Research
On-device research index

arXiv research

A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.

169,051 papers · 148 categories

Trend · papers per month

2.5%5.0%7.5%10.0% · Sep 199419922001200920182026
48 results for user abandonment

Consider a platform that wants to learn a personalized policy for each user, but the platform faces the risk of a user abandoning the platform if she is dissatisfied with the actions of the platform. For example, a platform is interested in personalizing the number of newsletters it sends, but faces the risk that the u…

2018-02-23abs ↗pdf ↗

Silent abandonment reduces contact center efficiency by 5%-15%.

problem Measuring customer abandonment and patience in text-based contact centers is challenging due to uncertainty.
method Developed methodologies to identify silent-abandonment customers and estimate customer patience using text analysis and queueing models.
result Silent abandonment accounts for 30%-67% of customer abandonments and reduces system efficiency by 5%-15%.

Study personalizes user experience to maximize rewards with patience budget.

problem Maximizing rewards for a platform while respecting user patience.
method Proposes bandit algorithms for sequential choice with feedback models.
result Upper and lower bounds on regret of order O(N2/3)O(N^{2/3}) and Ω(N2/3)Ω(N^{2/3}).

Study uses time series analysis to predict player churn and conversion in games.

problem Predicting player churn and conversion in free-to-play games.
method State Space time series approach with Autoregressive Integrated Moving Average and Unobserved Components models.
result Unobserved Components approach fails to detect marketing campaigns and predicts abandonment poorly.

The emergence of mobile games has caused a paradigm shift in the video-game industry. Game developers now have at their disposal a plethora of information on their players, and thus can take advantage of reliable models that can accurately predict player behavior and scale to huge datasets. Churn prediction, a challeng…

2017-10-06abs ↗pdf ↗

Electricity production via solar energy is tackled via short-term forecasts and risk management. Our main tool is a new setting on time series. It allows the definition of "confidence bands" where the Gaussian assumption, which is not satisfied by our concrete data, may be abandoned. Those bands are quite convenient an…

2016-02-19abs ↗pdf ↗
Lazier ABCstat.CO

ABC algorithms involve a large number of simulations from the model of interest, which can be very computationally costly. This paper summarises the lazy ABC algorithm of Prangle (2015), which reduces the computational demand by abandoning many unpromising simulations before completion. By using a random stopping decis…

2015-01-21abs ↗pdf ↗

When modeling a probability distribution with a Bayesian network, we are faced with the problem of how to handle continuous variables. Most previous work has either solved the problem by discretizing, or assumed that the data are generated by a single Gaussian. In this paper we abandon the normality assumption and inst…

2013-02-20abs ↗pdf ↗

Study models forest transitions with deep learning for parameter estimation.

problem Complex dynamics of forest, agricultural, and abandoned lands.
method Developed a stochastic differential equation model and used deep learning for parameter estimation.
result Deep learning approach estimates model parameters from time-series data.

We present and study a Minority Game based model of a financial market where adaptive agents -- the speculators -- interact with deterministic agents -- called producers. Speculators trade only if they detect predictable patterns which grant them a positive gain. Indeed the average number of active speculators grows wi…

2001-01-22abs ↗pdf ↗

Generative models learn distributions of continuous functions.

problem Training generative models on discretized grids limits model size and data type.
method Parameterize data points by continuous functions, learn distributions over these functions.
result Models can learn rich distributions of functions independently of data type and resolution.

Research suggests using deep learning for better recommendation systems.

problem Recommender systems rely on proxies for A/B testing, leading to random success.
method Advocates for using deep learning to improve recommendation performance.
result Deep learning can potentially optimize reward in recommendation systems.

Given a similarity graph between items, correlation clustering (CC) groups similar items together and dissimilar ones apart. One of the most popular CC algorithms is KwikCluster: an algorithm that serially clusters neighborhoods of vertices, and obtains a 3-approximation ratio. Unfortunately, KwikCluster in practice re…

2015-07-17abs ↗pdf ↗

New algorithm outperforms existing ones in multi-player bandit problems without sensing.

problem Decentralized multi-player multi-armed bandit problem without collision or sensing info.
method Randomized Selfish KL-UCB, inspired by Selfish KL-UCB, with low complexity.
result Randomized Selfish KL-UCB outperforms state-of-the-art algorithms in almost all environments.

GUIDE-VAE generates user-guided data with improved realism and performance.

problem Generating data points for multi-user datasets while considering user information.
method Conditional generative model that integrates user embeddings and a pattern dictionary-based covariance composition.
result GUIDE-VAE outperforms conventional VAEs in multi-user settings, especially under data imbalance.

Hybrid approach combines user feedback and machine learning for predicting user satisfaction.

problem Measuring user satisfaction in large-scale conversational agent systems.
method Fusion of explicit user feedback and predictions from two machine-learned models trained on different data types.
result Hybrid approach significantly improves user satisfaction predictions.

Study shows how learning and analytical models affect reneging and jockeying in a dual M/M/1 system.

problem How do learning and analytical models affect reneging and jockeying in a dual M/M/1 system?
method Analytical and online trained actor-critic models were used to study reneging and jockeying in a dual M/M/1 system.
result Both analytical and online trained actor-critic models yield the same asymptotic limits for reneging and jockeying, but differ in practical sizes.

CnGAN generates synthetic user preferences for non-overlapped users in cross-network recommender systems.

problem Cross-network recommender solutions ignore non-overlapped users, limiting their applicability.
method Multi-task learning, encoder-GAN architecture, user-based pairwise loss function.
result Generated user preferences improve recommendations for non-overlapped users, achieving superior performance.

FAIRY explains user actions and social media feeds.

problem Users struggle to understand why certain items appear in their social feeds.
method FAIRY uses an interaction graph to model user behavior and ranks feed items, scoring paths connecting user actions and feed items.
result FAIRY provides clear explanations for user actions and feed items, enhancing transparency and user understanding.

The paper proposes a method to learn user representations invariant to social media behavior changes.

problem Difficulty in comparing users over time due to evolving behavior.
method Learning a mapping from user activity to a vector space capturing invariant features.
result The learned mapping enables efficient comparisons of users not seen at training time.

New method detects and measures malicious users in recommendation algorithms.

problem Identifying and quantifying malicious user activity in recommendation systems.
method Probabilistic programming for a disentangled model of malicious and regular user behavior.
result Simulation-based measure for quantifying malicious user effects.

A multi-user multi-armed bandit (MAB) framework is used to develop algorithms for uncoordinated spectrum access. The number of users is assumed to be unknown to each user. A stochastic setting is first considered, where the rewards on a channel are the same for each user. In contrast to prior work, it is assumed that t…

2018-07-02abs ↗pdf ↗

The paper tackles robust policy learning in multitask contextual bandits with adversarial users.

problem Learning optimal policies in multitask contextual bandits with a small fraction of adversarial users.
method Developed efficient robust mean estimators for both uni-variate and high-dimensional random variables.
result Lower bound of ildeΩ(min(S,A)α2/ε2) ildeΩ(\min(S,A) \cdot α^2 / ε^2) per-user interactions to learn an εε-optimal policy for good users.

Improved neural model for social recommendation by integrating social and interest networks.

problem Data sparsity and lack of higher-order relationships in social recommendation.
method DiffNet++ models neural influence diffusion and interest diffusion in a unified framework using a multi-level attention network.
result Extensive experiments on real-world datasets show the effectiveness of DiffNet++.

Estimates population mean from user-level data with privacy, accounting for heterogeneity.

problem Heterogeneous user data with varying numbers of data points and distributions.
method Simple model of heterogeneous user data, differential privacy mechanism for estimation.
result Asymptotic optimality of the proposed estimator and general lower bounds on error.

Deep learning predicts user identity, activity, and location from Wi-Fi signals.

problem Privacy concerns and need for non-invasive user authentication, activity classification, and tracking.
method End-to-end deep learning framework using passive Wi-Fi signals.
result System autonomously predicts user identity, activity, and location without user intervention.