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arXiv research

A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.

169,181 papers · 148 categories

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21426283 · Jun 202019922001200920182026
48 results for 3D games

High-throughput 3D control training system achieves 100,000 FPS.

problem Lack of efficient, single-machine reinforcement learning systems.
method Sample Factory combines asynchronous sampling and off-policy correction.
result Achieves 100,000 FPS on 3D control problems without sacrificing sample efficiency.

A number of recent approaches to policy learning in 2D game domains have been successful going directly from raw input images to actions. However when employed in complex 3D environments, they typically suffer from challenges related to partial observability, combinatorial exploration spaces, path planning, and a scarc…

2016-12-01abs ↗pdf ↗

Hypernom is a virtual reality game. The cells of a regular 4D polytope are radially projected to S^3, the sphere in 4D space, then stereographically projected to 3D space where they are viewed in the headset. The orientation of the headset is given by an element of the group SO(3), which is also a space that is double …

2015-07-21abs ↗pdf ↗

PolyGen models 3D meshes directly, predicting vertices and faces sequentially.

problem Efficiently modeling 3D geometry for computer graphics, robotics, and games.
method Transformer-based autoregressive model for predicting mesh vertices and faces.
result PolyGen produces high-quality, usable 3D meshes and competitive conditional performance.

Paper proposes efficient UAV placement for aerial base stations.

problem Efficient placement of UAVs as aerial base stations to serve varying traffic demand.
method Modeling UAV deployment as a non-cooperative game and using a learning-based algorithm to update UAV locations.
result Significant performance gains up to 52% and 74% in terms of throughput and dropped users compared to an optimized baseline algorithm.

Models that can simulate how environments change in response to actions can be used by agents to plan and act efficiently. We improve on previous environment simulators from high-dimensional pixel observations by introducing recurrent neural networks that are able to make temporally and spatially coherent predictions f…

2017-04-07abs ↗pdf ↗

Agents learn to play a first-person multiplayer game at human level performance.

problem Training AI agents for complex, multi-agent, real-time environments.
method Population-based deep reinforcement learning with concurrent training of multiple agents.
result Achieved human-level performance in a first-person multiplayer game.

LeagueAI generates synthetic data for better object detection in video games.

problem Laborious work of gathering large amounts of hand-labeled data for machine vision applications.
method Automatic synthetic dataset generation using game 3D models and background.
result Models trained on synthetic data outperformed those on hand-labeled data in precision and reliability.

A scalable framework for continual learning that preserves skills while accelerating progress.

problem Learning new tasks sequentially without forgetting previous ones.
method Two-component network: Knowledge base for previously learned tasks and active column for current task.
result The method achieves faster learning on new tasks while retaining previously learned skills.

We study knots in 3d Chern-Simons theory with complex gauge group SL(N,C)SL(N,\mathbb{C}), in the context of its relation with 3d N=2\mathcal{N}=2 theory (the so-called 3d-3d correspondence). The defect has either co-dimension 2 or co-dimension 4 inside the 6d (2,0)(2,0) theory, which is compactified on a 3-manifold M^\hat{M}. …

2015-10-13abs ↗pdf ↗

Study of 3d-3d correspondence involving qq-Weyl algebra and 3d-index.

problem Understanding the action of a qq-Weyl algebra on the 3d-index of knots.
method Investigation of the qq-Weyl algebra's module action on the 3d-index, conjecturing structural properties.
result Bilinear factorization, pair of linear qq-difference equations, and rational function matrix for the 3d-index determination.

3D Adversarial Autoencoder learns compact binary descriptors from 3D point clouds.

problem Learning meaningful representations of 3D shapes for various tasks.
method End-to-end Adversarial Autoencoder model trained on 3D input and output.
result 3D Adversarial Autoencoder (3dAAE) generates state-of-the-art results for 3D points clustering and retrieval.

The paper tackles mapping tori by proposing a new approach to 3d-3d correspondence.

problem No existing approach fully describes 3d N=2N=2 SCFTs for all types of 3-manifolds.
method Systematic study of 3d N=2N=2 gauge theories with non-linear matter fields.
result Recovery of 3-manifold invariants from T[M3]T[M_3] indices and proposal of new qq-series invariants.

Novel method REACH-3D reconstructs 3D chromatin structure from HiC data.

problem Understanding the 3D structure of the genome and its temporal behavior.
method Autoencoders with recurrent neural units for manifold learning.
result REACH-3D outperforms existing methods in reconstructing chromatin structure and dynamics.

DreamFusion uses text-to-image diffusion models to create 3D images efficiently.

problem Lack of large-scale 3D datasets and efficient architectures for 3D synthesis.
method Adapting a 2D diffusion model to 3D synthesis using a loss based on probability density distillation.
result A 3D model can be optimized from a 2D diffusion model, allowing for text-to-3D synthesis.

Proposes a new layer for efficient 3D shape discrimination.

problem Irregular structure and redundancy in 3D point clouds hinder efficient inter-class discrimination.
method Integrates Blended Convolution and Synthesis layer that projects and synthesizes 3D point clouds, followed by 3D convolution in the unit ball.
result End-to-end architecture achieves compelling results on 3D shape recognition and retrieval.

By generalizing the measurements on the game experiments of mixed strategy Nash equilibrium, we study the dynamical pattern in a representative dynamic stochastic general equilibrium (DSGE). The DSGE model describes the entanglements of the three variables (output gap [yy], inflation [ππ] and nominal interest rate [$…

2014-10-30abs ↗pdf ↗

Improved 3D scene understanding from partial point sets using multiview fusion.

problem Challenging task of 3D scene semantic understanding from partial point clouds.
method Multiview representation of 360° point clouds and fusion with original data.
result Overall increase of 31.9% and 4.3% in segmentation accuracy for partial and complete scenes.

Visual analogies help transfer knowledge between Atari games.

problem Can visual analogies transfer knowledge between Atari games?
method Created visual analogies between pairs of Atari games and used them to train policies for one game using data from another.
result Visual analogies can be used to transfer knowledge between Atari games.

Paper presents content-based models for game recommendation in cold start scenarios.

problem Cold start problem in game recommendation where new games and players have no historical data.
method Uses survey data to develop content-based interaction models that generalize to new games, players, and both.
result Content models outperform collaborative filtering in predicting new interactions.

DepthNets learns 3D face geometry and transformations without supervision.

problem Learning 3D face geometry and transformations from a single image.
method Unsupervised learning of facial keypoints depth, using backpropable loss for 3D transformations.
result DepthNets can predict 3D transformations and re-target faces to new poses or geometries.