Research
On-device research index

arXiv research

A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.

169,051 papers · 148 categories

Trend · papers per month

20405979 · May 202619922001200920182026
48 results for state-action trajectories

New method recovers diverse policies from expert data using state-action pair weighting.

problem Recovering diverse policies from expert trajectories.
method Pointwise mutual information weighted behavioral cloning.
result Effective in focusing on state-action pairs most representative of the style.

The paper introduces a new intrinsic reward method for exploration in reinforcement learning.

problem Improving exploration in reinforcement learning agents.
method Intrinsic rewards proportional to the entropy of future state-action features.
result The new objective leads to improved visitation of features within individual trajectories.

New algorithm learns sub-task policies from unsegmented demonstrations.

problem Challenges in learning hierarchical policies from unsegmented demonstrations.
method Generative adversarial imitation learning framework with directed information maximization.
result Automatic learning of sub-task policies from unsegmented demonstrations.

New method estimates state-action stationary distribution for better off-policy policy evaluation.

problem Accurately estimating state-action stationary distribution for off-policy policy evaluation.
method Estimated Mixture Policy (EMP) for state and state-action stationary distribution corrections.
result Empirical validation shows improved accuracy over state-of-the-art methods.

Paper learns meaningful state and action representations from MDP trajectories.

problem Learning good state and action representations from MDP trajectories.
method Tensor decomposition, kernelization, importance sampling, low-Tucker-rank approximation.
result The learned state/action abstractions provide accurate approximations to latent block structures.

Efficient algorithm for reinforcement learning in large state-action spaces with adaptive discretization.

problem Efficient reinforcement learning in large, potentially continuous state-action spaces.
method Adaptive QQ-learning policy with data-driven adaptive discretization.
result Demonstrates improved performance compared to existing methods, especially in adapting to the problem's structure.

Federated Q-learning achieves linear speedup with heterogeneity, improving sample complexity.

problem Collaborative learning in distributed RL settings with limited data sharing.
method Analyzes synchronous and asynchronous federated Q-learning, proposes importance averaging.
result Achieves linear speedup with heterogeneity, robust to local trajectory heterogeneity.

SafeMIL learns safer policies by avoiding risky behavior from non-preferred trajectories.

problem Learning safe imitation policies from non-preferred trajectories in risky environments.
method SafeMIL uses Multiple Instance Learning to learn a cost function from non-preferred trajectories.
result SafeMIL learns a safer policy that avoids non-preferred behaviors without sacrificing reward performance.

New method efficiently evaluates policies using trajectory data.

problem Statistically efficient policy evaluation with limited data.
method Trajectory-based approach for policy evaluation.
result Improved sample complexity for policy evaluation.

A new algorithm for offline RL with trajectory-wise reward reduces bias and variance errors.

problem Offline RL with trajectory-wise reward incurs large bias and variance errors.
method PARTED algorithm that decomposes trajectory return into proxy rewards and performs pessimistic value iteration.
result PARTED achieves provably efficient suboptimality bounds in general MDPs with trajectory-wise reward.

Reinforcement learning methods require careful design involving a reward function to obtain the desired action policy for a given task. In the absence of hand-crafted reward functions, prior work on the topic has proposed several methods for reward estimation by using expert state trajectories and action pairs. However…

2018-06-02abs ↗pdf ↗

New RL method handles large state-action spaces with complex models.

problem Complex models and large state-action spaces in reinforcement learning.
method π-KRVI, an optimistic modification of least-squares value iteration using kernel ridge regression.
result First order-optimal regret guarantees under general settings, improving over state of the art.

A new RL paradigm reduces state-action-value function approximation inefficiency.

problem Challenges in state-action-value function approximation for RL.
method State Action Separable Reinforcement Learning (sasRL) decouples action space from value function learning.
result sasRL achieves up to 75% better performance than state-of-the-art MDP-based RL algorithms.

This work tackles model-based RL by optimizing state-action queries to learn policies with minimal data.

problem Expensive state transitions in practical RL problems limit the use of standard RL algorithms.
method Bayesian optimal experimental design to guide selection of state-action queries.
result Data-efficient RL approach that learns optimal policies with up to 1,000x less data.

Asynchronous Q-learning achieves optimal Q-function estimation with reduced sample complexity.

problem Learning the optimal Q-function in asynchronous Q-learning with limited samples.
method Demonstrates sample complexity bound with variance reduction for γγ-discounted MDPs.
result Sample complexity improved by a factor of SA|\mathcal{S}||\mathcal{A}| and tmixSAt_{mix}|\mathcal{S}||\mathcal{A}|.

GWIL uses Gromov-Wasserstein distance to align expert and imitation agent states.

problem Cross-domain imitation learning challenges due to different system dimensions and stationary distributions.
method Gromov-Wasserstein Imitation Learning (GWIL) using Gromov-Wasserstein distance.
result GWIL effectively aligns expert and imitation agent states in various continuous control domains.

Exploration is a fundamental aspect of Reinforcement Learning, typically implemented using stochastic action-selection. Exploration, however, can be more efficient if directed toward gaining new world knowledge. Visit-counters have been proven useful both in practice and in theory for directed exploration. However, a m…

2018-04-11abs ↗pdf ↗

Improves off-policy evaluation weights for balanced state-action pair distribution.

problem Imbalance in importance sampling weights for off-policy evaluation of contextual bandits.
method Balanced Off-Policy Evaluation (B-OPE) method that minimizes imbalance to desired counterfactual distribution of state-action pairs.
result Experimental evidence shows B-OPE improves offline policy evaluation in both discrete and continuous action spaces.

Kernel-UCBVI algorithm balances exploration and exploitation in metric state-action spaces.

problem Exploration-exploitation dilemma in finite-horizon reinforcement learning with metric state-action spaces.
method Kernel-UCBVI, leveraging smoothness and kernel estimators of rewards and transitions.
result First regret bound for kernel-based RL using smoothing kernels, O(H3K2d/(2d+1))O(H^3 K^{2d/(2d+1)}).

A new method, Count-MORL, improves offline reinforcement learning by using state-action frequency.

problem Improving offline reinforcement learning performance.
method Integrates count-based conservatism into model-based offline reinforcement learning.
result The learned policy is near-optimal and outperforms existing methods.

This work expands state-action aggregation methods for non-Markovian environments.

problem Real-world problems with large state and action spaces are not tractable with existing methods.
method Expands Extreme State Aggregation (ESA) framework to non-Markovian homomorphisms and relaxes policy uniformity.
result Near-optimal performance is guaranteed even for non-Markovian homomorphisms.

New findings reveal discount regularization can be seen as a strong prior, leading to poor performance in unevenly sampled data.

problem Discount regularization leads to poor performance in unevenly sampled data.
method Equivalence theorem showing discount regularization as a strong prior, setting regularization parameters locally for individual state-action pairs.
result Discount regularization can be seen as a strong prior, leading to poor performance in unevenly sampled data.

Develops a new method for optimizing policies in hierarchical models.

problem Optimizing complex policies in hierarchical models.
method Applies second-order methods in the space of state-action paths.
result The natural path gradient method can be computed exactly and reflects state-space hierarchy.

Paper explores state-action equivalence in RL, improving regret bounds.

problem Improving reinforcement learning performance by leveraging state-action equivalence.
method Introduces a notion of similarity between state-action pairs, defines equivalence structure, and presents algorithms for confidence sets.
result Confidence sets improve RL performance, especially in known equivalence structures.

Statistical physics tools are applied to reinforcement learning for new dynamic programming approaches.

problem Exploring connections between reinforcement learning and statistical physics.
method Constructing a partition function from trajectories in a Markov decision process and using it to derive a new Bellman equation.
result Policies derived from the partition function are entropy-aware and favor states with multiple outcomes.

This paper unifies three regularization methods in batch reinforcement learning.

problem Learning overly-complex models in batch reinforcement learning.
method Unified weighted average transition matrix framework for three regularization methods.
result Empirical evaluation confirms intuitions about regularization methods' performance.

Paper introduces SALE for better state-action learning in RL.

problem Challenges in representation learning for low-level states in RL.
method Introduces SALE, a novel approach for learning embeddings of state-action interactions.
result TD7 algorithm significantly outperforms existing continuous control algorithms.