The paper introduces a new intrinsic reward method for exploration in reinforcement learning.
problem Improving exploration in reinforcement learning agents.
method Intrinsic rewards proportional to the entropy of future state-action features.
result The new objective leads to improved visitation of features within individual trajectories.
We consider the problem of learning a policy for a Markov decision process consistent with data captured on the state-actions pairs followed by the policy. We assume that the policy belongs to a class of parameterized policies which are defined using features associated with the state-action pairs. The features are kno…
Consider a Markov decision process (MDP) that admits a set of state-action features, which can linearly express the process's probabilistic transition model. We propose a parametric Q-learning algorithm that finds an approximate-optimal policy using a sample size proportional to the feature dimension K and invariant …
New RL approach uses future state and action visitation measures for better exploration.
problem Improving exploration in reinforcement learning.
method Intrinsic reward based on future state and action visitation measures, using contraction operators.
result Policies achieve good state-action space coverage and high performance.
New RL method handles large state-action spaces with complex models.
problem Complex models and large state-action spaces in reinforcement learning.
method π-KRVI, an optimistic modification of least-squares value iteration using kernel ridge regression.
result First order-optimal regret guarantees under general settings, improving over state of the art.
New method for natural policy gradients converges linearly.
problem Improving natural policy gradient methods for better convergence.
method Fisher-Rao gradient flow applied to state-action distributions.
result Linear convergence rate with geometry-dependent factor.
New method recovers diverse policies from expert data using state-action pair weighting.
problem Recovering diverse policies from expert trajectories.
method Pointwise mutual information weighted behavioral cloning.
result Effective in focusing on state-action pairs most representative of the style.
A new RL paradigm reduces state-action-value function approximation inefficiency.
problem Challenges in state-action-value function approximation for RL.
method State Action Separable Reinforcement Learning (sasRL) decouples action space from value function learning.
result sasRL achieves up to 75% better performance than state-of-the-art MDP-based RL algorithms.
New RL method reduces sample complexity for large state-action spaces.
problem Handling large state-action spaces in RL with general Q-functions.
method Nonparametric Q-learning using kernel ridge regression.
result Sample complexity is order optimal with respect to ε and kernel complexity.
This work tackles model-based RL by optimizing state-action queries to learn policies with minimal data.
problem Expensive state transitions in practical RL problems limit the use of standard RL algorithms.
method Bayesian optimal experimental design to guide selection of state-action queries.
result Data-efficient RL approach that learns optimal policies with up to 1,000x less data.
Novel framework proves fast RL convergence in continuous spaces.
problem Analyzing stability in continuous state-action RL.
method Introduces a novel framework to analyze stability properties of RL.
result Highlights two key stability properties and demonstrates their satisfaction in RL.
Kernel-UCBVI algorithm balances exploration and exploitation in metric state-action spaces.
problem Exploration-exploitation dilemma in finite-horizon reinforcement learning with metric state-action spaces.
method Kernel-UCBVI, leveraging smoothness and kernel estimators of rewards and transitions.
result First regret bound for kernel-based RL using smoothing kernels, O(H3K2d/(2d+1)). Band-limited SAC improves learning efficiency and stability in simulated environments.
problem Improving sample efficiency and stability in SAC algorithms.
method Artificially bandlimiting the target critic's spatial resolution using a convolutional filter.
result Bandlimited SAC outperforms classic twin-critic SAC in various Gym environments and is more stable.
A new method, Count-MORL, improves offline reinforcement learning by using state-action frequency.
problem Improving offline reinforcement learning performance.
method Integrates count-based conservatism into model-based offline reinforcement learning.
result The learned policy is near-optimal and outperforms existing methods.
New findings reveal discount regularization can be seen as a strong prior, leading to poor performance in unevenly sampled data.
problem Discount regularization leads to poor performance in unevenly sampled data.
method Equivalence theorem showing discount regularization as a strong prior, setting regularization parameters locally for individual state-action pairs.
result Discount regularization can be seen as a strong prior, leading to poor performance in unevenly sampled data.
Study optimal offline RL with uncertainty sets and distribution shifts.
problem Optimal offline reinforcement learning with limited data.
method Construct uncertainty sets and distribution shifts, solve robust Markov decision process.
result Least conservative estimator for unknown true distribution.
Hierarchical Modular Reinforcement Learning (HMRL), consists of 2 layered learning where Profit Sharing works to plan a prey position in the higher layer and Q-learning method trains the state-actions to the target in the lower layer. In this paper, we expanded HMRL to multi-target problem to take the distance between …
Approximate linear programming (ALP) represents one of the major algorithmic families to solve large-scale Markov decision processes (MDP). In this work, we study a primal-dual formulation of the ALP, and develop a scalable, model-free algorithm called bilinear π learning for reinforcement learning when a sampling or…
IDAC improves reinforcement learning efficiency by modeling implicit distributions.
problem Improving sample efficiency in reinforcement learning algorithms.
method IDAC uses two DGNs for a distributional critic and a semi-implicit actor to model implicit policy distributions.
result IDAC outperforms state-of-the-art algorithms on OpenAI Gym environments.
We present an efficient algorithm for model-free episodic reinforcement learning on large (potentially continuous) state-action spaces. Our algorithm is based on a novel Q-learning policy with adaptive data-driven discretization. The central idea is to maintain a finer partition of the state-action space in regions w…
This paper unifies three regularization methods in batch reinforcement learning.
problem Learning overly-complex models in batch reinforcement learning.
method Unified weighted average transition matrix framework for three regularization methods.
result Empirical evaluation confirms intuitions about regularization methods' performance.
BRPO optimizes batch RL policies to better exploit state-action differences.
problem Batch RL's conservatism limits exploitation of state-action differences.
method Proposes residual policies and derives BRPO to maximize policy performance.
result BRPO achieves state-of-the-art performance in various tasks.
Paper introduces SALE for better state-action learning in RL.
problem Challenges in representation learning for low-level states in RL.
method Introduces SALE, a novel approach for learning embeddings of state-action interactions.
result TD7 algorithm significantly outperforms existing continuous control algorithms.
Paper tackles covariate shift in offline IL using less proficient behavior data.
problem Mitigating covariate shift in Imitation Learning with limited data coverage.
method Model-based IL from Offline Data (MILO) framework.
result MILO can combat covariate shift even with sub-optimal behavior policy data.
SPEDER extracts state-action abstraction from dynamics for reinforcement learning.
problem Curse of dimensionality and limited applicability of spectral methods.
method Spectral Decomposition Representation (SPEDER) that extracts state-action abstraction from dynamics without policy dependence.
result Theoretical analysis establishes sample efficiency in online and offline settings.
New algorithm reduces reinforcement learning regret to sqrt(d^3T).
problem Efficient reinforcement learning with generalized linear function approximation.
method Optimistic closure assumption for generalized linear functions.
result Proved regret bound of O(sqrt(d^3T)).
Exploration in reinforcement learning (RL) suffers from the curse of dimensionality when the state-action space is large. A common practice is to parameterize the high-dimensional value and policy functions using given features. However existing methods either have no theoretical guarantee or suffer a regret that is ex…
GIM learns by analogy to improve reinforcement learning efficiency.
problem Efficient reinforcement learning with limited data.
method GIM infers unknown dynamics from known dynamics based on spectral properties.
result GIM achieves lower sample complexity and computational efficiency.
MO2 learns useful behaviours from past experience for new tasks.
problem Discovering useful behaviours from past experience and transferring them to new tasks.
method Model-Based Offline Options (MO2) framework supporting sample-efficient bottleneck option discovery over continuous state-action spaces.
result MO2 outperforms recent option learning methods on complex long-horizon continuous control tasks.
The Bellman error is a poor proxy for value function accuracy, even with all state-action pairs.
problem The Bellman error is a poor proxy for the accuracy of the value function.
method Study of the Bellman equation as a surrogate objective for value prediction accuracy.
result The magnitude of the Bellman error is only weakly related to the distance to the true value function, even with all state-action pairs.
Federated Q-learning achieves linear speedup with heterogeneity, improving sample complexity.
problem Collaborative learning in distributed RL settings with limited data sharing.
method Analyzes synchronous and asynchronous federated Q-learning, proposes importance averaging.
result Achieves linear speedup with heterogeneity, robust to local trajectory heterogeneity.
We develop a normative framework for hierarchical model-based policy optimization based on applying second-order methods in the space of all possible state-action paths. The resulting natural path gradient performs policy updates in a manner which is sensitive to the long-range correlational structure of the induced st…
We tackle the Multi-task Batch Reinforcement Learning problem. Given multiple datasets collected from different tasks, we train a multi-task policy to perform well in unseen tasks sampled from the same distribution. The task identities of the unseen tasks are not provided. To perform well, the policy must infer the tas…
ZoomRL learns efficient strategies for large state-action spaces using a metric.
problem Handling large state-action spaces in reinforcement learning.
method ZoomRL leverages continuous bandits to adaptively discretize the joint space.
result Achieves worst-case regret of $ ilde{O}(H^{rac{5}{2}} K^{rac{d+1}{d+2}})$.
A critical and challenging problem in reinforcement learning is how to learn the state-action value function from the experience replay buffer and simultaneously keep sample efficiency and faster convergence to a high quality solution. In prior works, transitions are uniformly sampled at random from the replay buffer o…
Efficient RL in large POMDPs with latent determinism and embeddings.
problem Efficient reinforcement learning in large-scale POMDPs with latent states and observations.
method Conditional Hilbert space embeddings, linear optimal Q-function, deterministic latent transitions, gap assumption. result Computationally and statistically efficient algorithm for exact optimal policy.
The paper proposes a principle for dynamically adjusting the granularity of reinforcement learning abstractions.
problem Lack of general principles for dynamically adjusting the granularity of reinforcement learning abstractions.
method The paper proposes a principle based on rate-distortion theory, formalized through a performance certificate decomposing value error into learning and abstraction error bounds.
result Soft state-action abstractions can achieve near-optimal performance under substantial lossy compression of state and action information.
The paper improves Q-learning by incorporating pessimism for better sample efficiency.
problem Improving sample efficiency in asynchronous Q-learning with non-i.i.d. data.
method Developed an algorithmic framework that incorporates the principle of pessimism into asynchronous Q-learning, penalizing infrequently-visited state-action pairs based on suitable lower confidence bounds (LCBs).
result Achieved near-optimal sample complexity, providing theoretical support for the use of pessimism in non-i.i.d. data.
QR-MIX models joint state-action values as a distribution to handle randomness in MARL.
problem Randomness in rewards and observations leads to randomness in long-term returns in MARL.
method QR-MIX uses quantile regression and combines it with QMIX and IQN to model joint state-action values as a distribution.
result QR-MIX outperforms QMIX in the StarCraft Multi-Agent Challenge (SMAC) environment.
Develops a dynamic mean field theory for reinforcement learning.
problem Finite state and action Bayesian reinforcement learning in large state spaces.
method Analogies with statistical physics, interpreting probabilities as couplings and values as spins, solving mean field equations.
result State-action values are statistically independent in the asymptotic state space limit, with exact or approximate equations for computation.
Data-efficient reinforcement learning (RL) in continuous state-action spaces using very high-dimensional observations remains a key challenge in developing fully autonomous systems. We consider a particularly important instance of this challenge, the pixels-to-torques problem, where an RL agent learns a closed-loop con…
We consider off-policy policy evaluation when the trajectory data are generated by multiple behavior policies. Recent work has shown the key role played by the state or state-action stationary distribution corrections in the infinite horizon context for off-policy policy evaluation. We propose estimated mixture policy …
Estimation of importance sampling weights for off-policy evaluation of contextual bandits often results in imbalance - a mismatch between the desired and the actual distribution of state-action pairs after weighting. In this work we present balanced off-policy evaluation (B-OPE), a generic method for estimating weights…
KeRNS tackles non-stationary reinforcement learning in metric spaces.
problem Non-stationary reinforcement learning in metric spaces.
method KeRNS uses time-dependent kernels to model non-stationary Markov Decision Processes (MDPs).
result KeRNS achieves a regret bound that scales with the covering dimension and total variation of the MDP.
RPO uses past and future state-action info for better policy optimization.
problem Sample inefficiency in on-policy reinforcement learning methods.
method Reflective Policy Optimization (RPO) integrates past and future state-action info for policy improvement.
result RPO improves policy performance and contracts the solution space, leading to faster convergence.
Active learning method estimates nonlinear systems efficiently.
problem Identifying nonlinear dynamical systems with continuous states and actions.
method Repeating three steps: trajectory planning, tracking, and re-estimation.
result Estimates nonlinear dynamical systems at a parametric rate.
Paper tackles robust decision-making from multiple sites with shared structure.
problem Learning robust sequential decisions from heterogeneous multi-site datasets.
method Group-Robust MDPs with d-rectangular uncertainty sets, feature-wise worst-case aggregation, and cluster-level pooling.
result Proves suboptimality bound for robust planning policy under robust partial coverage assumption.
Model-free learning for multi-agent stochastic games is an active area of research. Existing reinforcement learning algorithms, however, are often restricted to zero-sum games, and are applicable only in small state-action spaces or other simplified settings. Here, we develop a new data efficient Deep-Q-learning method…