Research
On-device research index

arXiv research

A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.

168,657 papers · 148 categories

Trend · papers per month

2468 · Jan 201919922001200920172026
48 results for terrain texture

Deep learning extracts terrain texture covariates for geostatistical modeling.

problem Improving prediction accuracy in geostatistical modeling using terrain texture data.
method Deep learning approach to automatically derive optimal terrain texture covariates from SRTM 90m DEM.
result Deep learning-derived covariates have strong explanatory power (R-squared around 0.6) for geochemical data.

An essential aspect of texture analysis is the extraction of features that describe the distribution of values in local, spatial regions. We present a localized histogram layer for artificial neural networks. Instead of computing global histograms as done previously, the proposed histogram layer directly computes the l…

2020-01-01abs ↗pdf ↗

Improved real-time UAV terrain following with RVM-RLS filter.

problem Accurate real-time waypoints estimation under measurement noise in nonlinear, time-varying systems.
method Residual Variance Matching Recursive Least Squares (RVM-RLS) filter guided by RVME criterion.
result Improved waypoints estimation accuracy by approximately 88% compared to benchmarks.

Procedural terrain generation for video games has been traditionally been done with smartly designed but handcrafted algorithms that generate heightmaps. We propose a first step toward the learning and synthesis of these using recent advances in deep generative modelling with openly available satellite imagery from NAS…

2017-07-11abs ↗pdf ↗

Paper proposes TBSD for efficient anomaly detection in textured images.

problem Challenges in anomaly detection for textured images, especially in manufacturing systems.
method Texture basis integrated smooth decomposition (TBSD) approach.
result TBSD surpasses benchmarks with less misidentification and superior performance.

Generative adversarial networks (GANs) are a recent approach to train generative models of data, which have been shown to work particularly well on image data. In the current paper we introduce a new model for texture synthesis based on GAN learning. By extending the input noise distribution space from a single vector …

2016-11-24abs ↗pdf ↗

This paper presents a novel framework for generating texture mosaics with convolutional neural networks. Our method is called GANosaic and performs optimization in the latent noise space of a generative texture model, which allows the transformation of a content image into a mosaic exhibiting the visual properties of t…

2017-12-01abs ↗pdf ↗

This paper introduces a novel approach to texture synthesis based on generative adversarial networks (GAN) (Goodfellow et al., 2014). We extend the structure of the input noise distribution by constructing tensors with different types of dimensions. We call this technique Periodic Spatial GAN (PSGAN). The PSGAN has sev…

2017-05-18abs ↗pdf ↗

GOTEX synthesizes textures by optimizing feature distributions using optimal transport.

problem Texture synthesis with control over feature distributions.
method Optimal transport for statistical feature distribution comparison, semi-dual formulation, minimax optimization.
result GOTEX produces high-quality textures with various features, outperforming state-of-the-art methods.

Improved texture synthesis using wavelet-based statistics with rectifier non-linearity.

problem Improving texture synthesis quality using wavelet representations.
method Proposes a family of statistics based on non-linear wavelet representations with a generalized rectifier non-linearity.
result Significantly improves visual quality of texture synthesis compared to classical wavelet-based models.

Currently, Markov-Gibbs random field (MGRF) image models which include high-order interactions are almost always built by modelling responses of a stack of local linear filters. Actual interaction structure is specified implicitly by the filter coefficients. In contrast, we learn an explicit high-order MGRF structure b…

2015-10-08abs ↗pdf ↗

Model for directed synthesis of audio textures using multi-scale RNNs.

problem Challenges in modeling complex audio textures with traditional methods.
method Combining multi-scale RNNs with a conditioning strategy for user-directed synthesis.
result Demonstrated improved performance on various audio texture datasets.

Continuous state spaces and stochastic, switching dynamics characterize a number of rich, realworld domains, such as robot navigation across varying terrain. We describe a reinforcementlearning algorithm for learning in these domains and prove for certain environments the algorithm is probably approximately correct wit…

2012-06-13abs ↗pdf ↗

Quantum SVM improves financial data classification.

problem Classifying financial data using quantum machine learning.
method Application of quantum kernels to financial data, specifically DSEx Broad Index.
result Empirical quantum advantage demonstrated for financial data classification.

Mathematical problems of digital terrain analysis include interpolation of digital elevation models (DEMs), DEM generalization and denoising, and computation of morphometric variables by calculation of partial derivatives of elevation. Traditionally, these procedures are based on numerical treatments of two-variable di…

2015-07-14abs ↗pdf ↗

Accurate image classification given small amounts of labelled data (few-shot classification) remains an open problem in computer vision. In this work we examine how the known texture bias of Convolutional Neural Networks (CNNs) affects few-shot classification performance. Although texture bias can help in standard imag…

2019-10-18abs ↗pdf ↗

In this article we consider macrocanonical models for texture synthesis. In these models samples are generated given an input texture image and a set of features which should be matched in expectation. It is known that if the images are quantized, macrocanonical models are given by Gibbs measures, using the maximum ent…

2019-04-12abs ↗pdf ↗

Manually authoring transition animations for a complete locomotion system can be a tedious and time-consuming task, especially for large games that allow complex and constrained locomotion movements, where the number of transitions grows exponentially with the number of states. In this paper, we present a novel approac…

2018-10-04abs ↗pdf ↗

The study applies spatial density models to mobile node movements using Möbius distributions.

problem Modeling the steady-state density of mobile nodes on a 2D terrain.
method Used mixture density networks with Möbius distributions to describe node density over a disk.
result Möbius distributions are more suitable for capturing radial changes in node density compared to Gaussian distributions.

We present a method for synthesizing a frontal, neutral-expression image of a person's face given an input face photograph. This is achieved by learning to generate facial landmarks and textures from features extracted from a facial-recognition network. Unlike previous approaches, our encoding feature vector is largely…

2017-01-17abs ↗pdf ↗

This work improves texture segmentation by automatically tuning hyperparameters for Total-Variation.

problem The challenge is to automatically select hyperparameters for Total-Variation texture segmentation.
method The approach involves extending Stein's unbiased gradient estimator to handle correlated Gaussian noise, leading to an automatic tuning method.
result The method provides an automatic way to select hyperparameters for Total-Variation texture segmentation.

A scattering transform defines a signal representation which is invariant to translations and Lipschitz continuous relatively to deformations. It is implemented with a non-linear convolution network that iterates over wavelet and modulus operators. Lipschitz continuity locally linearizes deformations. Complex classes o…

2011-12-05abs ↗pdf ↗

Quantitative CT predicts ILD patterns and prognosis.

problem Diagnosing and predicting prognosis of fibrosing ILD patterns.
method High-resolution CT texture features, TM model for classification and survival analysis.
result TM model outperforms histogram-based model in distinguishing UIP from non-UIP patterns and allows for survival group partitioning.

Acoustic scene classification is the task of identifying the scene from which the audio signal is recorded. Convolutional neural network (CNN) models are widely adopted with proven successes in acoustic scene classification. However, there is little insight on how an audio scene is perceived in CNN, as what have been d…

2019-01-06abs ↗pdf ↗

Deep learning framework predicts surface texture parameters and their uncertainties.

problem Predicting surface texture parameters and their uncertainties from multi-instrument datasets.
method Reproducible deep learning framework using multi-instrument dataset, quantile and heteroscedastic heads for uncertainty modeling, and post-hoc conformal calibration.
result High fidelity predictions (R2: Ra 0.9824, Rz 0.9847, RONt 0.9918) and well-modelled uncertainty targets (Ra_uncert 0.9899, Rz_uncert 0.9955).

Robots' agility in changing terrain helps financial models adapt to market shifts.

problem Challenges in financial market forecasting due to regime switching.
method Adapts pretrained LLMs using intrinsic market rewards and reinforcement learning.
result Significantly improved accuracy in adapting to market regime shifts.