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arXiv research

A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.

168,695 papers · 148 categories

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3867731,1591,545 · Jun 202019922001200920172026
48 results for vision-based reinforcement learning

Modern vision-based reinforcement learning techniques often use convolutional neural networks (CNN) as universal function approximators to choose which action to take for a given visual input. Until recently, CNNs have been treated like black-box functions, but this mindset is especially dangerous when used for control…

2018-09-14abs ↗pdf ↗

A framework disentangles controllable objects from visual signals for improved RL.

problem Improving sample efficiency and game performance in vision-based RL.
method Action-conditioned video prediction to disentangle controllable objects.
result Improved sample efficiency and game performance in Atari games.

Weakly-supervised RL identifies meaningful tasks, improving performance in complex environments.

problem Learning to efficiently explore and distinguish between meaningful and irrelevant tasks.
method Weak supervision to automatically disentangle meaningful tasks from a large space of nonsensical tasks.
result The learned subspace of meaningful tasks leads to substantial performance gains, especially in complex environments.

Imitation learning allows agents to learn complex behaviors from demonstrations. However, learning a complex vision-based task may require an impractical number of demonstrations. Meta-imitation learning is a promising approach towards enabling agents to learn a new task from one or a few demonstrations by leveraging e…

2019-06-07abs ↗pdf ↗

The distributional perspective on reinforcement learning (RL) has given rise to a series of successful Q-learning algorithms, resulting in state-of-the-art performance in arcade game environments. However, it has not yet been analyzed how these findings from a discrete setting translate to complex practical application…

2019-10-01abs ↗pdf ↗

Paper presents a method for efficient robot adaptation using fine-tuning.

problem Continuous adaptation of robot learning systems in real-world scenarios.
method Fine-tuning previously learned policies using off-policy reinforcement learning.
result Fine-tuning leads to substantial performance gains and adaptation to new conditions.

Paper establishes baselines for offline RL from visual observations.

problem Challenges in offline reinforcement learning from visual observations with continuous action spaces.
method Simple baselines and benchmarking tasks for offline RL from visual observations.
result Simple modifications to existing online RL algorithms outperform existing offline RL methods.

We use reinforcement learning (RL) to learn dexterous in-hand manipulation policies which can perform vision-based object reorientation on a physical Shadow Dexterous Hand. The training is performed in a simulated environment in which we randomize many of the physical properties of the system like friction coefficients…

2018-08-01abs ↗pdf ↗

Deep reinforcement learning (deep RL) has been successful in learning sophisticated behaviors automatically; however, the learning process requires a huge number of trials. In contrast, animals can learn new tasks in just a few trials, benefiting from their prior knowledge about the world. This paper seeks to bridge th…

2016-11-09abs ↗pdf ↗

This paper presents the first two editions of Visual Doom AI Competition, held in 2016 and 2017. The challenge was to create bots that compete in a multi-player deathmatch in a first-person shooter (FPS) game, Doom. The bots had to make their decisions based solely on visual information, i.e., a raw screen buffer. To p…

2018-09-10abs ↗pdf ↗

Improved RL for grasping in cluttered scenes using state representation learning.

problem Poor performance of RL methods in grasping diverse objects from raw images.
method Employed state representation learning (SRL) with disentanglement of raw input images.
result Deep RL can learn grasping skills from varied visual inputs.

Deep reinforcement learning (RL) has been successfully applied to a variety of game-like environments. However, the application of deep RL to visual navigation with realistic environments is a challenging task. We propose a novel learning architecture capable of navigating an agent, e.g. a mobile robot, to a target giv…

2019-08-08abs ↗pdf ↗

We propose the use of Bayesian networks, which provide both a mean value and an uncertainty estimate as output, to enhance the safety of learned control policies under circumstances in which a test-time input differs significantly from the training set. Our algorithm combines reinforcement learning and end-to-end imita…

2018-03-27abs ↗pdf ↗

V-SysId identifies keypoints and 3D system from unlabeled videos.

problem Identifying keypoints and 3D system from unlabeled videos.
method Alternates between parameter estimation and extrinsic camera calibration, using motion equations as weak supervision.
result Utility of the approach demonstrated across various settings.

Deep reinforcement learning, applied to vision-based problems like Atari games, maps pixels directly to actions; internally, the deep neural network bears the responsibility of both extracting useful information and making decisions based on it. By separating the image processing from decision-making, one could better …

2018-06-04abs ↗pdf ↗

Pruning is one of the most effective model reduction techniques. Deep networks require massive computation and such models need to be compressed to bring them on edge devices. Most existing pruning techniques are focused on vision-based models like convolutional networks, while text-based models are still evolving. The…

2019-09-10abs ↗pdf ↗

We propose to apply deep transfer learning from computer vision to static malware classification. In the transfer learning scheme, we borrow knowledge from natural images or objects and apply to the target domain of static malware detection. As a result, training time of deep neural networks is accelerated while high c…

2018-12-18abs ↗pdf ↗

Machine-learning driven safety-critical autonomous systems, such as self-driving cars, must be able to detect situations where its trained model is not able to make a trustworthy prediction. Often viewed as a black-box, it is non-obvious to determine when a model will make a safe decision and when it will make an erron…

2019-06-09abs ↗pdf ↗

We present an approach for building an active agent that learns to segment its visual observations into individual objects by interacting with its environment in a completely self-supervised manner. The agent uses its current segmentation model to infer pixels that constitute objects and refines the segmentation model …

2018-06-21abs ↗pdf ↗

We consider the problem of learning multi-stage vision-based tasks on a real robot from a single video of a human performing the task, while leveraging demonstration data of subtasks with other objects. This problem presents a number of major challenges. Video demonstrations without teleoperation are easy for humans to…

2018-10-25abs ↗pdf ↗

Motivated by vision-based control of autonomous vehicles, we consider the problem of controlling a known linear dynamical system for which partial state information, such as vehicle position, is extracted from complex and nonlinear data, such as a camera image. Our approach is to use a learned perception map that predi…

2019-07-08abs ↗pdf ↗

Active learning improves inspection systems by using weakly labeled data.

problem Rapidly updating machine vision inspection systems in evolving manufacturing processes.
method Developed a methodology for active learning from weakly labeled data, addressing covariate shift with domain-adversarial training.
result Demonstrated that active learning can accelerate the annotation process and reduce false positives.

In this paper we explore the richness of information captured by the latent space of a vision-based generative model. The model combines unsupervised generative learning with a task-based performance predictor to learn and to exploit task-relevant object affordances given visual observations from a reaching task, invol…

2019-09-30abs ↗pdf ↗

The ability of deep learning models to generalize well across different scenarios depends primarily on the quality and quantity of annotated data. Labeling large amounts of data for all possible scenarios that a model may encounter would not be feasible; if even possible. We propose a framework to deal with limited lab…

2019-07-25abs ↗pdf ↗

We find ways to make physical signals misclassified by computer vision models.

problem Vulnerability of signal classifiers to adversarial perturbations in physical signals.
method Solving PDE-constrained optimization problems to construct imperceptible perturbations.
result Effective and physically realizable adversarial perturbations can be computed for machine learning models.