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arXiv research

A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.

168,695 papers · 148 categories

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4080119159 · Jun 202019922001200920172026
48 results for 3D Environments

3D object detection improved using energy-based models.

problem Accurate 3D object detection in cluttered environments from sparse LiDAR data.
method Designing a differentiable pooling operator for 3D bounding boxes integrated into a state-of-the-art 3D object detector.
result Our approach consistently outperforms the SA-SSD baseline across all 3DOD metrics on the KITTI dataset.

Bayesian segmentation and uncertainty estimation improve 3D model accuracy for factory planning.

problem Generating accurate 3D models from outdated and incomplete 2D data.
method Bayesian neural network for point cloud segmentation and entropy-based uncertainty estimation.
result Bayesian segmentation network significantly improves model accuracy and object identification.

New approach handles stochastic and partially-observable environments using discrete autoencoders and Monte Carlo tree search.

problem Challenges in planning for stochastic and partially-observable environments.
method Uses discrete autoencoders and a stochastic variant of Monte Carlo tree search.
result Significantly outperforms MuZero on stochastic chess and scales to DeepMind Lab.

Models that can simulate how environments change in response to actions can be used by agents to plan and act efficiently. We improve on previous environment simulators from high-dimensional pixel observations by introducing recurrent neural networks that are able to make temporally and spatially coherent predictions f…

2017-04-07abs ↗pdf ↗

Autonomous driving requires 3D perception of vehicles and other objects in the in environment. Much of the current methods support 2D vehicle detection. This paper proposes a flexible pipeline to adopt any 2D detection network and fuse it with a 3D point cloud to generate 3D information with minimum changes of the 2D d…

2018-02-12abs ↗pdf ↗

High-dimensional always-changing environments constitute a hard challenge for current reinforcement learning techniques. Artificial agents, nowadays, are often trained off-line in very static and controlled conditions in simulation such that training observations can be thought as sampled i.i.d. from the entire observa…

2019-05-24abs ↗pdf ↗

Improves AI agents' 3D navigation by learning from failures and 3D spatial relationships.

problem Challenges in data efficiency, obstacle avoidance, and generalization in 3D visual navigation.
method Incorporates attention on 3D spatial relationships and a target skill extension module into DRL framework.
result Significantly improves navigation performance and generalization across targets and scenes.

DreamFusion uses text-to-image diffusion models to create 3D images efficiently.

problem Lack of large-scale 3D datasets and efficient architectures for 3D synthesis.
method Adapting a 2D diffusion model to 3D synthesis using a loss based on probability density distillation.
result A 3D model can be optimized from a 2D diffusion model, allowing for text-to-3D synthesis.

For embodied agents to infer representations of the underlying 3D physical world they inhabit, they should efficiently combine multisensory cues from numerous trials, e.g., by looking at and touching objects. Despite its importance, multisensory 3D scene representation learning has received less attention compared to t…

2019-10-06abs ↗pdf ↗

Deep learning within the context of point clouds has gained much research interest in recent years mostly due to the promising results that have been achieved on a number of challenging benchmarks, such as 3D shape recognition and scene semantic segmentation. In many realistic settings however, snapshots of the environ…

2018-11-30abs ↗pdf ↗

We consider the exploration problem: an agent equipped with a depth sensor must map out a previously unknown environment using as few sensor measurements as possible. We propose an approach based on supervised learning of a greedy algorithm. We provide a bound on the optimality of the greedy algorithm using submodulari…

2018-09-17abs ↗pdf ↗

We solve 6-DoF localisation and 3D reconstruction using deep state-space models.

problem 6-DoF localisation and dense 3D reconstruction in spatial environments.
method Approximate Bayesian inference in a deep state-space model combining learning and domain knowledge.
result Near state-of-the-art performance on UAV flight data.

New benchmarks for RNA 3D structure-function modeling.

problem Lack of standardized benchmarks for RNA deep learning.
method Developed seven benchmark datasets, provided tools for data handling, and offered a user-friendly environment for model comparison.
result Demonstrated utility with baseline results using a relational graph neural network.

Recent progress in the field of reinforcement learning has been accelerated by virtual learning environments such as video games, where novel algorithms and ideas can be quickly tested in a safe and reproducible manner. We introduce the Google Research Football Environment, a new reinforcement learning environment wher…

2019-07-25abs ↗pdf ↗

We propose a predictive neural network architecture that can be utilized to update reference velocity models as inputs to the full waveform inversion. Deep learning models are explored to augment velocity model building workflows during processing the 3D seismic volume in salt-prone environments. Specifically, a neural…

2019-08-11abs ↗pdf ↗

When agents interact with a complex environment, they must form and maintain beliefs about the relevant aspects of that environment. We propose a way to efficiently train expressive generative models in complex environments. We show that a predictive algorithm with an expressive generative model can form stable belief-…

2019-06-21abs ↗pdf ↗

This work generates synthetic 3D thermal facial data using 2D facial data and deep learning.

problem Creating large datasets for deep learning in computer vision.
method 3D facial modelling techniques and deep learning methodologies.
result Synthetic 3D thermal facial data created for deep learning applications.

Local-HDP learns independent topics for each 3D object category in real-time.

problem Learning independent topics for each 3D object category in real-time.
method Local-Hierarchical Dirichlet Process (Local-HDP) with online variational inference.
result Local-HDP outperforms other approaches in accuracy, scalability, and memory efficiency.

We propose a targeted communication architecture for multi-agent reinforcement learning, where agents learn both what messages to send and whom to address them to while performing cooperative tasks in partially-observable environments. This targeting behavior is learnt solely from downstream task-specific reward withou…

2018-10-26abs ↗pdf ↗

Building deep reinforcement learning agents that can generalize and adapt to unseen environments remains a fundamental challenge for AI. This paper describes progresses on this challenge in the context of man-made environments, which are visually diverse but contain intrinsic semantic regularities. We propose a hybrid …

2018-09-28abs ↗pdf ↗

We consider learning based methods for visual localization that do not require the construction of explicit maps in the form of point clouds or voxels. The goal is to learn an implicit representation of the environment at a higher, more abstract level. We propose to use a generative approach based on Generative Query N…

2018-07-04abs ↗pdf ↗

High-throughput 3D control training system achieves 100,000 FPS.

problem Lack of efficient, single-machine reinforcement learning systems.
method Sample Factory combines asynchronous sampling and off-policy correction.
result Achieves 100,000 FPS on 3D control problems without sacrificing sample efficiency.

Proposes a robust 3D classification method for sparse point clouds.

problem Invariance to rotation, positional shift, scaling, and robustness to point sparsity in point cloud classification.
method Introduces a graph-based feature learning approach with an end-to-end neural network.
result Significantly improves 3D object classification and retrieval tasks with sparse point clouds.

Bayesian neural networks improve uncertainty estimation in 3D point cloud segmentation for factory planning.

problem Improving uncertainty estimation in 3D point cloud segmentation for factory planning.
method Proposed fully Bayesian and approximate Bayesian neural networks for point cloud segmentation.
result Superior model performance and improved segmentation results with uncertainty incorporation.

A number of recent approaches to policy learning in 2D game domains have been successful going directly from raw input images to actions. However when employed in complex 3D environments, they typically suffer from challenges related to partial observability, combinatorial exploration spaces, path planning, and a scarc…

2016-12-01abs ↗pdf ↗

The ability to use a 2D map to navigate a complex 3D environment is quite remarkable, and even difficult for many humans. Localization and navigation is also an important problem in domains such as robotics, and has recently become a focus of the deep reinforcement learning community. In this paper we teach a reinforce…

2017-11-20abs ↗pdf ↗

Fast and efficient motion planning algorithms are crucial for many state-of-the-art robotics applications such as self-driving cars. Existing motion planning methods become ineffective as their computational complexity increases exponentially with the dimensionality of the motion planning problem. To address this issue…

2018-06-14abs ↗pdf ↗

Training deep reinforcement learning agents complex behaviors in 3D virtual environments requires significant computational resources. This is especially true in environments with high degrees of aliasing, where many states share nearly identical visual features. Minecraft is an exemplar of such an environment. We hypo…

2019-08-02abs ↗pdf ↗

The research community has increasing interest in autonomous driving research, despite the resource intensity of obtaining representative real world data. Existing self-driving datasets are limited in the scale and variation of the environments they capture, even though generalization within and between operating regio…

2019-12-10abs ↗pdf ↗