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arXiv research

A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.

168,878 papers · 148 categories

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48 results for vision-based planning

Hierarchical Foresight improves robot vision tasks by planning long-term goals.

problem Compounding uncertainty and scalability issues in long horizon video prediction.
method Subgoal generation and planning using hierarchical visual foresight (HVF).
result Achieves nearly 200% performance improvement in vision-based manipulation tasks.

This work proposes a RL approach to learn versatile robotic manipulation tasks.

problem Challenging manipulation tasks in robotics and vision.
method Reinforcement learning (RL) to combine primitive skills, no intermediate rewards, few demonstrations, and efficient skill learning.
result Versatile robotic manipulation in challenging settings with temporary occlusions and dynamic scene changes.

Modern vision-based reinforcement learning techniques often use convolutional neural networks (CNN) as universal function approximators to choose which action to take for a given visual input. Until recently, CNNs have been treated like black-box functions, but this mindset is especially dangerous when used for control…

2018-09-14abs ↗pdf ↗

FedVision uses federated learning to improve object detection without transmitting data.

problem Challenges in building object detection models on large training datasets due to privacy and cost issues.
method Federated learning (FL) platform for easy integration by non-experts.
result Significant efficiency improvement and cost reduction in smart city applications.

V-SysId identifies keypoints and 3D system from unlabeled videos.

problem Identifying keypoints and 3D system from unlabeled videos.
method Alternates between parameter estimation and extrinsic camera calibration, using motion equations as weak supervision.
result Utility of the approach demonstrated across various settings.

A framework disentangles controllable objects from visual signals for improved RL.

problem Improving sample efficiency and game performance in vision-based RL.
method Action-conditioned video prediction to disentangle controllable objects.
result Improved sample efficiency and game performance in Atari games.

Weakly-supervised RL identifies meaningful tasks, improving performance in complex environments.

problem Learning to efficiently explore and distinguish between meaningful and irrelevant tasks.
method Weak supervision to automatically disentangle meaningful tasks from a large space of nonsensical tasks.
result The learned subspace of meaningful tasks leads to substantial performance gains, especially in complex environments.

Imitation learning allows agents to learn complex behaviors from demonstrations. However, learning a complex vision-based task may require an impractical number of demonstrations. Meta-imitation learning is a promising approach towards enabling agents to learn a new task from one or a few demonstrations by leveraging e…

2019-06-07abs ↗pdf ↗

Study integrates reliability constraints into generation planning models.

problem Challenges in integrating reliability constraints with generation planning models.
method Leverages a weighted oblique decision tree (WODT) technique to embed reliability verification constraints.
result Demonstrates effectiveness in achieving reliable and optimal planning solutions.

New approach improves black-box planning efficiency by discovering focused macros.

problem Difficulty of deterministic planning increases exponentially with depth.
method Discovering macro-actions with focused effects to improve goal-count heuristics.
result Focused macros dramatically improve black-box planning efficiency.

Selective planning with imperfect models reduces harmful effects of model inadequacy.

problem Harmful effects of using an imperfect model in reinforcement learning.
method Selective planning with heteroscedastic regression to estimate predictive uncertainty from model inadequacy.
result Effective selective planning requires considering both parameter uncertainty and model inadequacy.

This article asks how planning scholarship may effectively gain impact in planning practice through media exposure. In liberal democracies the public sphere is dominated by mass media. Therefore, working with such media is a prerequisite for effective public impact of planning research. Using the example of megaproject…

2013-04-05abs ↗pdf ↗

We introduce Dynamic Planning Networks (DPN), a novel architecture for deep reinforcement learning, that combines model-based and model-free aspects for online planning. Our architecture learns to dynamically construct plans using a learned state-transition model by selecting and traversing between simulated states and…

2018-12-28abs ↗pdf ↗

New method combines heuristics and search techniques to speed up cooperative planning for autonomous vehicles.

problem Efficient cooperative planning for autonomous vehicles in complex traffic scenarios.
method Combining learned heuristics with Monte Carlo Tree Search (MCTS) to guide search towards promising actions.
result Better solutions at lower computational costs achieved through accelerated planning.

End-to-end autonomous driving models are vulnerable to simple physical manipulations of images.

problem Vulnerability of end-to-end autonomous driving models to subtle adversarial manipulations of images.
method Developed novel end-to-end attacks using simple physical manipulations (painting black lines on the road) and used Bayesian Optimization to efficiently search for successful attacks.
result Simple physical manipulations can cause autonomous driving models to follow unintended paths, highlighting the vulnerability of these models.

A planning approach learns skills from interactions, balancing exploration and exploitation.

problem Learning robust high-level skills in noisy environments with unknown pre-conditions.
method Formulates skills as high-level policies, learns plans via bandit problems, balances exploration and exploitation.
result A planner capable of learning robust high-level skills in high-dimensional state spaces.

Fast and efficient motion planning algorithms are crucial for many state-of-the-art robotics applications such as self-driving cars. Existing motion planning methods become ineffective as their computational complexity increases exponentially with the dimensionality of the motion planning problem. To address this issue…

2018-06-14abs ↗pdf ↗

New approach for obstacle avoidance in robotics using learned representations.

problem Challenges in sensor-based motion planning for new and dynamic environments.
method Proposes a new obstacle representation using PointNet architecture trained jointly with policies for obstacle avoidance.
result Significant improvements in accuracy and efficiency compared to state of the art.

A key challenge in complex visuomotor control is learning abstract representations that are effective for specifying goals, planning, and generalization. To this end, we introduce universal planning networks (UPN). UPNs embed differentiable planning within a goal-directed policy. This planning computation unrolls a for…

2018-04-02abs ↗pdf ↗

In recent years, deep generative models have been shown to 'imagine' convincing high-dimensional observations such as images, audio, and even video, learning directly from raw data. In this work, we ask how to imagine goal-directed visual plans -- a plausible sequence of observations that transition a dynamical system …

2018-07-24abs ↗pdf ↗

This work tackles long-term visual planning by goal-conditioned hierarchical predictors.

problem Current learning approaches fail on long-horizon tasks due to lack of goal information and coarse-to-fine planning.
method Formulate goal-conditioned predictors (GCPs) and hierarchical models to predict trajectories between observations.
result GCPs enable effective long-term planning with much longer horizons than before.

We designed a grid world task to study human planning and re-planning behavior in an unknown stochastic environment. In our grid world, participants were asked to travel from a random starting point to a random goal position while maximizing their reward. Because they were not familiar with the environment, they needed…

2017-09-27abs ↗pdf ↗