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arXiv research

A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.

169,181 papers · 148 categories

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15314661 · Jun 202019922001200920182026
48 results for 3D virtual reality

VR enables professionals to develop deep learning models by moving virtual objects.

problem Challenges in understanding and developing deep learning models.
method Built a VR-based DL development environment where users interact with tangible objects to construct neural networks.
result Users can develop and understand DL models intuitively through VR, with real-time accuracy feedback.

Machine learning identifies skill levels in neurosurgery residents.

problem Assessing neurosurgical skill levels in residents.
method Machine learning applied to a VR tumor resection task with 23 skilled and 92 novice participants.
result Fuzzy K-Nearest Neighbors classifier achieved 8.3% equal error rate with 15 selected features.

Study uses sentiment analysis to predict cryptocurrency token returns in virtual reality.

problem Predicting cryptocurrency token returns in virtual reality economies.
method Used BERT for sentiment analysis and developed LSTM models integrating multi-modal features.
result Multi-modal model significantly outperforms price-only baseline in prediction accuracy.

Hypernom is a virtual reality game. The cells of a regular 4D polytope are radially projected to S^3, the sphere in 4D space, then stereographically projected to 3D space where they are viewed in the headset. The orientation of the headset is given by an element of the group SO(3), which is also a space that is double …

2015-07-21abs ↗pdf ↗

Generative model calibrates 3D battery cathode morphologies from 2D images.

problem Calibrate 3D morphologies of all-solid-state battery cathodes from 2D microscopy images.
method Combining GANs with excursion sets of Gaussian random fields.
result Calibrated digital twins enable systematic exploration of morphological scenarios.

New dataset improves EMG gesture recognition accuracy.

problem Discrepancy between offline and online EMG gesture recognition accuracy.
method Recorded dynamic dataset using virtual reality and EMG-independent controller.
result TADANN algorithm consistently outperforms fine-tuning for long-term gesture recognition.

AR app visualizes Quranic Surah al-Fil for Islamic education.

problem Lack of interactive and context-rich learning materials for Quranic studies.
method Research and development approach, including data collection, user requirement analysis, interface design, 3D asset creation, and integration of AR technology.
result AR application achieved high accuracy and user satisfaction, enhancing learner engagement and understanding.

Rapid overlay of chemical structures (ROCS) is a standard tool for the calculation of 3D shape and chemical ("color") similarity. ROCS uses unweighted sums to combine many aspects of similarity, yielding parameter-free models for virtual screening. In this report, we decompose the ROCS color force field into "color com…

2016-06-06abs ↗pdf ↗

Novel GNN predicts drug-target interactions using protein-ligand 3D structures.

problem Accurate prediction of drug-target interactions for in silico drug design.
method 3D structure-embedded graph representations and distance-aware graph attention algorithm with gate augmentation.
result Our model outperforms docking and other deep learning methods in virtual screening and pose prediction.

The study examines 3D combinatorial flow in hyperbolic geometry, proving conditions for ball packings and convergence.

problem Analyzing 3D combinatorial Yamabe flow in hyperbolic geometry.
method Investigates triangulations and ball packings with vanishing combinatorial scalar curvature.
result Conditions for real or virtual ball packings and convergence of the flow.

This research improves EEG-based MI-BCI systems to be more resilient to emotional arousal.

problem Lack of robustness in EEG-based MI-BCI systems due to emotional arousal.
method Subjects were exposed to VR environments to induce high and low arousal states. Machine learning models were trained on proxy subjects instead of arousal states. MI models were trained for each subject.
result MI-BCI systems are made more resilient to emotional perturbations.

A new model for simulating cloth manipulation in robots, accurate to within 1cm.

problem Accurately simulating cloth manipulation in robots, especially in moderate stress environments.
method A continuous, isometric strain model for textiles, treating them as inextensible surfaces with only isometric motions. Aerodynamic effects are incorporated through virtual uncoupling of mass.
result Simulations are accurate to within 1cm compared to real-world manipulation, even with coarse meshes.

Automated method creates compact chemical models from detailed ones, reducing complexity and improving accuracy.

problem Creating accurate low-dimensional chemical kinetic models from detailed ones is time-consuming and requires expert knowledge.
method Machine Learned Optimisation of Chemical Kinetics (MLOCK) algorithm systematically perturbs sub-models to find optimal compact models.
result Compact models (15 species) retain ~87% fidelity to detailed models, outperforming previous methods.

An analysis is made of reality conditions within the context of noncommutative geometry. We show that if a covariant derivative satisfies a given left Leibniz rule then a right Leibniz rule is equivalent to the reality condition. We show also that the matrix which determines the reality condition must satisfy the Yang-…

1998-06-12abs ↗pdf ↗

New neural network models predict molecular properties without 3D geometry, speeding up high-throughput screening.

problem Predicting molecular properties for large, complex molecules without computationally expensive 3D geometry.
method Message-passing neural networks trained with and without 3D structural information.
result Message-passing neural networks achieve similar accuracy to state-of-the-art methods without 3D geometry.

Discuss knots in SgimesS1S_{g} imes S^{1}, introducing rotating information and invariants.

problem Understanding knots in SgimesS1S_{g} imes S^{1} and their invariants.
method Introduce diagrams, moves, and rotating information to construct invariants.
result Construct invariants using the rotating information of knots in SgimesS1S_{g} imes S^{1}.

LLM sandbox and persona dynamics create unethical reality gaps that shift risk to users.

problem Ethical issues arise from LLMs generating reality gaps that shift risk to uninformed users.
method Analyzes the ethical implications of LLM sandbox and persona dynamics, comparing them to financial regulation and compliance.
result Active generation of reality gaps is unethical as it shifts epistemic risk to users.

C4Synth generates images from multiple captions to improve image quality.

problem Generating images from a single caption is limited; multiple captions are needed.
method Two deep generative models that ensure 'Cross-Caption Cycle Consistency'.
result Quantitative and qualitative validation on Caltech-UCSD Birds and Oxford-102 Flowers datasets.

Survey examines challenges and solutions in sim-to-real transfer for robotics.

problem Challenges in transferring robotic systems from simulation to real-world environments.
method Leveraging techniques like domain randomization, real-to-sim transfer, state and action abstractions, and sim-real co-training.
result Promising results in closing the reality gap across various robotic domains.

FEAFA dataset annotates facial expressions with high detail.

problem Lack of detailed facial expression annotations in existing datasets.
method Manual annotation of 122 participants' facial expressions.
result FEAFA dataset provides detailed annotations for facial expressions.

We construct a local action of the group of rational maps from S2S^2 to GL(n,C)GL(n,C) on local solutions of flows of the ZS-AKNS sl(n,C)sl(n,C)-hierarchy. We show that the actions of simple elements (linear fractional transformations) give local Bäcklund transformations, and we derive a permutability formula from different fact…

1998-05-18abs ↗pdf ↗

A new method compresses point clouds efficiently, outperforming existing techniques.

problem Efficiently compressing large point cloud datasets for VR applications.
method Learned convolutional transforms and uniform quantization for joint rate and distortion optimization.
result Significant rate-distortion improvement (51.5% BDBR savings) on Microsoft Voxelized Upper Bodies dataset.

We introduce an evolutionary game with feedback between perception and reality, which we call the reality game. It is a game of chance in which the probabilities for different objective outcomes (e.g., heads or tails in a coin toss) depend on the amount wagered on those outcomes. By varying the `reality map', which rel…

2009-02-01abs ↗pdf ↗