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arXiv research

A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.

168,742 papers · 148 categories

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56113169225 · Jun 202019922001200920172026
48 results for successive arm elimination

Study quantile multi-armed bandits for identifying the best arm with a specified quantile level.

problem Identifying the arm with the highest quantile in multi-armed bandits with private rewards.
method Proposed a (non-private) and differentially private successive elimination algorithms for best-arm identification.
result The proposed algorithms are essentially optimal for quantile bandit problems, with finite sample complexity even for distributions with infinite support-size.

The paper tackles best arm identification in contaminated bandits with optimal error guarantees and sample complexity.

problem Best arm identification in stochastic bandits with adversarial reward contamination.
method Proposes two algorithms: a gap-based algorithm and a successive elimination-based algorithm for sub-Gaussian bandits.
result Asymptotically optimal sample complexity for both algorithms.

Proposes a new semi-parametric framework for batched bandits with covariates.

problem Sequential decision-making with batched feedback and contextual information.
method Batched single-Index Dynamic binning and Successive arm elimination (BIDS) using single-index regression.
result Achieves minimax-optimal rates for nonparametric batched bandits.

We consider a multi-armed bandit problem in a setting where each arm produces a noisy reward realization which depends on an observable random covariate. As opposed to the traditional static multi-armed bandit problem, this setting allows for dynamically changing rewards that better describe applications where side inf…

2011-10-27abs ↗pdf ↗

New algorithm finds high-reward combinatorial sets with fewest pulls.

problem Finding high-reward combinatorial sets with unknown individual arm rewards.
method Successive acceptance and elimination based on combinatorial structure.
result Algorithm requires minimal combinatorial oracle calls, making it practical for large problems.

In this paper, we study the multi-armed bandit problem in the batched setting where the employed policy must split data into a small number of batches. While the minimax regret for the two-armed stochastic bandits has been completely characterized in \cite{perchet2016batched}, the effect of the number of arms on the re…

2019-04-03abs ↗pdf ↗

New algorithm eliminates arms to minimize regret in complex bandit problems.

problem Minimizing regret in combinatorial bandit problems with explicit exploration.
method Introduces a novel arm elimination scheme that partitions arms into three categories and incorporates explicit exploration.
result Achieves near-optimal regret in combinatorial multi-armed and linear contextual bandit problems.

A novel algorithm reduces communication costs in federated best arm identification.

problem Identifying the best arm in a federated multi-armed bandit setup with minimal communication cost.
method Proposes a novel algorithm called FedElim that communicates only in exponential time steps.
result Demonstrates that communication is almost cost-free in FedElim, with a total cost at most 3 times the maximum under its variant.

New algorithm for non-stationary bandits with slow drifts.

problem Minimizing dynamic regret in non-stationary bandits with slowly varying rewards.
method Extends Successive Elimination to non-stationary bandits with a novel gap profile characterization.
result First instance-dependent regret upper bound for slowly varying non-stationary bandits.

The dueling bandit problem is a variation of the classical multi-armed bandit in which the allowable actions are noisy comparisons between pairs of arms. This paper focuses on a new approach for finding the "best" arm according to the Borda criterion using noisy comparisons. We prove that in the absence of structural a…

2015-01-31abs ↗pdf ↗

In many platforms, user arrivals exhibit a self-reinforcing behavior: future user arrivals are likely to have preferences similar to users who were satisfied in the past. In other words, arrivals exhibit positive externalities. We study multiarmed bandit (MAB) problems with positive externalities. We show that the self…

2018-02-15abs ↗pdf ↗

New study shows non-adaptive trials can be outperformed by adaptive designs in treatment selection.

problem Determining the best allocation of resources in clinical trials.
method Analysis of batched arm elimination designs and comparison with completely randomized trials.
result Simple adaptive designs universally and strictly dominate non-adaptive completely randomized trials for at least three treatment arms.

Algorithm reduces regret in multi-player bandits with unknown collision rewards.

problem Reducing regret in multi-player multi-armed bandits with unknown collision rewards.
method Proposes an algorithm that combines a modified successive elimination strategy with a communication protocol to estimate suboptimality gaps and coordinate among players.
result Achieves logarithmic regret for the problem when collision reward is unknown.

Bayesian algorithm improves best-arm identification within fixed budget.

problem Maximizing probability of identifying optimal arm within fixed budget.
method Proposes Bayesian elimination algorithm and derives upper bound on misidentification probability.
result Upper bound on misidentification probability reflects prior quality and matches lower bound.

We study the problem of identifying the top mm arms in a multi-armed bandit game. Our proposed solution relies on a new algorithm based on successive rejects of the seemingly bad arms, and successive accepts of the good ones. This algorithmic contribution allows to tackle other multiple identifications settings that w…

2012-05-14abs ↗pdf ↗

New algorithm identifies best arm in rested bandit setting.

problem Best arm identification in rested bandit with decreasing losses.
method Introduced a novel best arm identification problem and analyzed an arm elimination algorithm.
result Regret vanishes as time horizon increases, with convergence rate depending on expected loss function.

Paper introduces Decentralized Non-stationary Competing Bandits ( exttt{DNCB}) for dynamic matching markets.

problem Understanding dynamic two-sided matching markets with competing agents.
method Proposes a decentralized asynchronous learning algorithm ( exttt{DNCB}) for non-stationary environments.
result Obtains sub-linear (logarithmic) regret of exttt{DNCB} in dynamic settings.

New algorithms identify Pareto optimal sets in multi-objective bandit problems.

problem Identifying Pareto optimal sets in multi-objective bandit problems.
method Empirical Gap Elimination (EGE) algorithms combining hardness estimation and elimination schemes.
result Two EGE algorithms have exponentially decaying error probabilities with budget.

In this paper, we study the stochastic version of the one-sided full information bandit problem, where we have KK arms [K]={1,2,,K}[K] = \{1, 2, \ldots, K\}, and playing arm ii would gain reward from an unknown distribution for arm ii while obtaining reward feedback for all arms jij \ge i. One-sided full information bandit ca…

2019-06-20abs ↗pdf ↗

Algorithm identifies best arm in bandit game with variance consideration.

problem Identifying the best arm in a stochastic multi-armed bandit game with varying variances.
method Adaptive algorithm using grouped median elimination to explore gaps and variances.
result Guarantees to output the best arm with probability (1-δ) using optimal number of samples.

A new algorithm optimizes local objectives in federated learning with heterogeneous clients.

problem Optimizing local objectives in federated learning with heterogeneous client data.
method Proposes PF-PNE algorithm with double elimination strategy.
result PF-PNE algorithm optimizes local objectives with arbitrary heterogeneity and protects client data confidentiality.

Study on individual regret in cooperative MAB with agents communicating over a graph.

problem Individual regret in cooperative stochastic multi-armed bandits with communication constraints.
method Analyzed COOP-SE algorithm, derived individual regret bounds under various communication constraints.
result First to show an individual regret bound in cooperative stochastic MAB independent of graph diameter.

We introduce the functional bandit problem, where the objective is to find an arm that optimises a known functional of the unknown arm-reward distributions. These problems arise in many settings such as maximum entropy methods in natural language processing, and risk-averse decision-making, but current best-arm identif…

2014-05-10abs ↗pdf ↗

We study stochastic multi-armed bandits with many players. The players do not know the number of players, cannot communicate with each other and if multiple players select a common arm they collide and none of them receive any reward. We consider the static scenario, where the number of players remains fixed, and the d…

2018-09-17abs ↗pdf ↗

Study on information evolution in interactive decision making using multi-armed bandits.

problem Understanding information dynamics in interactive decision making.
method Stochastic multi-armed bandit problem, focusing on optimal arm with a fixed margin.
result Distinct growth phases in mutual information, showing decoupling between success probability and information gain.

Paper tackles best mixed arm identification with cost constraints in bandit models.

problem Finding the best mixed arm with cost constraints in a stochastic bandit model.
method Proposes SFSR algorithm combining successive reject and score-function-based rejection criteria.
result Upper and lower bounds on mis-identification probability show exponential decay with budget.

This work introduces reward teaching for federated multi-armed bandits to guide clients towards global optimality.

problem Existing federated multi-armed bandits designs assume clients will follow the server's protocol, but this is not always feasible.
method Introduces reward teaching where the server adjusts clients' local rewards to encourage global optimality, using phased Teaching-After-Learning (TAL) and Teaching-While-Learning (TWL) algorithms.
result Demonstrates that TAL achieves logarithmic regrets with only logarithmic adjustment costs, and TWL outperforms TAL for UCB1 clients.

Improved elimination strategies for adaptive bandit identification reduce sample complexity and computational burden.

problem Inefficient elimination strategies in bandit identification.
method Adaptive elimination methods that update sampling rules frequently and reduce problem size.
result Adaptive elimination methods achieve better sample complexity and computational efficiency.

New algorithm identifies best arm in semiparametric bandits with near optimal efficiency.

problem Fixed-confidence Best Arm Identification in semiparametric bandits with unknown baseline shift.
method Phase-elimination algorithm based on orthogonalized regression design.
result Nearly optimal high-probability sample-complexity upper bound established.

The paper develops a theory for identifying the best arm in non-parametric multi-armed bandits with a fixed budget.

problem Identifying the best arm in non-parametric multi-armed bandits with a limited number of trials.
method The paper proposes upper and lower bounds on the average log-probability of misidentification using information-theoretic quantities and a refined analysis of the successive-rejects strategy.
result The paper provides new upper and lower bounds on the average log-probability of misidentification, which generalize existing bounds.

A federated learning algorithm tackles unknown contexts in multi-arm bandits.

problem Learning optimal actions in federated multi-arm bandits with unobserved contexts.
method Elimination-based algorithm for linearly parametrized reward functions.
result Proved regret bound for linearly parametrized reward functions.

Improved adaptive algorithms for identifying the best arm in MABs with fixed budget.

problem Identifying the best arm in stochastic Multi-Armed Bandits with a fixed sampling budget.
method Established a connection between Large Deviation Principles and adaptive algorithms, improving error probability bounds and devising new algorithms.
result The \sred algorithm outperforms existing algorithms in identifying the best arm.

BLAE solves batched linear bandits with optimal regret and practical performance.

problem Batched linear bandit problem with limited adaptivity.
method Integrates arm elimination with regularized G-optimal design, achieving minimax optimal regret.
result Achieves minimax optimal regret in both large-KK and small-KK regimes with O(loglogT)O(\log\log T) batches.