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arXiv research

A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.

169,341 papers · 148 categories

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48 results for 4D navigation

HRL4IN tackles interactive navigation tasks with mobile manipulators, improving efficiency and performance.

problem Interactive Navigation tasks require mobile manipulators to perform various actions, but choosing the right part of the embodiment is inefficient.
method HRL4IN uses a hierarchical reinforcement learning architecture to handle heterogeneous phases of navigation and manipulation, selecting the appropriate part of the embodiment for each phase.
result HRL4IN significantly outperforms flat PPO and HAC in terms of task performance and energy efficiency.

Introduces a natural parallel translation for navigation data.

problem Navigation data geometric representation and parallelism.
method Introduces a natural parallel translation using Riemannian parallelism.
result The natural parallel translation preserves the Randers norm and has a finite-dimensional holonomy group.

Challenge to separate Earth's magnetic field from vehicle's magnetic field for accurate navigation.

problem Separate Earth's magnetic field from vehicle's magnetic field for accurate magnetic navigation.
method Use machine learning (ML) and integrate physics of magnetic navigation (SciML) to remove aircraft magnetic field from total magnetic field.
result A model can be constructed to effectively remove aircraft magnetic field from the dataset.

Navigation in Lorentz Finsler geometry induces isoparametric hypersurfaces.

problem Defining and analyzing isoparametric hypersurfaces in Lorentz Finsler geometry.
method Using a navigation process with a Finsler metric and a tangent vector field, isoparametric functions and hypersurfaces are defined and analyzed.
result Local correspondences between isoparametric functions and hypersurfaces are established.

The paper solves navigation problems on conic Kropina manifolds and establishes curvature relationships.

problem Navigation problems on conic Kropina manifolds.
method Analyzes the solution of navigation problems and establishes curvature relationships.
result The solution to navigation problems on conic Kropina manifolds must be either a Randers metric or a Kropina metric.

Deep RL for wheel-legged robots in complex environments.

problem Mobile robot navigation in complex and dynamic environments.
method Deep reinforcement learning to map height-map observations to motor commands.
result Significant improvement in data-efficiency, success rate, robustness, and maneuver quality.

Improved robot navigation using multi-head attention for natural language instructions.

problem Improving robot navigation in unfamiliar environments.
method Proposes a multi-head attention mechanism blending layer in a neural network model.
result Significant performance gains in translating instructions for unseen environments.

The problem of pursuing a moving target is always one of the main topics in navigation. In the literatures, there are two well-known algorithms called Pure Pursuit and Pure Rendezvous navigation in the 3-dimensional space R3\mathbb{R}^3. In this paper, these two methods are combined to introduce a novel family of pursu…

2012-05-20abs ↗pdf ↗

SLAM-net learns to navigate visually in challenging indoor environments.

problem Challenges in SLAM for visual robot navigation, especially in noisy conditions.
method Differentiable SLAM Network (SLAM-net) that encodes a particle filter SLAM algorithm in a differentiable graph and learns components through backpropagation.
result Significantly outperforms ORB-SLAM in noisy conditions and improves the Habitat Challenge 2020 PointNav task.

We show that the smooth geometry of a hyperbolic 3-manifold emerges from a classical spin system defined on a 2d discrete lattice, and moreover show that the process of this "dimensional oxidation" is equivalent with the dimensional reduction of a supersymmetric gauge theory from 4d to 3d. More concretely, we propose a…

2012-03-26abs ↗pdf ↗

Improves AI agents' 3D navigation by learning from failures and 3D spatial relationships.

problem Challenges in data efficiency, obstacle avoidance, and generalization in 3D visual navigation.
method Incorporates attention on 3D spatial relationships and a target skill extension module into DRL framework.
result Significantly improves navigation performance and generalization across targets and scenes.

Bayesian model for energy consumption helps electric vehicles navigate efficiently.

problem Limited battery capacity in electric vehicles makes energy efficient navigation challenging.
method Developed an online learning framework using Bayesian models and exploration strategies like Thompson Sampling.
result Established rigorous regret bounds for Thompson Sampling in both single-agent and multi-agent settings.

Generalizes Zermelo navigation problem on Riemannian manifolds with strong perturbation.

problem Navigating on Riemannian manifolds with speed constraints and perturbations.
method Applying Finsler metric of Kropina type to solve the problem.
result Generalized solution to Zermelo navigation problem on Riemannian manifolds with strong perturbations.

Study of 4D Ricci solitons with symmetry, finding precise geometric asymptotics.

problem Classifying 4D gradient steady Ricci solitons and understanding their geometric properties.
method Analysis of 4D gradient steady Ricci solitons with O(3)-symmetry under a weak curvature decay condition.
result Find precise geometric asymptotics similar to 3D compact κ-solutions.

Study 4D solitons with specific curvature properties, proving curvature bounds and classifying solutions.

problem Investigate 4D gradient solitons with specific curvature properties.
method Analyze 4D gradient steady and shrinking solitons with nonnegative or half nonnegative isotropic curvature.
result Prove 2-nonnegativity of Ricci curvature and bound the curvature tensor for ancient solutions.

3d gauge theories encode 4d simplicial geometries, with quantum blocks approximating gravity.

problem Encoding 4d quantum gravity in 3d gauge theories.
method Applying Dimofte-Gaiotto-Gukov construction to graph complements in 3-manifolds.
result Holomorphic blocks approximate quantum 4d simplicial geometries.

Personalized navigation system for visually impaired users improves accuracy and adaptability.

problem Inconsistent navigation guidance for visually impaired users.
method Model-based reinforcement learning framework with weighted experts model for personalization and transfer learning.
result Improved long-term human behavior prediction and quick adaptation for new users.

Deep learning agent improves pedestrian navigation in urban environments.

problem Autonomous driving among pedestrians in urban areas.
method Multi-objective deep reinforcement learning using a deep Q-learning variant.
result The multi-objective DQN agent outperforms single-objective DQN in various environments.

Solves time-minimizing navigation on a mountain slope using Riemann-Finsler geometry.

problem Time-minimizing navigation on a mountain slope under gravity.
method Riemann-Finsler geometry, Zermelo navigation problem, anisotropic deformation of the background Riemannian metric, rescaled gravitational wind.
result A new Finsler metric for optimal navigation on slippery mountain slopes.

The paper develops a method to learn navigation costs from expert demonstrations in partially observable environments.

problem Learning navigation costs from expert demonstrations in partially observable environments.
method Develops a cost function representation composed of a probabilistic occupancy encoder and a cost encoder, optimized by differentiating the error between demonstrated controls and a control policy computed from the cost encoder.
result The method outperforms baseline IRL algorithms in robot navigation tasks, improving both training and test-time efficiency.

Paper introduces timing-based adversarial attacks on DRL-based navigation systems.

problem Vulnerability of DRL-based navigation systems to adversarial attacks.
method Timing-based adversarial strategies using physical noise patterns.
result Adversarial timing attacks significantly degrade DRL-based navigation performance.

Agent learns to read maps and navigate mazes using deep reinforcement learning.

problem Teaching a machine to understand and navigate 3D environments from 2D maps.
method Combines A3C with a recurrent localization cell, learns localization from 3D images.
result Agent successfully navigates and localizes in random mazes, generalizing to larger mazes.

End-to-end driving network learns navigation and localization from raw data.

problem Lack of full action distribution and localization in end-to-end autonomous driving.
method Variational network for predicting control commands and deterministic navigation, probabilistic localization using noisy GPS.
result Model can predict full probability distribution over possible actions and navigate routes.

New insights into 4d YM and 5d topological field theories with higher symmetries.

problem Exploring new topological field theories with higher symmetries.
method Dynamic gauging of 1-form symmetry, higher anomalies, and lattice simplicial complex regularizations.
result Discovery of new higher-form gauge fields and exotic anyonic statistics.

Proves integrability of dispersionless Hirota type equations in 4D implies symplectic Monge-Ampere property.

problem Proving integrability of dispersionless Hirota type equations in 4D.
method Analyzing the symplectic Monge-Ampere property and deriving relations.
result Complete classification of integrable dispersionless PDEs of Hirota type in 4D.

UAV uses RL to navigate, map, and detect targets in unknown environments.

problem Optimizing UAV trajectory for accurate mapping and target detection in unknown environments.
method Formulated as an MDP, UAV uses RL to infer navigation policy.
result UAV autonomously explores high target detection areas while reconstructing the environment.

This research introduces an autonomous robot navigation method using reinforcement learning.

problem Improving robot navigation in complex environments.
method Deep Q Network (DQN) and Proximal Policy Optimization (PPO) models for path planning and decision-making.
result The models enhance robot navigation ability and adaptive learning in unknown environments.