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arXiv research

A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.

169,291 papers · 148 categories

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3907791,1691,558 · Jun 202019922001200920182026
48 results for 3D reinforcement learning

Paper introduces CRLMaze, a new benchmark for continual reinforcement learning in 3D non-stationary environments.

problem Challenges of training reinforcement learning agents in high-dimensional, always-changing environments.
method End-to-end model-free continual reinforcement learning strategy.
result Competitive results in a complex 3D non-stationary task, outperforming four baselines.

Agent learns to read maps and navigate mazes using deep reinforcement learning.

problem Teaching a machine to understand and navigate 3D environments from 2D maps.
method Combines A3C with a recurrent localization cell, learns localization from 3D images.
result Agent successfully navigates and localizes in random mazes, generalizing to larger mazes.

Solves online 3D bin packing with deep reinforcement learning under constraints.

problem Challenges of packing items immediately without information and constraints.
method Constrained deep reinforcement learning (DRL) with feasibility predictor.
result Significantly outperforms state-of-the-art methods in online 3D bin packing.

Improved reinforcement learning for 3D games using SLAM and object detection.

problem Challenges in 3D game environments, especially partial observability and combinatorial spaces.
method Augmented Deep Q-Learning Network with SLAM and object detection for better policy learning.
result Our approach consistently learns better policies in 3D games like Doom.

High-throughput 3D control training system achieves 100,000 FPS.

problem Lack of efficient, single-machine reinforcement learning systems.
method Sample Factory combines asynchronous sampling and off-policy correction.
result Achieves 100,000 FPS on 3D control problems without sacrificing sample efficiency.

Improves AI agents' 3D navigation by learning from failures and 3D spatial relationships.

problem Challenges in data efficiency, obstacle avoidance, and generalization in 3D visual navigation.
method Incorporates attention on 3D spatial relationships and a target skill extension module into DRL framework.
result Significantly improves navigation performance and generalization across targets and scenes.

This paper uses deep reinforcement learning to optimize UAV-assisted vehicular networks.

problem Optimizing UAV-assisted vehicular networks for efficient communication in smart cities.
method Formulated a Markov decision process (MDP) problem and solved it using deep deterministic policy gradient (DDPG) method.
result Proposed solutions maximize total throughput per unit energy and encourage UAV mobility.

Adversarial reinforcement learning optimizes microswimmers' path-planning in turbulent flows.

problem Optimizing microswimmers' paths in turbulent flows for efficient target reach.
method Adversarial-reinforcement learning scheme applied to 2D and 3D turbulent flows.
result Microswimmers can reach targets faster than a naive approach in turbulent flows.

Randomized neural networks improve deep RL agents' generalization.

problem Deep RL agents struggle to generalize to new, semantically similar environments.
method Introduce a randomized (convolutional) neural network to perturb input observations.
result Significantly outperforms various regularization and data augmentation methods.

Deep network learns Obstacle Tower challenge without human demonstrations.

problem Master procedurally generated levels that get progressively harder.
method Deep Reinforcement Learning with a simple feed-forward network.
result Performed competitively in a reinforcement learning competition.

Graphical physics network learns intuitive physics using deep reinforcement learning with intrinsic motivation.

problem Teaching intuitive physics to AI agents.
method Integrates deep reinforcement learning with intrinsic reward normalization for efficient learning.
result Agent effectively learns object positions and velocities using intrinsic motivation.

Generative model learns spatial memory for predicting agent's future in complex environments.

problem Training generative and temporal models in partially observed, 3D environments is challenging.
method Action-conditioned generative model with non-parametric spatial memory and state-space model for dynamics.
result Scalable architecture capable of coherent predictions over hundreds of time steps in 2D and 3D environments.

Researchers classify and visualize 5-cube cubical surfaces.

problem Classifying and visualizing surfaces in a 5-dimensional cube.
method Exhaustive search, classification by genus and demigenus, 3D visualization, reinforcement learning for optimization.
result 2690 connected closed cubical surfaces in the 5-cube, visualized and optimized for 3D printing.

Paper proposes Q-learning for efficient aerial BS placement to improve fairness in mobile networks.

problem Optimal placement of aerial base stations to enhance fairness in a dynamic user mobility environment.
method Reinforcement learning approach to solve the NP-hard problem of 3D placement.
result Simulation results show increased fairness among users with a reasonable computing time and solution close to optimal.

NEURO-DRAM improves neuroimaging classification accuracy.

problem Improper use of traditional computer vision models in neuroimaging.
method 3D recurrent visual attention model trained with reinforcement learning.
result NEURO-DRAM achieves state-of-the-art accuracy in Alzheimer's disease prediction.

A new method learns to prioritize and use multiple views of an environment for better decision-making.

problem Learning from multiple views of an environment to improve decision-making.
method Attention-based deep reinforcement learning to dynamically attend to views of the environment.
result The method improves performance in complex 3D environments with obstacles.

ADVISOR dynamically balances imitation and reinforcement learning to overcome the imitation gap.

problem The gap between imitation learning and reinforcement learning when teaching agents have privileged information.
method Adaptive Insubordination (ADVISOR) dynamically weights imitation and reward-based reinforcement learning losses.
result On-the-fly switching with ADVISOR outperforms pure imitation, pure reinforcement learning, and their combinations.

Proposes a method to improve reinforcement learning in multi-view environments.

problem Improving policy learning in environments with partial observability.
method Actor-Critic-Attention Mechanism for generating a single feature representation from multiple views.
result Our method outperforms state-of-the-art baselines on various complex 3D environments.

Interactive machine learning improves deep RL in Minecraft by giving action advice.

problem Training deep RL agents in high-aliasing environments like Minecraft is computationally expensive.
method Conducted experiments with two RL algorithms, Feedback Arbitration, and Newtonian Action Advice, to give action advice to human teachers.
result Action advice from human teachers can improve agent performance in high-aliasing environments.

Curiosity-driven agent predicts future state values to learn faster.

problem Sparse reward learning in reinforcement learning.
method The agent predicts future state values and uses consistency with current values as a regularization term.
result The extended agent learns significantly faster in sparse reward settings.

GENESIS generates and samples 3D scenes by capturing object interactions.

problem Lack of models that explicitly capture object interactions in scene generation.
method Object-centric latent variables, spatial GMM, amortized inference, autoregressive prior.
result First object-centric generative model of 3D visual scenes.

The paper teaches a reinforcement learning agent to generate diverse programs based on symbolic instructions.

problem Learning to generate diverse programs for diverse scenes given a symbolic instruction.
method Instruction-conditioned reinforced adversarial learning.
result The agent's stochastic policy more accurately captures the diversity in the goal distribution.

Paper proposes a multi-task model for CECT macromolecule classification, segmentation, and recovery.

problem Challenges in recognizing and recovering macromolecular structures due to structural diversity and imaging limitations.
method A novel multi-task 3D CNN model that shares learned features across tasks.
result Multi-task model outperforms single-task methods and discovers novel structures.

LEAPS uses semantic models to improve reinforcement learning in diverse environments.

problem Generalizing and adapting to unseen environments in reinforcement learning.
method Hybrid model-based and model-free approach with a multi-target sub-policy and a Bayesian semantic model.
result LEAPS outperforms baselines in visual navigation tasks using diverse indoor scenes.