeated games with vector-valued losses. Such games prominently arise in the analysis of regret in repeated decision-making in adversarial env…
problem Adversarial online nonparametric regression with general convex losses.
method Parameter-free learning algorithm leveraging chaining trees to compete against H{ö}lder functions, dynamically tracking and adapting to local smoothness variations.
result First computationally efficient algorithm with locally adaptive optimal rates for online regression in an adversarial setting.
We introduce a new algorithm for online linear-quadratic control in a known system subject to adversarial disturbances. Existing regret bounds for this setting scale as T unless strong stochastic assumptions are imposed on the disturbance process. We give the first algorithm with logarithmic regret for arbitra…
Study robust online learning with adversarial perturbations.
problem Learning robust classifiers in the presence of adversarial perturbations.
method Formulated as an online learning problem, considered both realizable and agnostic learnability, defined new dimension controlling mistake/regret bounds.
result Showed new dimension controls mistake/regret bounds, generalized to multiclass hypothesis classes.
Learning theory has largely focused on two main learning scenarios. The first is the classical statistical setting where instances are drawn i.i.d. from a fixed distribution and the second scenario is the online learning, completely adversarial scenario where adversary at every time step picks the worst instance to pro…
New approach for online learning with adaptive adversaries, simpler and more effective.
problem Online learning with adaptive adversaries, especially in bandits and MDPs.
method Uses standard unbiased estimators and a simple increasing learning rate schedule, aided by logarithmically homogeneous self-concordant barriers and strengthened Freedman's inequality.
result First high-probability regret bounds for adversarial bandits and MDPs, resolving open problems.
In deep reinforcement learning (RL), adversarial attacks can trick an agent into unwanted states and disrupt training. We propose a system called Robust Student-DQN (RS-DQN), which permits online robustness training alongside Q networks, while preserving competitive performance. We show that RS-DQN can be combined with…
We consider online learning in an adversarial, non-convex setting under the assumption that the learner has an access to an offline optimization oracle. In the general setting of prediction with expert advice, Hazan et al. (2016) established that in the optimization-oracle model, online learning requires exponentially …
As online systems based on machine learning are offered to public or paid subscribers via application programming interfaces (APIs), they become vulnerable to frequent exploits and attacks. This paper studies adversarial machine learning in the practical case when there are rate limitations on API calls. The adversary …
Motivated by online advertising auctions, we consider repeated Vickrey auctions where goods of unknown value are sold sequentially and bidders only learn (potentially noisy) information about a good's value once it is purchased. We adopt an online learning approach with bandit feedback to model this problem and derive …