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arXiv research

A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.

168,878 papers · 148 categories

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48 results for subcontext exploration

Proposes a new method for finding frequent closed patterns in transaction bases.

problem Frequent closed patterns in transaction bases.
method Partitioning the search space into subcontexts and updating frequent closed patterns with their minimal generators.
result Proposed approach called UFCIGs-DAC for efficient search of frequent closed itemsets.

A new multi-objective RL framework improves intrinsic exploration performance.

problem Sub-optimal exploration performance due to ad-hoc handling of intrinsic exploration.
method A multi-objective RL framework where both exploration and exploitation are optimized as separate objectives.
result EMU-Q method outperforms classic and other intrinsic RL methods on benchmarks.

R3L uses planning algorithms to efficiently explore sparse reward environments.

problem Balancing exploration and exploitation in sparse reward reinforcement learning.
method Formulate exploration as a search problem using RRT, leverage demonstrations from initial solutions to refine RL policy.
result R3L outperforms classic and intrinsic exploration techniques, requiring fewer samples and achieving better asymptotic performance.

New exploration bonuses improve reinforcement learning efficiency.

problem Efficient exploration in unknown environments with limited feedback.
method Improved exploration bonuses scaling with 1/n and improved stopping time analysis.
result Faster learning rates and improved sample complexity in pure-exploration settings.

New findings on when to use action space exploration in reinforcement learning.

problem Understanding when to use action space exploration over traditional methods.
method Theoretical analysis and empirical testing of simple exploration methods.
result Exploration in action space is preferred when parametric complexity exceeds action space dimensionality and horizon length.

Proposes a method to avoid excessive exploration in reinforcement learning.

problem Avoiding excessive exploration in reinforcement learning to deploy it in practice.
method Designs a novel algorithm using UCB reinforcement learning policy with adaptive exploration constraints.
result Proves that the approach remains conservative while minimizing regret in tabular settings and validates on real-world tasks.

A grand challenge in reinforcement learning is intelligent exploration, especially when rewards are sparse or deceptive. Two Atari games serve as benchmarks for such hard-exploration domains: Montezuma's Revenge and Pitfall. On both games, current RL algorithms perform poorly, even those with intrinsic motivation, whic…

2019-01-30abs ↗pdf ↗

New algorithm reduces regret by allowing free exploration in multi-armed bandits.

problem Designing an adaptive policy to minimize regret with a free exploration budget.
method Introduced (α,β)(α,β)-probably saving policies and a two-phase algorithm UFE-KLUCB-H.
result UFE-KLUCB-H accumulates strictly less regret than non-free exploration policies.

The paper tackles pure exploration in multi-armed bandits with low rank structure using oblivious sampling.

problem Pure exploration in multi-armed bandits with low rank reward sequences.
method The approach involves separating the exploration strategy from feedback, using oblivious sampling, and incorporating kernel information of reward vectors.
result Efficient algorithms with regret bound O(d(lnN)/n)O(d\sqrt{(\ln N)/n}) for both time-varying and fixed cases, with a lower bound gap of O(lnN)O(\sqrt{\ln N}).

The paper evaluates various bonus-based exploration methods in the ALE and finds limited improvement in performance.

problem Improving exploration in reinforcement learning algorithms, especially in challenging games.
method Empirical evaluation of different reward bonuses on the Arcade Learning Environment.
result Recently developed bonus-based exploration methods do not significantly improve performance in challenging games.

MAME models a separate exploration policy for faster adaptation.

problem Efficient exploration strategies for quick task adaptation in meta-reinforcement learning.
method Explicitly models a separate exploration policy for task distribution, using self-supervised or supervised learning objectives for adaptation.
result Superior performance compared to prior works in meta-reinforcement learning.

Regularization-induced exploration improves contextual bandit performance.

problem Complex reward models in real-world contextual bandits are hard to explore effectively.
method Regularization-induced exploration using stochasticity in cross-validation.
result Regularization-induced exploration leads to reliable exploration in large-scale business environments.

The Exploration-Exploitation tradeoff arises in Reinforcement Learning when one cannot tell if a policy is optimal. Then, there is a constant need to explore new actions instead of exploiting past experience. In practice, it is common to resolve the tradeoff by using a fixed exploration mechanism, such as εε-greedy ex…

2018-12-13abs ↗pdf ↗

We introduce the community exploration problem that has many real-world applications such as online advertising. In the problem, an explorer allocates limited budget to explore communities so as to maximize the number of members he could meet. We provide a systematic study of the community exploration problem, from off…

2018-11-13abs ↗pdf ↗

MADE improves exploration in RL by maximizing deviation from explored regions.

problem Efficient exploration in high-dimensional RL tasks with sparse rewards.
method Proposes a new exploration approach via maximizing the deviation of the occupancy of the next policy from explored regions, adding it as an adaptive regularizer to the RL objective.
result Significantly improves sample efficiency in navigation and locomotion tasks.

Maximizes Rényi entropy for efficient exploration in reward-free RL.

problem Challenges of exploration in reward-free reinforcement learning.
method Maximizes Rényi entropy over state-action space in exploration phase; uses batch RL for planning phase.
result Effective and sample-efficient exploration leading to superior policies.

Exploration is an extremely challenging problem in reinforcement learning, especially in high dimensional state and action spaces and when only sparse rewards are available. Effective representations can indicate which components of the state are task relevant and thus reduce the dimensionality of the space to explore.…

2019-05-27abs ↗pdf ↗

VASE uses Bayesian neural networks to improve exploration in sparse reward environments.

problem Exploration in environments with continuous control and sparse rewards.
method VASE uses a Bayesian neural network model of the environment dynamics and variational inference to alternately update the model's accuracy and policy.
result VASE outperforms other surprise-based exploration techniques in continuous control sparse reward environments.

This work uses model uncertainty for efficient exploration in sparse reward environments.

problem Challenging exploration in sparse reward reinforcement learning environments.
method Implicit generative modeling approach to estimate Bayesian uncertainty of the agent's belief of the environment dynamics.
result Our implicit generative model consistently outperforms competing approaches in data efficiency for exploration.

Directed exploration improves reinforcement learning efficiency and robustness.

problem Achieving good sample efficiency in reinforcement learning with efficient exploration.
method Directed exploration through goal-conditioned policies that are independent of uncertainty.
result Directed exploration is more efficient and robust to uncertainty than reward bonuses.

Proposes a method to enhance exploration in RL using temporal difference uncertainties.

problem Challenges in estimating uncertainty in non-tabular reinforcement learning settings.
method Estimates uncertainty over value function using temporal difference errors and incorporates it as an intrinsic reward.
result Demonstrates improved exploration in various tasks, including Deep Sea and Atari 2600 environments.

Proposes EE-Net for neural exploration in contextual bandits.

problem Exploitation-Exploration tradeoff in contextual bandits.
method Uses two neural networks: Exploitation and Exploration, to learn reward function and adaptively explore.
result Achieves O(TlogT)\mathcal{O}(\sqrt{T\log T}) regret and outperforms existing methods.

Hyper addresses the hyperparameter tuning challenge in RL, improving exploration efficiency and robustness.

problem Hyperparameter tuning is a significant challenge in RL, especially for curiosity-based exploration methods.
method Hyper robustly explores by effectively regularizing exploration visits and decoupling exploitation.
result Hyper is provably efficient and robust in various RL environments.

We address the challenge of effective exploration while maintaining good performance in policy gradient methods. As a solution, we propose diverse exploration (DE) via conjugate policies. DE learns and deploys a set of conjugate policies which can be conveniently generated as a byproduct of conjugate gradient descent. …

2019-02-10abs ↗pdf ↗

Algorithm achieves optimal pricing with minimal exploration for dynamic markets.

problem Optimal pricing in dynamic markets with contextual information.
method Localized exploration-then-commit (LetC) algorithm with pure exploration, refinement, and exploitation stages.
result Achieves minimax optimal, dimension-free regret bound.

This work introduces CAET, an algorithm for cost-aware pairwise pure exploration.

problem Identifying optimal arm pairs with varying costs in multi-armed bandits.
method Introduces a framework for pairwise pure exploration with arm-specific costs, derives a lower bound, and proposes CAET algorithm.
result CAET optimizes cumulative cost and approaches the lower bound asymptotically.

Efficient exploration in complex environments remains a major challenge for reinforcement learning. We propose bootstrapped DQN, a simple algorithm that explores in a computationally and statistically efficient manner through use of randomized value functions. Unlike dithering strategies such as epsilon-greedy explorat…

2016-02-15abs ↗pdf ↗