Virtual reality explores non-Euclidean Sol geometry.
problem Exploring non-Euclidean geometries in virtual reality.
method Developed a VR software for Sol geometry.
result Demonstrated the feasibility of non-Euclidean geometry in VR.
VR enables professionals to develop deep learning models by moving virtual objects.
problem Challenges in understanding and developing deep learning models.
method Built a VR-based DL development environment where users interact with tangible objects to construct neural networks.
result Users can develop and understand DL models intuitively through VR, with real-time accuracy feedback.
We describe our initial explorations in simulating non-euclidean geometries in virtual reality. Our simulations of three-dimensional hyperbolic space are available at http://h3.hypernom.com.
We describe our initial explorations in simulating non-euclidean geometries in virtual reality. Our simulation of the product of two-dimensional hyperbolic space with one-dimensional euclidean space is available at http://h2xe.hypernom.com.
MERLIN solves tasks with hidden sensor information.
problem Partial observability challenges AI agents.
method MERLIN integrates memory formation with predictive modeling.
result MERLIN solves complex tasks without memory limitations.
Describes rendering scenes in Nil geometry.
problem None explicitly stated in the abstract.
method Expository account of rendering real-time scenes in Nil geometry.
result Interesting geometric phenomena observed.
Machine learning identifies skill levels in neurosurgery residents.
problem Assessing neurosurgical skill levels in residents.
method Machine learning applied to a VR tumor resection task with 23 skilled and 92 novice participants.
result Fuzzy K-Nearest Neighbors classifier achieved 8.3% equal error rate with 15 selected features.
Study uses sentiment analysis to predict cryptocurrency token returns in virtual reality.
problem Predicting cryptocurrency token returns in virtual reality economies.
method Used BERT for sentiment analysis and developed LSTM models integrating multi-modal features.
result Multi-modal model significantly outperforms price-only baseline in prediction accuracy.
Hypernom is a virtual reality game. The cells of a regular 4D polytope are radially projected to S^3, the sphere in 4D space, then stereographically projected to 3D space where they are viewed in the headset. The orientation of the headset is given by an element of the group SO(3), which is also a space that is double …
VR game data for P300 BCI with raccoon vs demon stimuli.
problem Developing confidence metrics for P300 BCI.
method Multiclass labeled P300 dataset in VR game context.
result Estimation of model's confidence in stimulus predictions.
Virtual reality brings non-Euclidean geometry to life.
problem Understanding non-Euclidean geometry is challenging.
method Interactive visualizations in virtual reality.
result Users can experience non-Euclidean geometry firsthand.
Paper improves deep point cloud compression techniques.
problem Efficiently compressing 3D point cloud data for various applications.
method Integrates scale hyperprior model, deeper transforms, focal loss, and optimal thresholding.
result Achieves significant BD-PSNR gains over existing methods.
The article explains Rao distances and conformal mappings for 3D objects.
problem Calculating distances and preserving angles in 3D objects.
method Proposed constructions of distances and angle-preserving mappings.
result Application to virtual tourism and line integrals in complex planes.
New proof for complex 3D shapes.
problem Complex 3D shapes with infinite fundamental groups.
method Direct proof using finite covers.
result Every shape has a simpler version.
Generative model calibrates 3D battery cathode morphologies from 2D images.
problem Calibrate 3D morphologies of all-solid-state battery cathodes from 2D microscopy images.
method Combining GANs with excursion sets of Gaussian random fields.
result Calibrated digital twins enable systematic exploration of morphological scenarios.
AR app enhances young children's understanding of Wudhu.
problem Teaching Wudhu to young children is challenging.
method Needs analysis, system design, implementation, testing (Black Box Testing).
result AR technology improves children's learning interest and understanding of Wudhu.
New dataset improves EMG gesture recognition accuracy.
problem Discrepancy between offline and online EMG gesture recognition accuracy.
method Recorded dynamic dataset using virtual reality and EMG-independent controller.
result TADANN algorithm consistently outperforms fine-tuning for long-term gesture recognition.
AR app visualizes Quranic Surah al-Fil for Islamic education.
problem Lack of interactive and context-rich learning materials for Quranic studies.
method Research and development approach, including data collection, user requirement analysis, interface design, 3D asset creation, and integration of AR technology.
result AR application achieved high accuracy and user satisfaction, enhancing learner engagement and understanding.
Deep learning framework detects emotions from EEG data.
problem Detecting emotions from EEG signals.
method Temporal and spatial convolutional layers learn discriminative representations.
result TSception achieves 86.03% classification accuracy, significantly outperforming other methods.
Rapid overlay of chemical structures (ROCS) is a standard tool for the calculation of 3D shape and chemical ("color") similarity. ROCS uses unweighted sums to combine many aspects of similarity, yielding parameter-free models for virtual screening. In this report, we decompose the ROCS color force field into "color com…
OpenEDS dataset captures eye images for VR applications.
problem Lack of high-quality eye image datasets for VR applications.
method Captured eye images using VR head-mounted display with synchronized cameras.
result Baseline experiment achieved 98.3% mIoU for pupil, iris, sclera segmentation.
Proposes categorification of Z-invariants for specific 3-manifolds.
problem Categorification of Z-invariants for negative definite plumbed 3-manifolds.
method Abelian categorification using 3d N=2 theory and log VOAs.
result Nested Weyl-type character formulas reconstruct Z^-invariants. A new framework enhances binaural audio for moving talkers.
problem Real-time binaural audio enhancement for moving sound sources.
method Mixture-of-experts framework combining multiple binaural filters.
result Dynamic spatial audio rendering adapts to moving talkers.
Novel GNN predicts drug-target interactions using protein-ligand 3D structures.
problem Accurate prediction of drug-target interactions for in silico drug design.
method 3D structure-embedded graph representations and distance-aware graph attention algorithm with gate augmentation.
result Our model outperforms docking and other deep learning methods in virtual screening and pose prediction.
The study examines 3D combinatorial flow in hyperbolic geometry, proving conditions for ball packings and convergence.
problem Analyzing 3D combinatorial Yamabe flow in hyperbolic geometry.
method Investigates triangulations and ball packings with vanishing combinatorial scalar curvature.
result Conditions for real or virtual ball packings and convergence of the flow.
This research improves EEG-based MI-BCI systems to be more resilient to emotional arousal.
problem Lack of robustness in EEG-based MI-BCI systems due to emotional arousal.
method Subjects were exposed to VR environments to induce high and low arousal states. Machine learning models were trained on proxy subjects instead of arousal states. MI models were trained for each subject.
result MI-BCI systems are made more resilient to emotional perturbations.
New invariants measure entanglement of open curves in 3D space.
problem Characterizing the complexity of open curves in 3-space.
method Introducing linkoids and virtual knots, and new invariants.
result Strong invariants of linkoids independent of virtual closure.
Deep learning predicts VR head movements for better 360-degree videos.
problem Predicting head movements in 360-degree VR videos.
method Deep learning network using position data and video content for long-term prediction.
result 16.1% improvement in prediction accuracy compared to baseline.
A new model for simulating cloth manipulation in robots, accurate to within 1cm.
problem Accurately simulating cloth manipulation in robots, especially in moderate stress environments.
method A continuous, isometric strain model for textiles, treating them as inextensible surfaces with only isometric motions. Aerodynamic effects are incorporated through virtual uncoupling of mass.
result Simulations are accurate to within 1cm compared to real-world manipulation, even with coarse meshes.
Automated method creates compact chemical models from detailed ones, reducing complexity and improving accuracy.
problem Creating accurate low-dimensional chemical kinetic models from detailed ones is time-consuming and requires expert knowledge.
method Machine Learned Optimisation of Chemical Kinetics (MLOCK) algorithm systematically perturbs sub-models to find optimal compact models.
result Compact models (15 species) retain ~87% fidelity to detailed models, outperforming previous methods.
Google Research Football: A new 3D physics-based game for reinforcement learning.
problem Training reinforcement learning algorithms in complex, realistic environments.
method Developed a new 3D physics-based football simulator environment.
result Reported baseline results for various reinforcement algorithms.
An analysis is made of reality conditions within the context of noncommutative geometry. We show that if a covariant derivative satisfies a given left Leibniz rule then a right Leibniz rule is equivalent to the reality condition. We show also that the matrix which determines the reality condition must satisfy the Yang-…
Synthetic data improves financial models without real data.
problem Lack of real financial data due to privacy and regulation.
method Application of synthetic data across various financial data types.
result Synthetic data enhances financial model accuracy and fairness.
New neural network models predict molecular properties without 3D geometry, speeding up high-throughput screening.
problem Predicting molecular properties for large, complex molecules without computationally expensive 3D geometry.
method Message-passing neural networks trained with and without 3D structural information.
result Message-passing neural networks achieve similar accuracy to state-of-the-art methods without 3D geometry.
Discuss knots in SgimesS1, introducing rotating information and invariants.
problem Understanding knots in SgimesS1 and their invariants. method Introduce diagrams, moves, and rotating information to construct invariants.
result Construct invariants using the rotating information of knots in SgimesS1. This paper outlines a critical gap in the assessment methodology used to estimate the macroeconomic costs and benefits of climate policy. It shows that the vast majority of models used for assessing climate policy use assumptions about the financial system that sit at odds with the observed reality. In particular, the …
LLM sandbox and persona dynamics create unethical reality gaps that shift risk to users.
problem Ethical issues arise from LLMs generating reality gaps that shift risk to uninformed users.
method Analyzes the ethical implications of LLM sandbox and persona dynamics, comparing them to financial regulation and compliance.
result Active generation of reality gaps is unethical as it shifts epistemic risk to users.
C4Synth generates images from multiple captions to improve image quality.
problem Generating images from a single caption is limited; multiple captions are needed.
method Two deep generative models that ensure 'Cross-Caption Cycle Consistency'.
result Quantitative and qualitative validation on Caltech-UCSD Birds and Oxford-102 Flowers datasets.
Surveying how to use unlabeled data in federated learning.
problem Costly labeling of data limits FL applications.
method Survey and analyze existing research.
result Potential for using unlabeled data in FL.
This paper introduces a new approach for the automated reconstruction - reassembly of fragmented objects having one surface near to plane, on the basis of the 3D representation of their constituent fragments. The whole process starts by 3D scanning of the available fragments. The obtained representations are properly p…
Survey examines challenges and solutions in sim-to-real transfer for robotics.
problem Challenges in transferring robotic systems from simulation to real-world environments.
method Leveraging techniques like domain randomization, real-to-sim transfer, state and action abstractions, and sim-real co-training.
result Promising results in closing the reality gap across various robotic domains.
FEAFA dataset annotates facial expressions with high detail.
problem Lack of detailed facial expression annotations in existing datasets.
method Manual annotation of 122 participants' facial expressions.
result FEAFA dataset provides detailed annotations for facial expressions.
WoodScape dataset for fisheye cameras in autonomous driving.
problem Lack of public datasets for evaluating computer vision on fisheye images.
method Release WoodScape dataset with four surround view cameras and nine tasks.
result Encourages adaptation of computer vision models for fisheye cameras.
Visualizes 3D CNNs for protein-ligand scoring.
problem Interpreting complex neural network decisions for protein-ligand scoring.
method Three visualization methods for 3D CNNs, including filters and weights.
result Visualizations aid in tuning and designing neural networks.
We construct a local action of the group of rational maps from S2 to GL(n,C) on local solutions of flows of the ZS-AKNS sl(n,C)-hierarchy. We show that the actions of simple elements (linear fractional transformations) give local Bäcklund transformations, and we derive a permutability formula from different fact…
A new method compresses point clouds efficiently, outperforming existing techniques.
problem Efficiently compressing large point cloud datasets for VR applications.
method Learned convolutional transforms and uniform quantization for joint rate and distortion optimization.
result Significant rate-distortion improvement (51.5% BDBR savings) on Microsoft Voxelized Upper Bodies dataset.
We introduce an evolutionary game with feedback between perception and reality, which we call the reality game. It is a game of chance in which the probabilities for different objective outcomes (e.g., heads or tails in a coin toss) depend on the amount wagered on those outcomes. By varying the `reality map', which rel…
We propose a novel method to embed a functional magnetic resonance imaging (fMRI) dataset in a low-dimensional space. The embedding optimally preserves the local functional coupling between fMRI time series and provides a low-dimensional coordinate system for detecting activated voxels. To compute the embedding, we bui…